crafter-debug had a placeholder transport that reported every instance unreachable. Cli::ConnectQuic dials 127.0.0.1 at the port in the discovery record on the first call, keeps the connection for the next, and dials again after one is lost. Each call opens a stream, sends the request with a FIN, and reads lines: one with a result or an error is the reply, anything before it a stream line for onLine, which runs on the calling thread so a slow terminal never stalls msquic's worker. Past the deadline the stream is aborted and the call times out. The handshake gives up after 3 s, and keep-alives every 2 s hold a quiet follow or a long wait open under the 10 s idle timeout. main starts a pool with one worker, which Network reports some failures on, and ends with _Exit once Run has closed its connections, since msquic's teardown at exit waits on connections. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
16 lines
625 B
C++
16 lines
625 B
C++
// SPDX-License-Identifier: LGPL-3.0-only
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// SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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// The client's transport: a Connection over QUIC to an instance's port on
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// 127.0.0.1, one stream per request. The library's :Transport describes the
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// wire.
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export module Crafter.Debug.Cli:Quic;
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import std;
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import Crafter.Debug.Core;
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import :Client;
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export namespace Crafter::Debug::Cli {
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// Connects on the first call and keeps the connection for later ones,
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// reconnecting after one is lost. Needs Crafter.Thread's pool running.
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std::unique_ptr<Connection> ConnectQuic(const InstanceRecord& instance);
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}
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