A consumer loads Crafter.Debug.Build through #pragma crafter dependency "<Crafter.Debug>" project "tooling/project.cpp" and calls Debug::Use in its own CrafterBuildProject, the way Crafter.LintRules gets in. With the consumer's flag on, Use adds the library from the checkout the pragma loaded, and writes build/crafter-debug: a POSIX sh launcher for the client that library builds. The client is one of the library's dependencies, so a debug build compiles it in the same pass as the app, from the same sources. Why a launcher and not a script: every `crafter-build run` loads the whole project first, which costs 13-28 s per call on 3DForts (a git pull per unpinned dependency plus rescanning sources), while the launcher is one sandbox start, 0.08 s. A client built in the Flatpak links the Flatpak's libc++ against the runtime's glibc, so the launcher starts it through `flatpak run` and never on the host itself; inside a CrafterBuild sandbox it runs it directly. The library, the client and examples/Basic are placeholders that prove the wiring: the debug build writes a launcher whose client exists, a plain build has no Crafter::Debug symbols and keeps the notes from tooling/AGENTS.consumer.md, and a fresh plain build writes a stub that names the flag. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
31 lines
1.4 KiB
C++
31 lines
1.4 KiB
C++
// SPDX-License-Identifier: LGPL-3.0-only
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// SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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// The build helper consumers load through
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// #pragma crafter dependency "https://forgejo.catcrafts.net/Catcrafts/Crafter.Debug.git" project "tooling/project.cpp"
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// A separate project file because a pragma dependency is built for the host
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// and gets none of the consumer's args, so the root project.cpp could not
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// tell this load from the one that builds the library for the target.
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//
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// No dependency on Crafter.Build, as in Crafter.LintRules: this module only
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// ever runs inside a crafter-build process, which provides the symbols, and
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// the host build already sees the Crafter.Build modules through the PCM cache
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// crafter-build keeps for project files. Nor on anything else: whatever this
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// imported would be built on every load of every consumer.
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import std;
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import Crafter.Build;
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namespace fs = std::filesystem;
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using namespace Crafter;
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extern "C" Configuration CrafterBuildProject(std::span<const std::string_view> args) {
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Configuration cfg;
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cfg.path = "./";
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cfg.name = "Crafter.Debug.Build";
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cfg.outputName = "Crafter.Debug.Build";
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cfg.type = ConfigurationType::LibraryStatic;
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ApplyStandardArgs(cfg, args);
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std::array<fs::path, 1> interfaces = { "interfaces/Crafter.Debug.Build" };
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std::array<fs::path, 0> implementations = {};
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cfg.GetInterfacesAndImplementations(interfaces, implementations);
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return cfg;
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}
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