Crafter.Debug/examples
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Jorijn van der Graaf 02f4564442
fix(examples): restart ball ids when the scene is cleared
World_Reset kept counting, so after one reset the ball dropped from
60 m was ball 10, not the ball 5 the plain build's output and the log
from before the reset name. The agent in the first check noticed and
worked around it. Clear now restarts ids at 1, so Reset brings back
balls 1 to 5.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-01 18:24:35 +01:00
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Basic fix(examples): restart ball ids when the scene is cleared 2026-11-01 18:24:35 +01:00