A consumer loads Crafter.Debug.Build through #pragma crafter dependency "<Crafter.Debug>" project "tooling/project.cpp" and calls Debug::Use in its own CrafterBuildProject, the way Crafter.LintRules gets in. With the consumer's flag on, Use adds the library from the checkout the pragma loaded, and writes build/crafter-debug: a POSIX sh launcher for the client that library builds. The client is one of the library's dependencies, so a debug build compiles it in the same pass as the app, from the same sources. Why a launcher and not a script: every `crafter-build run` loads the whole project first, which costs 13-28 s per call on 3DForts (a git pull per unpinned dependency plus rescanning sources), while the launcher is one sandbox start, 0.08 s. A client built in the Flatpak links the Flatpak's libc++ against the runtime's glibc, so the launcher starts it through `flatpak run` and never on the host itself; inside a CrafterBuild sandbox it runs it directly. The library, the client and examples/Basic are placeholders that prove the wiring: the debug build writes a launcher whose client exists, a plain build has no Crafter::Debug symbols and keeps the notes from tooling/AGENTS.consumer.md, and a fresh plain build writes a stub that names the flag. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
// SPDX-License-Identifier: LGPL-3.0-only
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// SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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import std;
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import Crafter.Build;
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namespace fs = std::filesystem;
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using namespace Crafter;
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namespace {
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// The configurations this file makes besides the one it returns, at
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// stable addresses for the pointers in `dependencies`. One set per load,
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// not statics: a static would keep the first load's args for every load.
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std::deque<Configuration> owned;
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// This file's directory. A configuration a project file makes for itself
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// keeps the path it is given, and "./" would later resolve against the
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// consumer's directory instead of this one.
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fs::path Root() {
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return fs::path(std::source_location::current().file_name()).parent_path();
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}
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}
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extern "C" Configuration CrafterBuildProject(std::span<const std::string_view> args) {
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Configuration cfg;
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cfg.path = "./";
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cfg.name = "Crafter.Debug";
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cfg.outputName = "Crafter.Debug";
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cfg.type = ConfigurationType::LibraryStatic;
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ApplyStandardArgs(cfg, args);
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{
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std::array<fs::path, 1> interfaces = { "interfaces/Crafter.Debug" };
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std::array<fs::path, 0> implementations = {};
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cfg.GetInterfacesAndImplementations(interfaces, implementations);
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}
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// The client, crafter-debug. One of the library's dependencies, so a
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// consumer's debug build compiles it in the same pass as the app; an
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// executable adds no link flags to what depends on it. Built for the same
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// target as the library, and not through ApplyStandardArgs, which would
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// turn it into a library when a consumer passes --lib.
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Configuration& client = owned.emplace_back();
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client.path = Root();
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client.name = "crafter.debug-cli";
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client.outputName = "crafter-debug";
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client.type = ConfigurationType::Executable;
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client.target = cfg.target;
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client.march = cfg.march;
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client.mtune = cfg.mtune;
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client.sysroot = cfg.sysroot;
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client.debug = cfg.debug;
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{
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std::array<fs::path, 0> interfaces = {};
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std::array<fs::path, 1> implementations = { "implementations/main" };
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client.GetInterfacesAndImplementations(interfaces, implementations);
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}
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cfg.dependencies.push_back(&client);
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return cfg;
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}
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