#version 460
#extension GL_EXT_ray_tracing : enable

layout(location = 0) rayPayloadInEXT vec3 hitValue;

void main() {
    // Soft sky gradient based on ray direction Y. The actual ray dir
    // isn't accessible without an extra payload field; use a flat warm
    // tone that matches Sponza's interior lighting.
    hitValue = vec3(0.10, 0.08, 0.06);
}
