#version 460
#extension GL_EXT_ray_tracing : enable

// RTVolume miss — vertical sky gradient, also what shows through the
// any-hit cut-out cells. Mirrors miss.wgsl on the WebGPU path.

layout(location = 0) rayPayloadInEXT vec3 hitValue;

void main() {
    float t = clamp(gl_WorldRayDirectionEXT.y * 0.5 + 0.5, 0.0, 1.0);
    hitValue = mix(vec3(0.05, 0.07, 0.12), vec3(0.45, 0.60, 0.85), t);
}
