7 lines
341 B
WebGPU Shading Language
7 lines
341 B
WebGPU Shading Language
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// RTVolume miss (runs in SHADE). Vertical sky gradient — also what shows
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// through the any-hit cut-out cells.
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fn miss_main(ray: RayDesc, payload: ptr<function, Payload>) {
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let t = clamp(ray.direction.y * 0.5 + 0.5, 0.0, 1.0);
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rtAccumulate(mix(vec3<f32>(0.05, 0.07, 0.12),
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vec3<f32>(0.45, 0.60, 0.85), t));
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}
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