Crafter.Graphics/interfaces/Crafter.Graphics-PipelineRTWebGPU.cppm

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/*
Crafter®.Graphics
Copyright (C) 2026 Catcrafts®
catcrafts.net
*/
// DOM-mode RT pipeline. Mirrors PipelineRTVulkan's surface — Init takes
// the same kind of (raygen, miss, hit) shader-group spans plus an SBT.
// The big difference is implementation: there's no native RT pipeline on
// WebGPU, so Init assembles a single megakernel WGSL by concatenating
// 1. library prelude (types, bindings, ray-flag constants)
// 2. user closesthit / anyhit / miss source files
// 3. library mega-switches dispatched on per-hit hit-group index
// 4. library helpers (rayAabb / rayTriangle / traverseBlas / traverseTlas)
// 5. library traceRay function
// 6. user raygen source files
// 7. @compute entry calling the registered raygen
// and hands the result to wgpuLoadRTPipeline.
//
// The library WGSL itself lives in additional/dom-webgpu.js (rtWgslPrelude
// + rtWgslDispatchTemplate). C++ side only knows the substitution markers.
export module Crafter.Graphics:PipelineRTWebGPU;
#ifdef CRAFTER_GRAPHICS_WINDOW_DOM
import std;
import :RT;
import :WebGPU;
import :ShaderBindingTableWebGPU;
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import :WebGPUComputeShader;
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export namespace Crafter {
class PipelineRTWebGPU {
public:
std::uint32_t pipelineHandle = 0;
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// Mirror of the bindings handed to Init. Kept for the example /
// RTPass to consult when packing the handles[] array at dispatch
// time (one resolved u32 handle per binding, in declaration order).
std::vector<UICustomBinding> userBindings;
// True when Init was given a non-default hdrOutputFormat: RESOLVE
// writes a user storage texture instead of the canvas, and RTPass
// must supply its handle via RTPass::outTexHandle.
bool hdrOutput = false;
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// Build the megakernel pipeline. Groups carry indices into
// `sbt.shaders`. The library generates one `case` per registered
// group: closest-hit groups dispatch to their closestHitShader's
// entryFn, miss groups to their generalShader's entryFn, etc.
// The `cmd` parameter is unused on WebGPU; kept for API symmetry.
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// `userBindings` declares extra @group(2)+ resources the user's
// closest-hit / miss / raygen WGSL touches (material SSBOs,
// albedo textures, samplers).
// `hdrOutputFormat` defaults to RGBA8Unorm — the canvas ping-pong
// path, unchanged. Pass RGBA16Float (or another float format) to
// have RESOLVE write the linear accumulator into a user storage
// texture instead, for an HDR post-process chain. The app then owns
// the composite→swapchain pass and must set RTPass::outTexHandle.
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void Init(WebGPUCommandEncoderRef cmd,
std::span<const RTShaderGroup> raygenGroups,
std::span<const RTShaderGroup> missGroups,
std::span<const RTShaderGroup> hitGroups,
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const ShaderBindingTableWebGPU& sbt,
std::span<const UICustomBinding> bindings = {},
WebGPUTexelFormat hdrOutputFormat
= WebGPUTexelFormat::RGBA8Unorm);
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PipelineRTWebGPU() = default;
PipelineRTWebGPU(const PipelineRTWebGPU&) = delete;
PipelineRTWebGPU& operator=(const PipelineRTWebGPU&) = delete;
};
}
#endif // CRAFTER_GRAPHICS_WINDOW_DOM