Crafter.Graphics/examples/VulkanCube/main.cpp

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2025-06-13 23:59:36 +02:00
#include <vulkan/vulkan.h>
import Crafter.Math;
import Crafter.Event;
import Crafter.Graphics;
using namespace Crafter;
typedef VulkanShader<"MeshShaderXYZ.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 3, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2}}}> MeshShaderSpirv;
typedef VulkanShader<"FragmentShaderSolidWhite.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}> FragmentShader;
typedef VulkanPipeline<MeshShaderSpirv, FragmentShader> Pipeline;
int main() {
VulkanDevice::CreateDevice();
MeshShaderSpirv::CreateShader();
FragmentShader::CreateShader();
Pipeline::CreatePipeline();
WindowWaylandVulkan window("HelloWindow", 1280, 720);
/*
Load the verticies and indicies for our cube.
*/
Mesh<Vertex> cube(8, 12);
Vertex verticies[] {
{-0.5f, -0.5f, -0.5f, 1.0f},
{-0.5f, -0.5f, 0.5f, 1.0f},
{-0.5f, 0.5f, -0.5f, 1.0f},
{-0.5f, 0.5f, 0.5f, 1.0f},
{0.5f, -0.5f, -0.5f, 1.0f},
{0.5f, -0.5f, 0.5f, 1.0f},
{0.5f, 0.5f, -0.5f, 1.0f},
{0.5f, 0.5f, 0.5f, 1.0f}
};
std::memcpy(cube.verticies.value, &verticies, sizeof(verticies));
uint32_t indicies[]
{
0, 2, 1,
1, 2, 3,
4, 5, 6,
5, 7, 6,
0, 1, 5,
0, 5, 4,
2, 6, 7,
2, 7, 3,
0, 4, 6,
0, 6, 2,
1, 3, 7,
1, 7, 5
};
std::memcpy(cube.indicies.value, &indicies, sizeof(indicies));
/*
Defines a perspective camera, with an FOV of 90, an aspect ratio of 16/9 a near clip of 0.01 and a far clip of 512.
*/
Camera camera(ToRadian(90), 1280.0f / 720.0f, 0.01, 512);
camera.view = MatrixRowMajor<float, 4, 4, 1>::Translation(0, 0, -5);
/*
Calculates the viewprojection, must be called each time after updating the camera.
*/
camera.Update();
MeshShader<Vertex> meshShader(&cube, &camera);
DescriptorSet<MeshShaderSpirv, FragmentShader> descriptors;
meshShader.WriteDescriptors(descriptors.set[0]);
/*
Calculates the modelviewprojection matrix.
*/
meshShader.Update();
float counter = 0;
EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader, &counter](VkCommandBuffer cmd){
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader.threadCount, 1, 1);
meshShader.transform = MatrixRowMajor<float, 4, 4, 1>::Rotation(counter, counter, 0);
/*
We edited the transform so must recalculate the model view projection matrix.
*/
meshShader.Update();
counter+=0.01;
});
window.StartSync();
}