Crafter.Graphics/examples/VulkanUI/raygen.glsl

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#version 460
#extension GL_EXT_ray_tracing : enable
#extension GL_EXT_shader_image_load_formatted : enable
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : enable
#extension GL_EXT_descriptor_heap : enable
#extension GL_EXT_nonuniform_qualifier : enable
#extension GL_EXT_shader_explicit_arithmetic_types_float16 : enable
struct UIScaledData{
int16_t x;
int16_t y;
int16_t sizeX;
int16_t sizeY;
uint16_t bufferX;
uint16_t bufferY;
};
layout(std430, descriptor_heap) buffer UIScaledDataBuffer {
uint16_t count;
uint16_t pad[5];
UIScaledData data[];
} UITransformBuffer[];
layout(std430, descriptor_heap) buffer UIPixelBufferr {
f16vec4 pixels[];
} UIPixelBuffer[];
layout(constant_id = 0) const uint16_t bufferStart = 0us;
layout(descriptor_heap) uniform writeonly image2D image[];
void main()
{
uvec2 pixel = gl_LaunchIDEXT.xy;
uvec2 resolution = gl_LaunchSizeEXT.xy;
vec4 hitValue = vec4(0);
for (uint16_t i = 1us; i < UITransformBuffer[bufferStart].count+1; i++) {
if(pixel.x > UITransformBuffer[bufferStart].data[i].x && pixel.x < UITransformBuffer[bufferStart].data[i].x + UITransformBuffer[bufferStart].data[i].sizeX && pixel.y > UITransformBuffer[bufferStart].data[i].y && pixel.y < UITransformBuffer[bufferStart].data[i].y + UITransformBuffer[bufferStart].data[i].sizeY) {
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int16_t srcX = int16_t(float(pixel.x - UITransformBuffer[bufferStart].data[i].x) * float(UITransformBuffer[bufferStart].data[i].bufferX) / float(UITransformBuffer[bufferStart].data[i].sizeX));
int16_t srcY = int16_t(float(pixel.y - UITransformBuffer[bufferStart].data[i].y) * float(UITransformBuffer[bufferStart].data[i].bufferY) / float(UITransformBuffer[bufferStart].data[i].sizeY));
hitValue = vec4(UIPixelBuffer[bufferStart + 1].pixels[srcY * UITransformBuffer[bufferStart].data[i].bufferX + srcX]);
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}
}
imageStore(image[0], ivec2(pixel), hitValue);
}