7 lines
351 B
WebGPU Shading Language
7 lines
351 B
WebGPU Shading Language
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// Sponza RESOLVE-stage tonemap: Reinhard + gamma 2.2 over the linear
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// accumulator — matches the tonemap the megakernel raygen applied inline.
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fn resolve_main(coord: vec2<u32>, hdr: vec4<f32>) -> vec4<f32> {
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let mapped = hdr.rgb / (hdr.rgb + vec3<f32>(1.0));
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let g = pow(mapped, vec3<f32>(1.0 / 2.2));
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return vec4<f32>(g, 1.0);
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}
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