Crafter.Graphics/interfaces/Crafter.Graphics-ComputeShader.cppm

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/*
Crafter®.Graphics
Copyright (C) 2026 Catcrafts®
catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 3.0 as published by the Free Software Foundation;
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
module;
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#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
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#include "vulkan/vulkan.h"
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#endif // !CRAFTER_GRAPHICS_WINDOW_DOM
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export module Crafter.Graphics:ComputeShader;
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#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
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import std;
import :Device;
export namespace Crafter {
// Tier 1: thin compute-pipeline wrapper. Owns one VkPipeline created with
// VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT (no pipeline layout — the
// bindless heap supplies all bindings, push constants travel via
// vkCmdPushDataEXT). Use this to dispatch the four standard UI shaders
// and any user-authored compute shader that follows the ui-shared.glsl
// contract.
class ComputeShader {
public:
VkPipeline pipeline = VK_NULL_HANDLE;
ComputeShader() = default;
ComputeShader(const ComputeShader&) = delete;
ComputeShader& operator=(const ComputeShader&) = delete;
ComputeShader(ComputeShader&& other) noexcept;
ComputeShader& operator=(ComputeShader&& other) noexcept;
~ComputeShader();
// Loads a SPIR-V compute shader from disk and creates a pipeline that
// uses the bindless descriptor-heap binding model.
void Load(const std::filesystem::path& spvPath);
// Bind, push constants (if any), dispatch. Caller computes group counts
// and is responsible for any inter-dispatch barriers (UIRenderer::Dispatch
// wraps this with the standard write-after-write barrier).
void Dispatch(VkCommandBuffer cmd,
const void* push, std::uint32_t pushBytes,
std::uint32_t gx,
std::uint32_t gy = 1,
std::uint32_t gz = 1) const;
};
}
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#endif // !CRAFTER_GRAPHICS_WINDOW_DOM