Crafter.Graphics/interfaces/Crafter.Graphics-WebGPUBuffer.cppm

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/*
Crafter®.Graphics
Copyright (C) 2026 Catcrafts®
catcrafts.net
*/
// WebGPU buffer wrapper — DOM-mode parallel to VulkanBuffer<T, Mapped>.
// Holds a JS-side GPUBuffer handle + (when Mapped) a wasm-memory staging
// array. `.value` points to the staging memory; the user writes into it
// directly, and `.Flush(cmd)` copies to the GPU via queue.writeBuffer.
export module Crafter.Graphics:WebGPUBuffer;
#ifdef CRAFTER_GRAPHICS_WINDOW_DOM
import std;
import :WebGPU;
export namespace Crafter {
class WebGPUBufferBase {
public:
WebGPUBufferRef handle = 0;
std::uint32_t size = 0; // bytes
};
template<typename T>
class WebGPUBufferMapped {
public:
T* value = nullptr;
};
class WebGPUBufferMappedEmpty {};
template<typename T, bool Mapped>
using WebGPUBufferMappedConditional =
std::conditional_t<Mapped, WebGPUBufferMapped<T>, WebGPUBufferMappedEmpty>;
template<typename T, bool Mapped>
class WebGPUBuffer : public WebGPUBufferBase, public WebGPUBufferMappedConditional<T, Mapped> {
public:
WebGPUBuffer() = default;
WebGPUBuffer(const WebGPUBuffer&) = delete;
WebGPUBuffer& operator=(const WebGPUBuffer&) = delete;
WebGPUBuffer(WebGPUBuffer&& other) noexcept {
handle = other.handle;
size = other.size;
other.handle = 0;
if constexpr (Mapped) {
this->value = other.value;
other.value = nullptr;
}
}
void Create(std::uint32_t count) {
size = static_cast<std::uint32_t>(count * sizeof(T));
handle = WebGPU::wgpuCreateBuffer(static_cast<std::int32_t>(size));
if constexpr (Mapped) {
this->value = new T[count]();
}
}
void Clear() {
if (handle != 0) {
WebGPU::wgpuDestroyBuffer(handle);
handle = 0;
}
if constexpr (Mapped) {
if (this->value) { delete[] this->value; this->value = nullptr; }
}
}
void Resize(std::uint32_t count) {
if (handle != 0) Clear();
Create(count);
}
void Flush(WebGPUCommandEncoderRef /*cmd*/) requires(Mapped) {
WebGPU::wgpuWriteBuffer(handle, this->value, static_cast<std::int32_t>(size));
}
void FlushDevice() requires(Mapped) {
WebGPU::wgpuWriteBuffer(handle, this->value, static_cast<std::int32_t>(size));
}
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// Partial upload — write the bytes [srcByteOffset, srcByteOffset+byteCount)
// of the host mirror to GPU offset `dstByteOffset`. BuildTLAS uses
// this to leave the GPU-owned transform field of an RTInstance
// intact (the physics-tlas-transform compute shader is its sole
// writer) while still pushing the CPU-side metadata fields.
void FlushDeviceRange(std::uint32_t dstByteOffset,
std::uint32_t srcByteOffset,
std::uint32_t byteCount) requires(Mapped) {
const auto* base = reinterpret_cast<const char*>(this->value);
WebGPU::wgpuWriteBufferRange(handle, dstByteOffset,
base + srcByteOffset,
static_cast<std::int32_t>(byteCount));
}
// Push one element's worth of bytes from the host mirror to GPU.
// Use when a single SoA slot was mutated (body construction,
// per-instance flag flip) and a full FlushDevice would clobber
// the GPU-side updates the sim has applied to neighboring slots.
void FlushDeviceSlot(std::uint32_t idx) requires(Mapped) {
constexpr std::uint32_t kStride = sizeof(T);
const std::uint32_t off = idx * kStride;
FlushDeviceRange(off, off, kStride);
}
// Schedule a GPU→CPU readback of this buffer's entire contents.
// Asynchronous; data isn't ready until a later PollReadback
// returns true. Successive Enqueues without a Poll are dropped
// — they're a no-op while the previous map is in flight.
//
// `resetBytes` ≥ 0 — if non-zero, the first `resetBytes` bytes
// of THIS buffer are clearBuffer-cleared on the GPU command
// encoder immediately after the copy, so the readback captures
// the pre-clear bytes and the next frame's writers see zeros.
// The reset is tied to a successful enqueue (skipped enqueue =
// skipped reset), preserving accumulated state across missed
// drains.
void EnqueueReadback(std::uint32_t resetBytes = 0) {
WebGPU::wgpuReadbackEnqueue(handle,
static_cast<std::int32_t>(size),
static_cast<std::int32_t>(resetBytes));
}
// Try to copy the readback bytes into this->value. Returns true
// if the previous EnqueueReadback resolved and the data is now
// mirrored into .value; false if the map is still pending.
bool PollReadback() requires(Mapped) {
return WebGPU::wgpuReadbackPoll(handle, this->value,
static_cast<std::int32_t>(size)) != 0;
}
// Non-consuming readiness probe. Returns true if a subsequent
// PollReadback would succeed without changing state otherwise.
// Use to verify a sibling buffer is also ready before consuming.
bool IsReadbackReady() const {
return WebGPU::wgpuReadbackReady(handle) != 0;
}
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~WebGPUBuffer() { Clear(); }
};
}
#endif // CRAFTER_GRAPHICS_WINDOW_DOM