Crafter.Graphics/examples/HelloUI/main.cpp

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import Crafter.Event;
import Crafter.Graphics;
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import std;
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using namespace Crafter;
int main() {
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WindowWayland window(1280, 720, "Hello Input!");
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UiElementBufferMouseBuffer* element = new UiElementBufferMouseBuffer(
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2, //bufferWidth: the width of this elements pixel buffer
1, //bufferHeight: the height of this elements pixel buffer
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FractionalToMapped(0.5), //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor
FractionalToMapped(0.5), //anchorY: relative position where this elements y anchor (top-left) is placed to its parent y anchor
FractionalToMapped(0.5), //relativeSizeX: the relative x size this element should be scaled to compared to its parent
FractionalToMapped(0.5), //relativeSizeY: the relative y size this element should be scaled to compared to its parent
FractionalToMapped(0.5), //anchorOffsetX: the amount this element's anchor should be offset from the top left corner (0.5 to in the middle)
FractionalToMapped(0.5), //anchorOffsetY: the amount this element's anchor should be offset from the top left corner (0.5 to place it in the middle)
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0, //z: this elements Z position
false //ignoreScaling: wether this element ignores the scaling of the window, if true its size will be scaled according to the window scale
);
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window.elements.push_back(element);
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window.mouseElements.push_back(element);
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element->UpdatePosition(window);
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window.ScaleMouse(element->UiElementMouse::transform, element->UiElement::transform);
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EventListener<MousePoint> clickListener(&element->onMouseLeftClick, [element, &window](MousePoint point){
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// Print the coordinates where the user clicked relative to the element's top left corner.
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//Mapped space
std::cout << std::format("Clicked on Mapped X:{} Y:{}!", point.x, point.y) << std::endl;
// Fraction space
std::cout << std::format("Clicked on Fraction X:{} Y:{}!", MappedToFractionalBoundless(point.x), MappedToFractionalBoundless(point.y)) << std::endl;
// Screen space
std::cout << std::format("Clicked on Screen X:{} Y:{}!\n", MappedToPixelBoundless(point.x, MappedToPixelBoundless(element->UiElementMouse::transform.scaled.width, window.width)), MappedToPixelBoundless(element->UiElementMouse::transform.scaled.height, window.height)) << std::endl;
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});
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element->buffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}};
window.Render();
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window.StartSync();
}