Crafter.Graphics/examples/SponzaBench/miss.glsl

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2026-07-22 18:09:06 +02:00
//SPDX-License-Identifier: MIT
//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
#version 460
#extension GL_EXT_ray_tracing : enable
layout(location = 0) rayPayloadInEXT vec3 hitValue;
void main() {
// Soft sky gradient based on ray direction Y. The actual ray dir
// isn't accessible without an extra payload field; use a flat warm
// tone that matches Sponza's interior lighting.
hitValue = vec3(0.10, 0.08, 0.06);
}