Crafter.Graphics/examples/RTStress/miss.wgsl

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WebGPU Shading Language
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// RTStress miss (runs in SHADE). Primary miss → sky gradient. Shadow miss
// → the sun is unoccluded, so add the pending direct contribution.
fn miss_main(ray: RayDesc, payload: ptr<function, Payload>) {
if ((*payload).shadowRay == 1u) {
rtAccumulate((*payload).color);
return;
}
let t = clamp(ray.direction.y * 0.5 + 0.5, 0.0, 1.0);
rtAccumulate(mix(vec3<f32>(0.50, 0.62, 0.85),
vec3<f32>(0.90, 0.94, 1.00), t));
}