Crafter.Graphics/examples/Sponza/miss.wgsl

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2026-05-19 00:27:09 +02:00
fn miss_main(ray: RayDesc, payload: ptr<function, Payload>) {
if ((*payload).shadowRay == 1u) {
// Shadow ray escaped to infinity — the sun is visible from the
// origin, so the surface there should pick up full direct light.
// raygen reads color.x as the visibility coefficient.
(*payload).color = vec3<f32>(1.0);
return;
}
// Primary miss: cheap two-stop sky gradient. (*payload).hit stays 0
// so raygen knows to skip the lighting path and just use this color.
let t = clamp(ray.direction.y * 0.5 + 0.5, 0.0, 1.0);
let sky = vec3<f32>(0.45, 0.65, 0.95);
let zenith = vec3<f32>(0.95, 0.85, 0.65);
(*payload).color = mix(sky, zenith, t);
}