feat: windows on their own clock, deferred deletion for every handle owner, staged re-uploads, and RTPass push data
Window
- updateInterval runs Update on the window's own clock while the
compositor sends no frame callbacks (hidden, minimized): the Wayland loop
is a poll() loop, and the Win32 loop sleeps until the next update. Both
read the interval each pass.
- SetPresentMode (FIFO, Mailbox, Immediate). A mode the surface lacks, or
whose swapchain has other than numFrames images (Mesa's Mailbox has four),
falls back to FIFO until the mode is set again.
- AddPollFd / RemovePollFd wake the Wayland loop on the app's descriptors.
- The swapchain has TRANSFER_DST where the surface allows it.
- CaptureNextFrame replaces SaveFrame: it records the copy in the frame,
before the present, where SaveFrame read an image already presented. A
frame unwound past before the write still frees the readback buffer.
- Inter-pass barriers on the swapchain image carry the access masks of the
stages the passes use.
Deferred deletion (issue #101)
- VulkanBuffer, Mesh, VulkanShader, ComputeShader and PipelineRTVulkan hand
their handles to the deletion queue from their destructors and moves, as
a frame in flight may still use them; a static owner goes after the
driver has torn down. VulkanShader and PipelineRTVulkan move and can't be
copied; re-Load and re-Init queue the old pipeline.
- The queue and its mutex are never destroyed, and the queue takes handles
from any thread; Device::frameCounter is atomic. Both the queue and the
staging rings count frames as one window renders them (documented).
- DrainDeletions also lets every buffer's staging ring start over: without
a Window nothing else reclaims either, so an app without one calls it
after waiting for its work.
Meshes and buffers
- A Mesh rebuild queues the old acceleration structure and builds into the
same storage after a barrier, so the BLAS address stays put when it fits.
The refit and rebuild barriers cover compute ray queries too.
- RTBuildOptions::noDuplicateAnyHit. Mesh::geometryFlags replaces opaque,
and the refit and rebuild fallbacks keep the flags.
- A re-upload into a buffer a frame in flight may read (UploadDeviceLocal
of the same size, UploadDeviceLocalRange) copies on the GPU, after those
reads, through a per-frame staging ring; on ReBAR it used to write the
buffer in place. Empty uploads record nothing.
- A compressed Mesh::Build that keeps its buffers decompresses into them
after the reads of frames in flight, and the hit shaders and ray queries
wait for the decompress as well as the BLAS build. Its vertex buffer
takes a ranged refit's copies.
- Mesh move-assigns (queueing the BLAS it replaces), so it can be replaced
in place or erased from a vector.
- VulkanBuffer::Create asks for a device address only for buffers with
SHADER_DEVICE_ADDRESS usage, as vkGetBufferDeviceAddress requires; the
others have address 0. UIRenderer::RegisterBuffer refuses those.
- Build inputs are synchronized as shader reads.
Other
- RTPass pushes the app's own push data and traces at an explicit size.
- DescriptorHeapVulkan hands freed slot ranges out again (they leaked), and
keeps its free lists sorted.
- ImageVulkan's mip chain clamps each level to 1 texel: a non-square
image's shorter side went to 0.
- VulkanShader throws on a missing file instead of failing in bad_alloc.
- CRAFTER_GRAPHICS_DEVICE picks the GPU by its number among the distinct
GPUs Vulkan lists; anything but such a number is an error.
- The debug messenger prints info messages only with
CRAFTER_GRAPHICS_VALIDATION set.
- Windows: the WinRT gamepad code moved to a C file (mingw-w64's WinRT
headers don't compile as C++), -lcombase dropped, a reference leak fixed.
- project.cpp honours --local for Crafter.Event, Math and Asset, as Asset
does for Math, and builds every test through one helper, projectArgs
included.
- Tests: DebugMessengerSeverity, DeletionQueueThreads, DeviceSelection,
HeapSlotReuse, MeshLifetime, MipChainNonSquare, PipelineLifetime,
RTPassPushData, SwapchainTransferDst, UploadInFlight, VulkanBufferAddress,
VulkanShaderLifetime, WindowUpdateClock; others extended.
Breaking: SaveFrame is CaptureNextFrame; Mesh::opaque is geometryFlags; a
buffer without SHADER_DEVICE_ADDRESS usage has no address; frameCounter is
std::atomic.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:07:54 +02:00
|
|
|
//SPDX-License-Identifier: LGPL-3.0-only
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|
|
//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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// RTPass pushes the application's own push data (pushPtr/pushBytes, as the
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|
// DOM backend's RTPass takes it) and traces at an explicit size instead of
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// always the window's. Before, an app with a camera to push had to copy
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// RTPass's Record, NVIDIA TLAS push included, into its own pass. The frame
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// is cleared to magenta, then the pass traces only the top-left quadrant,
|
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// colouring hits from a push block that changes every frame; the read-back
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// frame shows the last frame's colour on the triangle, the miss colour
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// around it inside the quadrant, and the clear colour outside it. On NVIDIA
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// the TLAS address is pushed too, after the app's block, so this also covers
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// the two pushes together.
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//
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// Needs a live Wayland compositor and a Vulkan RT device; without RT it
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// skips. The validation check only means something with
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// CRAFTER_GRAPHICS_VALIDATION set.
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#include <cstdlib>
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#include "vulkan/vulkan.h"
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// PNG decode for the read-back frame. The library only compiles the writer
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// (Window::CaptureNextFrame); STB_IMAGE_STATIC keeps the reader private to this file.
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_STATIC
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#define STBI_ONLY_PNG
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#include "../../lib/stb_image.h"
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import Crafter.Graphics;
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import Crafter.Event;
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import Crafter.Math;
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import std;
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using namespace Crafter;
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namespace fs = std::filesystem;
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namespace {
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int failures = 0;
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void Check(bool ok, std::string_view what) {
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std::println("{} {}", ok ? "PASS" : "FAIL", what);
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if (!ok) ++failures;
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}
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fs::path ExeDir() {
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return fs::read_symlink("/proc/self/exe").parent_path();
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}
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struct ClearPass : RenderPass {
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void Record(VkCommandBuffer cmd, std::uint32_t, Window& window) override {
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const VkClearColorValue magenta = {{1.0f, 0.0f, 1.0f, 1.0f}};
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const VkImageSubresourceRange range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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vkCmdClearColorImage(cmd, window.images[window.currentBuffer], VK_IMAGE_LAYOUT_GENERAL, &magenta, 1, &range);
|
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}
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VkPipelineStageFlags SwapchainStage() const override { return VK_PIPELINE_STAGE_TRANSFER_BIT; }
|
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};
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// Matches the raygen's push block.
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struct Push {
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float hitColour[4];
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};
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} // namespace
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int main() {
|
feat(device): applications ask for the device features their shaders use
Device
- Device::Initialize(required, optional) takes DeviceFeatures, the five
core feature structs vulkan10 to vulkan14. The library enables only what
its own shaders and code use. Device::enabledFeatures says what was
enabled, supportedFeatures what the GPU has, apiVersion the version in
use.
- shaderInt16, shaderFloat16, storageBuffer16BitAccess, scalarBlockLayout
and the uniform-buffer, storage-buffer and storage-image non-uniform
indexing bits are no longer enabled for everyone. An application whose
shaders take uint16_t spec constants passes
{.vulkan10 = {.shaderInt16 = VK_TRUE}}. scalarBlockLayout stays on with
the NVIDIA workaround, whose TLAS address may sit in a struct's tail
padding.
- Every GPU is weighed before one is chosen: Vulkan 1.3, the swapchain and,
below 1.4, maintenance5 extensions, the library's needs, the required
features. One that can't run the application is skipped, saying why when
it ranks higher. A CPU device runs it only when nothing else is listed,
and CRAFTER_GRAPHICS_DEVICE never falls back. A GPU two drivers both list
is tried through each.
- When no GPU qualifies, Initialize throws naming each GPU's gaps. It
destroys the instance it made, before any Wayland connection, so it can
be called again asking for less.
- maintenance5 is vulkan14's on a 1.4 GPU and VK_KHR_maintenance5's below.
CRAFTER_GRAPHICS_NO_VULKAN_1_4 runs as a 1.3 application, to exercise
that path on a 1.4 GPU.
- VK_KHR_spirv_1_4 and VK_KHR_shader_float_controls, core since 1.2, are no
longer enabled, nor VK_EXT_shader_atomic_float, which was enabled without
its feature struct. memoryDecompression's feature bit is queried before
it is enabled.
Shaders
- VulkanShader checks a module's capabilities, declared directly or
implicitly, against the enabled core features, the GPU's subgroup
operations and the optional groups, and throws naming the field to pass,
or saying the GPU lacks it. The tables are generated from vk.xml and
SPIR-V's grammar.
- WorkaroundNvidiaAS::Patch sized a row-major matrix push member by its
columns, so the TLAS address could land inside it.
Window
- The swapchain format is one whose own feature flags allow storage reads
and writes without a format, which since Vulkan 1.3 each format says for
itself; shaderStorageImageRead/WriteWithoutFormat are no longer required.
Tests
- DeviceFeatures: ResolveFeatures, ChooseDevice and CheckShaderCapabilities,
without a GPU.
- FeatureRequests: required and optional features end to end, the 1.3
path, and a retry after a refusal.
- PushConstantRewrite: a row-major mat3x4 push member.
- HeapASRead, HeapDynamicIndexHit, RTPassPushData and the ray-tracing
examples ask for the features their shaders use.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 06:40:02 +01:00
|
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// The raygen takes the heap's buffer start as a uint16_t spec constant.
|
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|
|
Device::Initialize({.vulkan10 = {.shaderInt16 = VK_TRUE}});
|
feat: windows on their own clock, deferred deletion for every handle owner, staged re-uploads, and RTPass push data
Window
- updateInterval runs Update on the window's own clock while the
compositor sends no frame callbacks (hidden, minimized): the Wayland loop
is a poll() loop, and the Win32 loop sleeps until the next update. Both
read the interval each pass.
- SetPresentMode (FIFO, Mailbox, Immediate). A mode the surface lacks, or
whose swapchain has other than numFrames images (Mesa's Mailbox has four),
falls back to FIFO until the mode is set again.
- AddPollFd / RemovePollFd wake the Wayland loop on the app's descriptors.
- The swapchain has TRANSFER_DST where the surface allows it.
- CaptureNextFrame replaces SaveFrame: it records the copy in the frame,
before the present, where SaveFrame read an image already presented. A
frame unwound past before the write still frees the readback buffer.
- Inter-pass barriers on the swapchain image carry the access masks of the
stages the passes use.
Deferred deletion (issue #101)
- VulkanBuffer, Mesh, VulkanShader, ComputeShader and PipelineRTVulkan hand
their handles to the deletion queue from their destructors and moves, as
a frame in flight may still use them; a static owner goes after the
driver has torn down. VulkanShader and PipelineRTVulkan move and can't be
copied; re-Load and re-Init queue the old pipeline.
- The queue and its mutex are never destroyed, and the queue takes handles
from any thread; Device::frameCounter is atomic. Both the queue and the
staging rings count frames as one window renders them (documented).
- DrainDeletions also lets every buffer's staging ring start over: without
a Window nothing else reclaims either, so an app without one calls it
after waiting for its work.
Meshes and buffers
- A Mesh rebuild queues the old acceleration structure and builds into the
same storage after a barrier, so the BLAS address stays put when it fits.
The refit and rebuild barriers cover compute ray queries too.
- RTBuildOptions::noDuplicateAnyHit. Mesh::geometryFlags replaces opaque,
and the refit and rebuild fallbacks keep the flags.
- A re-upload into a buffer a frame in flight may read (UploadDeviceLocal
of the same size, UploadDeviceLocalRange) copies on the GPU, after those
reads, through a per-frame staging ring; on ReBAR it used to write the
buffer in place. Empty uploads record nothing.
- A compressed Mesh::Build that keeps its buffers decompresses into them
after the reads of frames in flight, and the hit shaders and ray queries
wait for the decompress as well as the BLAS build. Its vertex buffer
takes a ranged refit's copies.
- Mesh move-assigns (queueing the BLAS it replaces), so it can be replaced
in place or erased from a vector.
- VulkanBuffer::Create asks for a device address only for buffers with
SHADER_DEVICE_ADDRESS usage, as vkGetBufferDeviceAddress requires; the
others have address 0. UIRenderer::RegisterBuffer refuses those.
- Build inputs are synchronized as shader reads.
Other
- RTPass pushes the app's own push data and traces at an explicit size.
- DescriptorHeapVulkan hands freed slot ranges out again (they leaked), and
keeps its free lists sorted.
- ImageVulkan's mip chain clamps each level to 1 texel: a non-square
image's shorter side went to 0.
- VulkanShader throws on a missing file instead of failing in bad_alloc.
- CRAFTER_GRAPHICS_DEVICE picks the GPU by its number among the distinct
GPUs Vulkan lists; anything but such a number is an error.
- The debug messenger prints info messages only with
CRAFTER_GRAPHICS_VALIDATION set.
- Windows: the WinRT gamepad code moved to a C file (mingw-w64's WinRT
headers don't compile as C++), -lcombase dropped, a reference leak fixed.
- project.cpp honours --local for Crafter.Event, Math and Asset, as Asset
does for Math, and builds every test through one helper, projectArgs
included.
- Tests: DebugMessengerSeverity, DeletionQueueThreads, DeviceSelection,
HeapSlotReuse, MeshLifetime, MipChainNonSquare, PipelineLifetime,
RTPassPushData, SwapchainTransferDst, UploadInFlight, VulkanBufferAddress,
VulkanShaderLifetime, WindowUpdateClock; others extended.
Breaking: SaveFrame is CaptureNextFrame; Mesh::opaque is geometryFlags; a
buffer without SHADER_DEVICE_ADDRESS usage has no address; frameCounter is
std::atomic.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:07:54 +02:00
|
|
|
if (!Device::rayTracingSupported) {
|
|
|
|
|
std::println("SKIP no Vulkan ray-tracing device");
|
|
|
|
|
return 77;
|
|
|
|
|
}
|
|
|
|
|
Device::validationErrorCount = 0;
|
|
|
|
|
|
|
|
|
|
Window window(640, 360, "RTPassPushData test");
|
|
|
|
|
if ((window.swapchainUsage & VK_IMAGE_USAGE_TRANSFER_DST_BIT) == 0) {
|
|
|
|
|
std::println("SKIP the surface can't clear the swapchain image");
|
|
|
|
|
return 77;
|
|
|
|
|
}
|
|
|
|
|
VkCommandBuffer cmd = window.StartInit();
|
|
|
|
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|
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|
|
|
DescriptorHeapVulkan descriptorHeap;
|
|
|
|
|
descriptorHeap.Initialize(1, 1, 0);
|
|
|
|
|
VkSpecializationMapEntry entry = { .constantID = 0, .offset = 0, .size = sizeof(std::uint16_t) };
|
|
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|
|
VkSpecializationInfo spec = { .mapEntryCount = 1, .pMapEntries = &entry, .dataSize = sizeof(std::uint16_t),
|
|
|
|
|
.pData = &descriptorHeap.bufferStartElement };
|
|
|
|
|
const fs::path dir = ExeDir();
|
|
|
|
|
std::array<VulkanShader, 3> shaders{{
|
|
|
|
|
{dir / "rtpass-raygen.spv", "main", VK_SHADER_STAGE_RAYGEN_BIT_KHR, &spec},
|
|
|
|
|
{dir / "rtpass-miss.spv", "main", VK_SHADER_STAGE_MISS_BIT_KHR, nullptr},
|
|
|
|
|
{dir / "rtpass-closesthit.spv", "main", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, nullptr},
|
|
|
|
|
}};
|
|
|
|
|
ShaderBindingTableVulkan shaderTable;
|
|
|
|
|
shaderTable.Init(shaders);
|
|
|
|
|
std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> raygenGroups {{ {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR, .type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
|
|
|
|
|
.generalShader = 0, .closestHitShader = VK_SHADER_UNUSED_KHR, .anyHitShader = VK_SHADER_UNUSED_KHR, .intersectionShader = VK_SHADER_UNUSED_KHR,
|
|
|
|
|
} }};
|
|
|
|
|
std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> missGroups {{ {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR, .type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
|
|
|
|
|
.generalShader = 1, .closestHitShader = VK_SHADER_UNUSED_KHR, .anyHitShader = VK_SHADER_UNUSED_KHR, .intersectionShader = VK_SHADER_UNUSED_KHR,
|
|
|
|
|
} }};
|
|
|
|
|
std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> hitGroups {{ {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR, .type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
|
|
|
|
|
.generalShader = VK_SHADER_UNUSED_KHR, .closestHitShader = 2, .anyHitShader = VK_SHADER_UNUSED_KHR, .intersectionShader = VK_SHADER_UNUSED_KHR,
|
|
|
|
|
} }};
|
|
|
|
|
PipelineRTVulkan pipeline;
|
|
|
|
|
pipeline.Init(cmd, raygenGroups, missGroups, hitGroups, shaderTable);
|
|
|
|
|
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|
|
Mesh triangleMesh;
|
|
|
|
|
std::array<Vector<float, 3, 3>, 3> verts {{{-150, -150, 100}, {0, 150, 100}, {150, -150, 100}}};
|
|
|
|
|
std::array<std::uint32_t, 3> index {{2, 1, 0}};
|
|
|
|
|
triangleMesh.Build(verts, index, cmd);
|
|
|
|
|
RenderingElement3D renderer;
|
|
|
|
|
renderer.instance = {
|
|
|
|
|
.instanceCustomIndex = 0, .mask = 0xFF, .instanceShaderBindingTableRecordOffset = 0,
|
|
|
|
|
.flags = VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR, .accelerationStructureReference = triangleMesh.blasAddr,
|
|
|
|
|
};
|
|
|
|
|
MatrixRowMajor<float, 4, 3, 1>::Identity().Store(reinterpret_cast<float*>(renderer.instance.transform.matrix));
|
|
|
|
|
RenderingElement3D::Add(&renderer);
|
|
|
|
|
for (std::uint32_t f = 0; f < Window::numFrames; ++f) RenderingElement3D::BuildTLAS(cmd, f);
|
|
|
|
|
window.FinishInit();
|
|
|
|
|
|
|
|
|
|
auto imgSlots = descriptorHeap.AllocateImageSlots(1);
|
|
|
|
|
auto bufSlots = descriptorHeap.AllocateBufferSlots(1);
|
|
|
|
|
auto writeDescriptors = [&] {
|
|
|
|
|
std::array<VkDeviceAddressRangeKHR, Window::numFrames> tlasRanges{};
|
|
|
|
|
std::array<VkImageDescriptorInfoEXT, Window::numFrames> imageInfos{};
|
|
|
|
|
std::vector<VkResourceDescriptorInfoEXT> resources;
|
|
|
|
|
std::vector<VkHostAddressRangeEXT> destinations;
|
|
|
|
|
for (std::uint32_t f = 0; f < Window::numFrames; ++f) {
|
|
|
|
|
tlasRanges[f] = { .address = RenderingElement3D::tlases[f].address };
|
|
|
|
|
imageInfos[f] = { .sType = VK_STRUCTURE_TYPE_IMAGE_DESCRIPTOR_INFO_EXT, .pView = &window.imageViews[f], .layout = VK_IMAGE_LAYOUT_GENERAL };
|
|
|
|
|
resources.push_back({ .sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT, .type = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
|
|
|
|
|
.data = { .pAddressRange = &tlasRanges[f] } });
|
|
|
|
|
destinations.push_back({ .address = descriptorHeap.resourceHeap[f].value + descriptorHeap.BufferByteOffset(bufSlots.firstElement),
|
|
|
|
|
.size = Device::descriptorHeapProperties.bufferDescriptorSize });
|
|
|
|
|
resources.push_back({ .sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT, .type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
|
|
|
|
.data = { .pImage = &imageInfos[f] } });
|
|
|
|
|
destinations.push_back({ .address = descriptorHeap.resourceHeap[f].value + descriptorHeap.ImageByteOffset(imgSlots.firstElement),
|
|
|
|
|
.size = Device::descriptorHeapProperties.imageDescriptorSize });
|
|
|
|
|
}
|
|
|
|
|
Device::vkWriteResourceDescriptorsEXT(Device::device, static_cast<std::uint32_t>(resources.size()), resources.data(), destinations.data());
|
|
|
|
|
for (auto& heap : descriptorHeap.resourceHeap) heap.FlushDevice();
|
|
|
|
|
};
|
|
|
|
|
writeDescriptors();
|
|
|
|
|
EventListener<void> resizeListener(&window.onResize, writeDescriptors);
|
|
|
|
|
window.descriptorHeap = &descriptorHeap;
|
|
|
|
|
|
|
|
|
|
ClearPass clear;
|
|
|
|
|
Push push{};
|
|
|
|
|
RTPass rtPass(&pipeline);
|
|
|
|
|
rtPass.pushPtr = &push;
|
|
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rtPass.pushBytes = sizeof(push);
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window.passes.push_back(&clear);
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window.passes.push_back(&rtPass);
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// A different colour every frame; the frame read back has the last one.
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const int frames = Window::numFrames * 2;
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for (int i = 0; i < frames; ++i) {
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rtPass.width = window.width / 2;
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rtPass.height = window.height / 2;
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push = { { 0.0f, static_cast<float>(i) / static_cast<float>(frames - 1), 1.0f, 1.0f } };
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window.Render();
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}
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Device::CheckVkResult(vkQueueWaitIdle(Device::queue));
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|
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const fs::path out = fs::temp_directory_path() / "crafter-rtpass-push-data.png";
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|
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std::error_code ec;
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fs::remove(out, ec);
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|
|
window.CaptureNextFrame(out);
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|
|
window.Render();
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|
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|
|
if (std::getenv("CRAFTER_GRAPHICS_VALIDATION") != nullptr) {
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|
|
Check(Device::validationErrorCount == 0,
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|
|
std::format("no Vulkan validation errors while rendering and capturing ({} seen)", Device::validationErrorCount));
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|
|
}
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|
|
Device::CheckVkResult(vkQueueWaitIdle(Device::queue));
|
|
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|
|
int width = 0, height = 0, channels = 0;
|
|
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|
|
stbi_uc* pixels = stbi_load(out.string().c_str(), &width, &height, &channels, STBI_rgb_alpha);
|
|
|
|
|
Check(pixels != nullptr, "the frame was read back");
|
|
|
|
|
if (pixels != nullptr) {
|
|
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|
|
auto at = [&](int x, int y) {
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|
|
|
|
const stbi_uc* p = pixels + (static_cast<std::size_t>(y) * width + x) * 4;
|
|
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|
|
return std::array<int, 3>{p[0], p[1], p[2]};
|
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|
|
};
|
|
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|
|
auto near = [](std::array<int, 3> got, std::array<int, 3> want) {
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|
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|
|
for (int c = 0; c < 3; ++c) if (std::abs(got[c] - want[c]) > 3) return false;
|
|
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|
|
return true;
|
|
|
|
|
};
|
|
|
|
|
const auto inside = at(width / 4, height / 4);
|
|
|
|
|
const auto quadrantCorner = at(width / 40, height / 40);
|
|
|
|
|
const auto outside = at(3 * width / 4, 3 * height / 4);
|
|
|
|
|
Check(near(inside, {0, 255, 255}), std::format("the triangle has the last frame's pushed colour (got {}, {}, {})", inside[0], inside[1], inside[2]));
|
|
|
|
|
Check(near(quadrantCorner, {0, 0, 64}), std::format("misses inside the traced quadrant (got {}, {}, {})", quadrantCorner[0], quadrantCorner[1], quadrantCorner[2]));
|
|
|
|
|
Check(near(outside, {255, 0, 255}), std::format("outside the trace size the clear stays (got {}, {}, {})", outside[0], outside[1], outside[2]));
|
|
|
|
|
stbi_image_free(pixels);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RenderingElement3D::Remove(&renderer);
|
|
|
|
|
std::println("{}", failures == 0 ? "all checks passed" : "check(s) failed");
|
|
|
|
|
return failures == 0 ? EXIT_SUCCESS : EXIT_FAILURE;
|
|
|
|
|
}
|