Crafter.Graphics/implementations/Crafter.Graphics-UI-WebGPU.cpp

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2026-05-18 04:58:52 +02:00
/*
Crafter®.Graphics
Copyright (C) 2026 Catcrafts®
catcrafts.net
*/
// WebGPU UIRenderer implementation — DOM mode parallel to
// Crafter.Graphics-UI.cpp. Compute pipelines and bind groups live JS-side
// in additional/dom-webgpu.js; this file just translates UIRenderer's
// public method calls into wgpu* import calls.
module Crafter.Graphics:UI_webgpu_impl;
import :UI;
import :Window;
import :Font;
import :FontAtlas;
import :WebGPU;
import :WebGPUBuffer;
import :DescriptorHeapWebGPU;
import :GraphicsTypes;
import std;
using namespace Crafter;
void UIRenderer::Initialize(Window& window, GraphicsDescriptorHeap& heap, GraphicsCommandBuffer initCmd,
std::filesystem::path /*quadsSpv*/,
std::filesystem::path /*circlesSpv*/,
std::filesystem::path /*imagesSpv*/,
std::filesystem::path /*textSpv*/) {
(void)initCmd;
window_ = &window;
heap_ = &heap;
// The JS bridge owns the compute pipelines (4 of them, precompiled at
// page load). The C++ side has nothing to load. We do reserve one
// image slot for the swapchain output (kept symmetrical with Vulkan)
// and register the font atlas if one was set.
auto outRange = heap_->AllocateImageSlots(1);
outImageSlot_ = ImageSlot{heap_, outRange.firstElement};
// No JS texture handle stored at this slot — the canvas's
// getCurrentTexture() is per-frame and the JS bridge resolves it
// internally. The slot value is only meaningful through
// UIDispatchHeader.outImage, which the WGSL shaders ignore.
if (fontAtlas != nullptr) {
auto atlasImg = heap_->AllocateImageSlots(1);
fontAtlasImageSlot_ = ImageSlot{heap_, atlasImg.firstElement};
heap_->imageTable[atlasImg.firstElement] = fontAtlas->textureHandle;
fontAtlasSamplerSlot_ = RegisterLinearClampSampler();
}
resizeSub_.SetEvent(&window.onResize, [this]() {
// Storage textures + bind groups are recreated JS-side at next
// wgpuFrameBegin (via the ensureSized path). Nothing to do here.
});
}
void UIRenderer::Record(GraphicsCommandBuffer cmd, std::uint32_t frameIdx, Window& window) {
if (fontAtlas != nullptr && fontAtlas->dirty) {
fontAtlas->Update(cmd);
}
onBuild.Invoke({cmd, frameIdx});
if (fontAtlas != nullptr && fontAtlas->dirty) {
fontAtlas->Update(cmd);
}
(void)window;
}
namespace {
inline std::uint32_t TilesFor(std::uint32_t dim) { return (dim + 7u) / 8u; }
}
void UIRenderer::DispatchQuads(GraphicsCommandBuffer /*cmd*/, std::uint32_t bufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx) {
if (itemCount == 0) return;
UIDispatchHeader hdr = FillHeader(bufferSlot, itemCount, clipRectPx);
auto handle = heap_->bufferTable[bufferSlot];
WebGPU::wgpuDispatchQuads(handle, &hdr,
static_cast<std::int32_t>(TilesFor(window_->width)),
static_cast<std::int32_t>(TilesFor(window_->height)));
}
void UIRenderer::DispatchCircles(GraphicsCommandBuffer /*cmd*/, std::uint32_t bufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx) {
if (itemCount == 0) return;
UIDispatchHeader hdr = FillHeader(bufferSlot, itemCount, clipRectPx);
auto handle = heap_->bufferTable[bufferSlot];
WebGPU::wgpuDispatchCircles(handle, &hdr,
static_cast<std::int32_t>(TilesFor(window_->width)),
static_cast<std::int32_t>(TilesFor(window_->height)));
}
void UIRenderer::DispatchImages(GraphicsCommandBuffer /*cmd*/, std::uint32_t bufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx) {
if (itemCount == 0) return;
UIDispatchHeader hdr = FillHeader(bufferSlot, itemCount, clipRectPx);
auto handle = heap_->bufferTable[bufferSlot];
// For DispatchImages, the WGSL expects a texture + sampler in group 3.
// The library v1 doesn't expose user-image registration on DOM (out of
// scope per plan). If the user calls DispatchImages without a registered
// image, fall back to using the font atlas binding — the user's items
// should reference texSlot/sampSlot but on DOM those are ignored. For
// now, route through the font atlas texture if available; otherwise
// skip the dispatch.
if (fontAtlasImageSlot_) {
auto texHandle = heap_->imageTable[fontAtlasImageSlot_];
auto sampHandle = heap_->samplerTable[fontAtlasSamplerSlot_];
WebGPU::wgpuDispatchImages(handle, &hdr,
static_cast<std::int32_t>(TilesFor(window_->width)),
static_cast<std::int32_t>(TilesFor(window_->height)),
texHandle, sampHandle);
}
}
void UIRenderer::DispatchText(GraphicsCommandBuffer /*cmd*/, std::uint32_t bufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx) {
if (itemCount == 0) return;
if (!fontAtlasImageSlot_) {
std::println("UIRenderer::DispatchText: no FontAtlas registered (set fontAtlas before Initialize)");
std::abort();
}
UIDispatchHeader hdr = FillHeader(bufferSlot, itemCount, clipRectPx);
auto bufHandle = heap_->bufferTable[bufferSlot];
auto texHandle = heap_->imageTable[fontAtlasImageSlot_];
auto sampHandle = heap_->samplerTable[fontAtlasSamplerSlot_];
WebGPU::wgpuDispatchText(bufHandle, &hdr,
static_cast<std::int32_t>(TilesFor(window_->width)),
static_cast<std::int32_t>(TilesFor(window_->height)),
texHandle, sampHandle);
}
SamplerSlot UIRenderer::RegisterLinearClampSampler() {
auto range = heap_->AllocateSamplerSlots(1);
heap_->samplerTable[range.firstElement] = WebGPU::wgpuCreateLinearClampSampler();
return SamplerSlot{heap_, range.firstElement};
}
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void UIRenderer::Dispatch(GraphicsCommandBuffer /*cmd*/, const GraphicsComputeShader& shader,
const void* push, std::uint32_t pushBytes,
std::uint32_t gx, std::uint32_t gy, std::uint32_t gz) {
// For each user-declared binding, read the slot uint32 out of push
// data at the recorded offset, look up the GPU handle in the heap,
// and assemble a list of handles in the same order the JS bridge
// expects (matching shader.customBindings).
std::vector<std::uint32_t> handles;
handles.reserve(shader.customBindings.size());
const std::uint8_t* p = static_cast<const std::uint8_t*>(push);
for (const auto& b : shader.customBindings) {
if (b.pushOffset + sizeof(std::uint32_t) > pushBytes) {
std::println("UIRenderer::Dispatch: binding pushOffset {} out of bounds (push={})",
b.pushOffset, pushBytes);
return;
}
std::uint32_t slot;
std::memcpy(&slot, p + b.pushOffset, sizeof(slot));
std::uint32_t handle = 0;
switch (b.kind) {
case UICustomBindingKind::Buffer:
if (slot < heap_->bufferTable.size()) handle = heap_->bufferTable[slot];
break;
case UICustomBindingKind::SampledTexture:
if (slot < heap_->imageTable.size()) handle = heap_->imageTable[slot];
break;
case UICustomBindingKind::Sampler:
if (slot < heap_->samplerTable.size()) handle = heap_->samplerTable[slot];
break;
}
handles.push_back(handle);
}
WebGPU::wgpuDispatchCustom(shader.pipelineHandle,
push, static_cast<std::int32_t>(pushBytes),
handles.data(), static_cast<std::int32_t>(handles.size()),
static_cast<std::int32_t>(gx),
static_cast<std::int32_t>(gy),
static_cast<std::int32_t>(gz));
}