Crafter.Graphics/examples/VulkanTriangle/main.cpp

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#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
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#include "vulkan/vulkan.h"
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#endif
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#include <cassert>
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import Crafter.Graphics;
using namespace Crafter;
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import std;
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import Crafter.Event;
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import Crafter.Math;
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#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
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int main() {
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Device::Initialize();
Window window(1280, 720, "HelloVulkan");
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VkCommandBuffer cmd = window.StartInit();
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DescriptorHeapVulkan descriptorHeap;
descriptorHeap.Initialize(1,1,0);
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VkSpecializationMapEntry entry = {
.constantID = 0,
.offset = 0,
.size = sizeof(uint16_t)
};
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VkSpecializationInfo specilizationInfo = {
.mapEntryCount = 1,
.pMapEntries = &entry,
.dataSize = sizeof(uint16_t),
.pData = &descriptorHeap.bufferStartElement
};
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std::array<VulkanShader, 3> shaders{{
{"raygen.spv", "main", VK_SHADER_STAGE_RAYGEN_BIT_KHR, &specilizationInfo},
{"miss.spv", "main", VK_SHADER_STAGE_MISS_BIT_KHR, nullptr},
{"closesthit.spv", "main", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, nullptr}
}};
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ShaderBindingTableVulkan shaderTable;
shaderTable.Init(shaders);
std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> raygenGroups {{
{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
.generalShader = 0,
.closestHitShader = VK_SHADER_UNUSED_KHR,
.anyHitShader = VK_SHADER_UNUSED_KHR,
.intersectionShader = VK_SHADER_UNUSED_KHR,
},
}};
std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> missGroups {{
{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
.generalShader = 1,
.closestHitShader = VK_SHADER_UNUSED_KHR,
.anyHitShader = VK_SHADER_UNUSED_KHR,
.intersectionShader = VK_SHADER_UNUSED_KHR,
},
}};
std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> hitGroups {{
{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
.generalShader = VK_SHADER_UNUSED_KHR,
.closestHitShader = 2,
.anyHitShader = VK_SHADER_UNUSED_KHR,
.intersectionShader = VK_SHADER_UNUSED_KHR,
},
}};
PipelineRTVulkan pipeline;
pipeline.Init(cmd, raygenGroups, missGroups, hitGroups, shaderTable);
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Mesh triangleMesh;
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std::array<Vector<float, 3, 3>, 3> verts {{{-150, -150, 100}, {0, 150, 100}, {150, -150, 100}}};
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std::array<std::uint32_t, 3> index {{2,1,0}};
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triangleMesh.Build(verts, index, cmd);
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RenderingElement3D renderer = {
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.instance = {
.instanceCustomIndex = 0,
.mask = 0xFF,
.instanceShaderBindingTableRecordOffset = 0,
.flags = VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR,
.accelerationStructureReference = triangleMesh.blasAddr
}
};
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RenderingElement3D::elements.emplace_back(&renderer);
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MatrixRowMajor<float, 4, 3, 1> transform = MatrixRowMajor<float, 4, 3, 1>::Identity();
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transform.Store(reinterpret_cast<float*>(renderer.instance.transform.matrix));
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RenderingElement3D::BuildTLAS(cmd, 0);
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RenderingElement3D::BuildTLAS(cmd, 1);
RenderingElement3D::BuildTLAS(cmd, 2);
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window.FinishInit();
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auto imgSlots = descriptorHeap.AllocateImageSlots(1);
auto bufSlots = descriptorHeap.AllocateBufferSlots(1);
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VkDeviceAddressRangeKHR tlasRange0 = {
.address = RenderingElement3D::tlases[0].address,
};
VkDeviceAddressRangeKHR tlasRange1 = {
.address = RenderingElement3D::tlases[1].address,
};
VkDeviceAddressRangeKHR tlasRange2 = {
.address = RenderingElement3D::tlases[2].address,
};
VkImageDescriptorInfoEXT imageInfo0 = {
.sType = VK_STRUCTURE_TYPE_IMAGE_DESCRIPTOR_INFO_EXT,
.pView = &window.imageViews[0],
.layout = VK_IMAGE_LAYOUT_GENERAL
};
VkImageDescriptorInfoEXT imageInfo1 = {
.sType = VK_STRUCTURE_TYPE_IMAGE_DESCRIPTOR_INFO_EXT,
.pView = &window.imageViews[1],
.layout = VK_IMAGE_LAYOUT_GENERAL
};
VkImageDescriptorInfoEXT imageInfo2 = {
.sType = VK_STRUCTURE_TYPE_IMAGE_DESCRIPTOR_INFO_EXT,
.pView = &window.imageViews[2],
.layout = VK_IMAGE_LAYOUT_GENERAL
};
VkResourceDescriptorInfoEXT resources[6] = {
{
.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
.data = { .pAddressRange = &tlasRange0}
},
{
.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.data = { .pImage = &imageInfo0 }
},
{
.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
.data = { .pAddressRange = &tlasRange1}
},
{
.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.data = { .pImage = &imageInfo1 }
},
{
.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
.data = { .pAddressRange = &tlasRange2}
},
{
.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.data = { .pImage = &imageInfo2 }
},
};
VkHostAddressRangeEXT destinations[6] = {
{
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.address = descriptorHeap.resourceHeap[0].value + descriptorHeap.BufferByteOffset(bufSlots.firstElement),
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.size = Device::descriptorHeapProperties.bufferDescriptorSize
},
{
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.address = descriptorHeap.resourceHeap[0].value + descriptorHeap.ImageByteOffset(imgSlots.firstElement),
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.size = Device::descriptorHeapProperties.imageDescriptorSize
},
{
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.address = descriptorHeap.resourceHeap[1].value + descriptorHeap.BufferByteOffset(bufSlots.firstElement),
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.size = Device::descriptorHeapProperties.bufferDescriptorSize
},
{
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.address = descriptorHeap.resourceHeap[1].value + descriptorHeap.ImageByteOffset(imgSlots.firstElement),
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.size = Device::descriptorHeapProperties.imageDescriptorSize
},
{
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.address = descriptorHeap.resourceHeap[2].value + descriptorHeap.BufferByteOffset(bufSlots.firstElement),
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.size = Device::descriptorHeapProperties.bufferDescriptorSize
},
{
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.address = descriptorHeap.resourceHeap[2].value + descriptorHeap.ImageByteOffset(imgSlots.firstElement),
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.size = Device::descriptorHeapProperties.imageDescriptorSize
},
};
Device::vkWriteResourceDescriptorsEXT(Device::device, 6, resources, destinations);
descriptorHeap.resourceHeap[0].FlushDevice();
descriptorHeap.resourceHeap[1].FlushDevice();
descriptorHeap.resourceHeap[2].FlushDevice();
window.descriptorHeap = &descriptorHeap;
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RTPass rtPass(&pipeline);
window.passes.push_back(&rtPass);
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window.Render();
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window.StartSync();
}
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#else
// DOM-mode port. Same scene (one triangle), software-emulated raytracing
// via compute. Shaders are read from .wgsl files shipped as static
// assets (see project.cpp). Renders barycentric colors via the
// hit/miss/raygen mega-switch in PipelineRTWebGPU.
int main() {
Device::Initialize();
static Window window(1280, 720, "HelloVulkan");
auto cmd = window.StartInit();
DescriptorHeapWebGPU heap;
heap.Initialize(/*images*/ 4, /*buffers*/ 4, /*samplers*/ 2);
std::array<WebGPUShader, 3> shaders {{
WebGPUShader(std::filesystem::path("raygen.wgsl"), "raygen_main", WebGPURTStage::Raygen),
WebGPUShader(std::filesystem::path("miss.wgsl"), "miss_main", WebGPURTStage::Miss),
WebGPUShader(std::filesystem::path("closesthit.wgsl"), "closesthit_main", WebGPURTStage::ClosestHit),
}};
ShaderBindingTableWebGPU sbt;
sbt.Init(shaders);
std::array<RTShaderGroup, 1> raygenGroups {{
{ .type = RTShaderGroupType::General, .generalShader = 0 },
}};
std::array<RTShaderGroup, 1> missGroups {{
{ .type = RTShaderGroupType::General, .generalShader = 1 },
}};
std::array<RTShaderGroup, 1> hitGroups {{
{ .type = RTShaderGroupType::TrianglesHitGroup, .closestHitShader = 2 },
}};
PipelineRTWebGPU pipeline;
pipeline.Init(cmd, raygenGroups, missGroups, hitGroups, sbt);
Mesh triangleMesh;
std::array<Vector<float, 3, 3>, 3> verts {{{-150, -150, 100}, {0, 150, 100}, {150, -150, 100}}};
std::array<std::uint32_t, 3> index {{2, 1, 0}};
triangleMesh.Build(verts, index, cmd);
static RenderingElement3D renderer;
renderer.instance.transform.matrix[0][0] = 1; renderer.instance.transform.matrix[0][1] = 0; renderer.instance.transform.matrix[0][2] = 0; renderer.instance.transform.matrix[0][3] = 0;
renderer.instance.transform.matrix[1][0] = 0; renderer.instance.transform.matrix[1][1] = 1; renderer.instance.transform.matrix[1][2] = 0; renderer.instance.transform.matrix[1][3] = 0;
renderer.instance.transform.matrix[2][0] = 0; renderer.instance.transform.matrix[2][1] = 0; renderer.instance.transform.matrix[2][2] = 1; renderer.instance.transform.matrix[2][3] = 0;
renderer.instance.instanceCustomIndex = 0;
renderer.instance.mask = 0xFF;
renderer.instance.instanceShaderBindingTableRecordOffset = 0;
renderer.instance.flags = kRTGeometryInstanceForceOpaque;
renderer.instance.accelerationStructureReference = triangleMesh.blasAddr;
RenderingElement3D::Add(&renderer);
RenderingElement3D::BuildTLAS(cmd, 0);
window.descriptorHeap = &heap;
window.FinishInit();
RTPass rtPass(&pipeline);
window.passes.push_back(&rtPass);
window.Render();
window.StartUpdate();
window.StartSync();
}
#endif