2025-06-13 23:59:36 +02:00
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# HelloWindow Example
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## Description
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This example demonstrates how to load shaders and render a triangle.
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## Expected Result
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A blue tinted vulkan window with a white triangle in the center.
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## Highlighted Code Snippet
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```cpp
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EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader](VkCommandBuffer cmd){
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
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VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader.threadCount, 1, 1);
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});
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```
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## How to Run
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```bash
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2025-11-16 18:52:52 +01:00
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crafter-build build executable -r
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```
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