10 lines
210 B
GLSL
10 lines
210 B
GLSL
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#version 450
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layout(location = 0) in vec2 fragUV;
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layout(location = 0) out vec4 outColor;
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layout(set = 1, binding = 0) uniform sampler2D texSampler;
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void main()
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{
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outColor = texture(texSampler, fragUV);
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}
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