Crafter.Graphics/Crafter.Graphics-Camera.cppm

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module;
#include <cstdint>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "VulkanBuffer.h"
#include "camera.hpp"
export module Crafter.Graphics:Camera;
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import :VulkanBuffer;
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namespace Crafter {
struct CameraBufferData {
glm::mat4 projection;
glm::mat4 model;
glm::mat4 view;
};
export class Camera {
public:
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Buffer<CameraBufferData, 1> buffer;
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Camera();
};
}