Crafter.Graphics/examples/VulkanUI/main.cpp

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#include "vulkan/vulkan.h"
import Crafter.Graphics;
import Crafter.Event;
import Crafter.Math;
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import std;
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using namespace Crafter;
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int main() {
Device::Initialize();
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Window window(1280, 720, "VulkanUI");
window.StartInit();
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window.FinishInit();
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Font font("Inter.ttf");
UI::Theme theme = UI::themes::default_dark();
theme.defaultFont = &font;
// ─────────────────────────────────────────────────────────────────────
// Wire the scene: it auto-creates a descriptor heap, plugs into the
// window's pass list, hooks mouse + update events, and drives a
// compute-shader UI pass per frame.
// ─────────────────────────────────────────────────────────────────────
UI::UIScene scene;
scene.Initialize(window, "ui.comp.spv");
scene.background(UI::Color{0.06f, 0.07f, 0.10f, 1.0f});
scene.Root(
UI::VStack{}
.padding(20)
.spacing(12)
.children(
UI::Text{"Crafter UI — V1"}.font(font).size(28),
UI::Text{}.font(font).size(14).runs(
UI::TextRun{"Click "},
UI::TextRun{"Quit"}.color(UI::Color{1.0f, 0.55f, 0.55f}).bold(),
UI::TextRun{" to close the window. Tabs switch on click. "},
UI::TextRun{"Have fun!"}.color(UI::Color{0.55f, 0.85f, 1.0f})
),
UI::HStack{}
.width(UI::Length::Frac(1))
.spacing(8)
.children(
UI::Button{"Play"} .font(font).style(theme.primary) .onClick([]{ std::println(std::cerr, "[click] Play"); }),
UI::Button{"Options"}.font(font).style(theme.secondary).onClick([]{ std::println(std::cerr, "[click] Options"); }),
UI::Spacer{},
UI::Button{"Quit"} .font(font).style(theme.danger) .onClick([]{ std::println(std::cerr, "[click] Quit"); std::_Exit(0); })
),
UI::ProgressBar{}
.value(0.42f)
.size(UI::Length::Frac(1), UI::Length::Px(20))
.foreground(theme.primary.background),
UI::TabView{}
.font(font)
.width(UI::Length::Frac(1))
.height(UI::Length::Px(220))
.tab("Graphics", UI::VStack{}.padding(8).spacing(8).children(
UI::Text{"Resolution"}.font(font).size(14),
UI::InputField{"1920x1080"}.font(font).style(theme.input),
UI::Text{"Max lights"}.font(font).size(14),
UI::InputField{"32"}.font(font).style(theme.input)
))
.tab("Input", UI::VStack{}.padding(8).spacing(8).children(
UI::Text{"Mouse sensitivity"}.font(font).size(14),
UI::InputField{"1.0"}.font(font).style(theme.input)
))
.tab("Audio", UI::VStack{}.padding(8).spacing(8).children(
UI::Text{"Master volume"}.font(font).size(14),
UI::InputField{"80"}.font(font).style(theme.input)
))
)
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);
window.Render();
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window.SaveFrame("frame.png");
window.StartUpdate(); // continuous rendering — UIScene re-emits per frame
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window.StartSync();
}