2026-04-09 00:15:09 +02:00
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#include "vulkan/vulkan.h"
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import Crafter.Graphics;
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import Crafter.Event;
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import Crafter.Math;
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2026-05-01 23:35:37 +02:00
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import std;
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2026-04-09 00:15:09 +02:00
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2026-05-01 23:35:37 +02:00
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using namespace Crafter;
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2026-04-09 00:15:09 +02:00
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int main() {
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Device::Initialize();
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2026-05-01 23:35:37 +02:00
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Window window(1280, 720, "VulkanUI");
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window.StartInit();
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2026-04-09 00:15:09 +02:00
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window.FinishInit();
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2026-05-01 23:35:37 +02:00
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Font font("Inter.ttf");
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UI::Theme theme = UI::themes::default_dark();
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theme.defaultFont = &font;
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// ─────────────────────────────────────────────────────────────────────
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// Wire the scene: it auto-creates a descriptor heap, plugs into the
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// window's pass list, hooks mouse + update events, and drives a
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// compute-shader UI pass per frame.
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// ─────────────────────────────────────────────────────────────────────
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UI::UIScene scene;
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scene.Initialize(window, "ui.comp.spv");
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scene.background(UI::Color{0.06f, 0.07f, 0.10f, 1.0f});
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scene.Root(
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UI::VStack{}
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.padding(20)
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.spacing(12)
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.children(
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UI::Text{"Crafter UI — V1"}.font(font).size(28),
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UI::Text{}.font(font).size(14).runs(
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UI::TextRun{"Click "},
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UI::TextRun{"Quit"}.color(UI::Color{1.0f, 0.55f, 0.55f}).bold(),
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UI::TextRun{" to close the window. Tabs switch on click. "},
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UI::TextRun{"Have fun!"}.color(UI::Color{0.55f, 0.85f, 1.0f})
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),
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UI::HStack{}
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.width(UI::Length::Frac(1))
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.spacing(8)
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.children(
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UI::Button{"Play"} .font(font).style(theme.primary) .onClick([]{ std::println(std::cerr, "[click] Play"); }),
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UI::Button{"Options"}.font(font).style(theme.secondary).onClick([]{ std::println(std::cerr, "[click] Options"); }),
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UI::Spacer{},
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UI::Button{"Quit"} .font(font).style(theme.danger) .onClick([]{ std::println(std::cerr, "[click] Quit"); std::_Exit(0); })
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),
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UI::ProgressBar{}
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.value(0.42f)
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.size(UI::Length::Frac(1), UI::Length::Px(20))
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.foreground(theme.primary.background),
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UI::TabView{}
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.font(font)
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.width(UI::Length::Frac(1))
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.height(UI::Length::Px(220))
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.tab("Graphics", UI::VStack{}.padding(8).spacing(8).children(
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UI::Text{"Resolution"}.font(font).size(14),
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UI::InputField{"1920x1080"}.font(font).style(theme.input),
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UI::Text{"Max lights"}.font(font).size(14),
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UI::InputField{"32"}.font(font).style(theme.input)
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))
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.tab("Input", UI::VStack{}.padding(8).spacing(8).children(
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UI::Text{"Mouse sensitivity"}.font(font).size(14),
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UI::InputField{"1.0"}.font(font).style(theme.input)
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))
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.tab("Audio", UI::VStack{}.padding(8).spacing(8).children(
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UI::Text{"Master volume"}.font(font).size(14),
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UI::InputField{"80"}.font(font).style(theme.input)
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))
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)
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2026-04-09 00:15:09 +02:00
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);
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window.Render();
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2026-05-01 23:35:37 +02:00
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window.SaveFrame("frame.png");
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window.StartUpdate(); // continuous rendering — UIScene re-emits per frame
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2026-04-09 00:15:09 +02:00
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window.StartSync();
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}
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