249 lines
8.5 KiB
C++
249 lines
8.5 KiB
C++
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/*
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Crafter®.Graphics
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Copyright (C) 2026 Catcrafts®
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Catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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module Crafter.Graphics:Rendertarget_impl;
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import :Window;
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import :RenderingElement2D;
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import std;
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using namespace Crafter;
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Rendertarget::Rendertarget(std::int32_t sizeX, std::int32_t sizeY) : transform({0, 0, static_cast<float>(sizeX), static_cast<float>(sizeY), 0, 0, 0}) {
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transform.scaled.size.x = sizeX;
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transform.scaled.size.y = sizeY;
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transform.scaled.position.x = 0;
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transform.scaled.position.y = 0;
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}
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void Rendertarget::AddDirtyRect(ScaleData2D scale) {
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ClipRect rect {
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.left = std::max(scale.position.x, std::int32_t(0)),
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.right = std::min(scale.position.x + scale.size.x, sizeX),
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.top = std::max(scale.position.y, std::int32_t(0)),
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.bottom = std::min(scale.position.y + scale.size.y, sizeY),
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};
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dirtyRects.push_back(rect);
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}
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inline void blend_pixel_optimized(Vector<std::uint8_t, 4>& dst, const Vector<std::uint8_t, 4>& src) {
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if(src.a == 0) {
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return;
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}
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float srcA = src.a / 255.0f;
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float dstA = dst.a / 255.0f;
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float outA = srcA + dstA * (1.0f - srcA);
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if (outA > 0.0f) {
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dst = Vector<std::uint8_t, 4>(
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static_cast<std::uint8_t>((src.b * srcA + dst.b * dstA * (1.0f - srcA)) / outA),
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static_cast<std::uint8_t>((src.g * srcA + dst.g * dstA * (1.0f - srcA)) / outA),
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static_cast<std::uint8_t>((src.r * srcA + dst.r * dstA * (1.0f - srcA)) / outA),
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static_cast<std::uint8_t>(outA * 255)
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);
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}
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}
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void Rendertarget::RenderElement(RenderingElement2DBase* element) {
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#ifdef CRAFTER_TIMING
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auto start = std::chrono::high_resolution_clock::now();
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#endif
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if(element->scaled.size.x < 1 || element->scaled.size.y < 1) {
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return;
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}
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for(ClipRect dirty : dirtyRects) {
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dirty.left = std::max(element->scaled.position.x, dirty.left);
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dirty.top = std::max(element->scaled.position.y, dirty.top);
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dirty.right = std::min(element->scaled.position.x+element->scaled.size.x, dirty.right);
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dirty.bottom = std::min(element->scaled.position.y+element->scaled.size.y, dirty.bottom);
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const Vector<std::uint8_t, 4>* src_buffer = element->buffer.data();
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std::int32_t src_width = element->scaled.size.x;
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std::int32_t src_height = element->scaled.size.y;
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switch (element->opaque) {
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case OpaqueType::FullyOpaque:
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// For fully opaque, just copy pixels directly
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for (std::int32_t y = dirty.top; y < dirty.bottom; y++) {
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std::int32_t src_y = y - element->scaled.position.y;
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for (std::int32_t x = dirty.left; x < dirty.right; x++) {
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std::int32_t src_x = x - element->scaled.position.x;
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buffer[y * sizeX + x] = src_buffer[src_y * src_width + src_x];
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}
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}
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break;
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case OpaqueType::SemiOpaque:
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// For semi-opaque, we can avoid blending when alpha is 0 or 255
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for (std::int32_t y = dirty.top; y < dirty.bottom; y++) {
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std::int32_t src_y = y - element->scaled.position.y;
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for (std::int32_t x = dirty.left; x < dirty.right; x++) {
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std::int32_t src_x = x - element->scaled.position.x;
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Vector<std::uint8_t, 4> src_pixel = src_buffer[src_y * src_width + src_x];
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if (src_pixel.a == 0) {
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continue;
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}
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buffer[y * sizeX + x] = src_pixel;
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}
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}
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break;
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case OpaqueType::Transparent:
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// For transparent, always perform blending
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for (std::int32_t y = dirty.top; y < dirty.bottom; y++) {
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std::int32_t src_y = y - element->scaled.position.y;
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for (std::int32_t x = dirty.left; x < dirty.right; x++) {
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std::int32_t src_x = x - element->scaled.position.x;
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blend_pixel_optimized(buffer[y * sizeX + x], src_buffer[src_y * src_width + src_x]);
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}
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}
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break;
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}
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}
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#ifdef CRAFTER_TIMING
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auto end = std::chrono::high_resolution_clock::now();
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renderTimings.push_back({element, element->scaled.size.x, element->scaled.size.y, end-start});
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#endif
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}
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void Rendertarget::Render() {
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//std::vector<ClipRect> newClip;
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// for (std::uint32_t i = 0; i < dirtyRects.size(); i++) {
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// ClipRect rect = dirtyRects[i];
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// for (std::uint32_t i2 = i + 1; i2 < dirtyRects.size(); i2++) {
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// ClipRect existing = dirtyRects[i2];
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// if(rect.bottom >= existing.top && rect.top <= existing.top) {
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// newClip.push_back({
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// .left = rect.left,
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// .right = rect.right,
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// .top = rect.top,
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// .bottom = existing.top,
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// });
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// //-| shape
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// if(rect.right > existing.right) {
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// newClip.push_back({
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// .left = existing.right,
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// .right = rect.right,
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// .top = existing.top,
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// .bottom = existing.bottom,
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// });
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// }
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// //|- shape
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// if(rect.left < existing.left) {
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// newClip.push_back({
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// .left = rect.left,
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// .right = existing.left,
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// .top = existing.top,
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// .bottom = existing.bottom,
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// });
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// }
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// //-| or |- shape where rect extends further down
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// if(rect.bottom > existing.bottom) {
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// newClip.push_back({
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// .left = rect.left,
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// .right = rect.right,
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// .top = existing.bottom,
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// .bottom = rect.bottom,
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// });
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// }
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// goto inner;
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// }
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// if (rect.left <= existing.right && rect.right >= existing.left) {
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// newClip.push_back({
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// .left = rect.left,
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// .right = existing.left,
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// .top = rect.top,
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// .bottom = rect.bottom,
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// });
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// if (rect.right > existing.right) {
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// newClip.push_back({
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// .left = existing.right,
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// .right = rect.right,
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// .top = rect.top,
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// .bottom = rect.bottom,
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// });
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// }
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// goto inner;
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// }
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// }
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// newClip.push_back(rect);
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// inner:;
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// }
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//dirtyRects = std::move(newClip);
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// std::memset(buffer, 0, width*height*4);
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// std::cout << dirtyRects.size() << std::endl;
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// // Color palette
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// static const std::vector<Vector<std::uint8_t, 4>> colors = {
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// {255, 0, 0, 255}, // red
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// { 0, 255, 0, 255}, // green
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// { 0, 0, 255, 255}, // blue
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// {255, 255, 0, 255}, // yellow
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// {255, 0, 255, 255}, // magenta
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// { 0, 255, 255, 255}, // cyan
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// };
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// std::size_t rectIndex = 0;
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// for (const ClipRect& rect : dirtyRects) {
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// const Vector<std::uint8_t, 4>& color = colors[rectIndex % colors.size()];
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// std::cout << std::format(
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// "ClipRect {}: [{}, {}, {}, {}] Color = RGBA({}, {}, {}, {})",
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// rectIndex,
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// rect.left, rect.top, rect.right, rect.bottom,
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// color.r, color.g, color.b, color.a
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// ) << std::endl;
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// for (std::int32_t y = rect.top; y < rect.bottom; ++y) {
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// for (std::int32_t x = rect.left; x < rect.right; ++x) {
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// buffer[y * width + x] = color;
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// }
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// }
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// ++rectIndex;
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// }
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if (!dirtyRects.empty()) {
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for (ClipRect rect : dirtyRects) {
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for (std::int32_t y = rect.top; y < rect.bottom; y++) {
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for (std::int32_t x = rect.left; x < rect.right; x++) {
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buffer[y * sizeX + x] = {0, 0, 0, 0};
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}
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}
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}
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for(RenderingElement2DBase* child : elements) {
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RenderElement(child);
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}
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dirtyRects.clear();
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}
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}
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