Crafter.Graphics/examples/CustomShader/project.cpp

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import std;
import Crafter.Build;
namespace fs = std::filesystem;
using namespace Crafter;
extern "C" Configuration CrafterBuildProject(std::span<const std::string_view> args) {
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bool isWasm = false;
for (std::string_view a : args) {
if (a.starts_with("--target=") && a.find("wasm") != std::string_view::npos) {
isWasm = true;
break;
}
}
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Configuration* graphics = LocalProject({
.projectFile = "../../project.cpp",
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.args = std::vector<std::string>(args.begin(), args.end()),
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});
Configuration cfg;
cfg.path = "./";
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cfg.name = "CustomShader";
cfg.outputName = "CustomShader";
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cfg.type = ConfigurationType::Executable;
if (isWasm) {
cfg.target = "wasm32-wasip1";
cfg.defines.push_back({"CRAFTER_GRAPHICS_WINDOW_DOM", ""});
// Match the -msimd128 that Crafter.Math/Crafter.Graphics's wasm
// PCMs were compiled with.
cfg.compileFlags.push_back("-msimd128");
}
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ApplyStandardArgs(cfg, args);
cfg.dependencies = { graphics };
std::array<fs::path, 0> ifaces = {};
std::array<fs::path, 1> impls = { "main" };
cfg.GetInterfacesAndImplementations(ifaces, impls);
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if (isWasm) {
// WGSL source is shipped as a static file and loaded via the
// WASI VFS at runtime through WebGPUComputeShader::Load(path).
cfg.files.emplace_back(fs::path("inverse-circle.comp.wgsl"));
EnableWasiBrowserRuntime(cfg);
} else {
cfg.shaders.emplace_back(fs::path("inverse-circle.comp.glsl"),
std::string("main"), ShaderType::Compute);
}
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return cfg;
}