120 lines
4.8 KiB
C++
120 lines
4.8 KiB
C++
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/*
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Crafter®.Graphics
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Copyright (C) 2025 Catcrafts®
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Catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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module Crafter.Graphics:GridElement_impl;
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import :GridElement;
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import :Window;
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import :Types;
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import std;
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using namespace Crafter;
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GridElement::GridElement(std::uint_fast32_t columns, std::uint_fast32_t rows,
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std::int_fast32_t spacingX, std::int_fast32_t spacingY,
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std::int_fast32_t anchorX, std::int_fast32_t anchorY,
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std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight,
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std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY,
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std::int_fast32_t z, bool ignoreScaling)
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: Transform(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling),
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columns(columns), rows(rows), spacingX(spacingX), spacingY(spacingY) {
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}
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void GridElement::SetGridSize(std::uint_fast32_t columns, std::uint_fast32_t rows) {
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this->columns = columns;
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this->rows = rows;
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}
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void GridElement::SetSpacing(std::int_fast32_t spacingX, std::int_fast32_t spacingY) {
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this->spacingX = spacingX;
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this->spacingY = spacingY;
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}
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void GridElement::UpdatePosition(Window& window) {
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Transform::UpdatePosition(window);
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// Calculate grid dimensions
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std::int_fast32_t totalWidth = 0;
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std::int_fast32_t totalHeight = 0;
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if (columns > 0 && rows > 0) {
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// Calculate the space available for children based on grid size
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std::int_fast32_t cellWidth = (relativeWidth - (columns - 1) * spacingX) / columns;
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std::int_fast32_t cellHeight = (relativeHeight - (rows - 1) * spacingY) / rows;
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// Position each child in the grid
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std::size_t childIndex = 0;
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for (std::uint_fast32_t row = 0; row < rows && childIndex < children.size(); ++row) {
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for (std::uint_fast32_t col = 0; col < columns && childIndex < children.size(); ++col) {
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Transform* child = children[childIndex];
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// Calculate position for this child
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std::int_fast32_t childX = anchorOffsetX + (cellWidth * col) + (spacingX * col);
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std::int_fast32_t childY = anchorOffsetY + (cellHeight * row) + (spacingY * row);
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// Apply relative positioning
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child->anchorX = childX;
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child->anchorY = childY;
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child->relativeWidth = cellWidth;
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child->relativeHeight = cellHeight;
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// Update child position
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child->UpdatePosition(window, *this);
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childIndex++;
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}
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}
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}
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}
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void GridElement::UpdatePosition(Window& window, Transform& parent) {
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Transform::UpdatePosition(window, parent);
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// Calculate grid dimensions
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std::int_fast32_t totalWidth = 0;
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std::int_fast32_t totalHeight = 0;
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if (columns > 0 && rows > 0) {
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// Calculate the space available for children based on grid size
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std::int_fast32_t cellWidth = (relativeWidth - (columns - 1) * spacingX) / columns;
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std::int_fast32_t cellHeight = (relativeHeight - (rows - 1) * spacingY) / rows;
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// Position each child in the grid
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std::size_t childIndex = 0;
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for (std::uint_fast32_t row = 0; row < rows && childIndex < children.size(); ++row) {
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for (std::uint_fast32_t col = 0; col < columns && childIndex < children.size(); ++col) {
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Transform* child = children[childIndex];
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// Calculate position for this child
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std::int_fast32_t childX = anchorOffsetX + (cellWidth * col) + (spacingX * col);
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std::int_fast32_t childY = anchorOffsetY + (cellHeight * row) + (spacingY * row);
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// Apply relative positioning
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child->anchorX = childX;
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child->anchorY = childY;
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child->relativeWidth = cellWidth;
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child->relativeHeight = cellHeight;
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// Update child position
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child->UpdatePosition(window, *this);
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childIndex++;
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}
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}
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}
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}
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