2026-03-09 20:10:19 +01:00
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/*
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Crafter®.Graphics
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Copyright (C) 2026 Catcrafts®
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2026-05-01 23:35:37 +02:00
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catcrafts.net
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2026-03-09 20:10:19 +01:00
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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2026-05-01 23:35:37 +02:00
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License version 3.0 as published by the Free Software Foundation;
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2026-03-09 20:10:19 +01:00
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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2026-05-02 21:08:20 +02:00
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module;
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2026-05-18 02:07:48 +02:00
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#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
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2026-05-02 21:08:20 +02:00
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#include "vulkan/vulkan.h"
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2026-05-18 04:58:52 +02:00
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#endif
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2026-05-01 23:35:37 +02:00
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export module Crafter.Graphics:UI;
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2026-05-02 21:08:20 +02:00
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import std;
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import Crafter.Event;
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import :Window;
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import :RenderPass;
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2026-05-18 04:58:52 +02:00
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import :GraphicsTypes;
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import :FontAtlas;
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import :Font;
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#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
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import :Device;
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2026-05-02 21:08:20 +02:00
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import :DescriptorHeapVulkan;
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import :ImageVulkan;
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import :VulkanBuffer;
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import :ComputeShader;
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2026-05-18 04:58:52 +02:00
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#else
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import :DescriptorHeapWebGPU;
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import :WebGPU;
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import :WebGPUBuffer;
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import :WebGPUComputeShader;
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#endif
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2026-03-09 20:10:19 +01:00
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2026-05-02 21:08:20 +02:00
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export namespace Crafter {
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// ─── push-constant header ───────────────────────────────────────────
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// Mirrors shaders/ui-shared.glsl::UIDispatchHeader byte-for-byte. User
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// shaders MUST embed this as the first member of their push-constant
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// struct so UIRenderer::FillHeader works.
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struct UIDispatchHeader {
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std::uint32_t outImage;
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std::uint32_t itemBuffer;
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std::uint32_t surfaceWidth;
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std::uint32_t surfaceHeight;
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float clipX, clipY, clipW, clipH;
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std::uint32_t itemCount;
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std::uint32_t frameIdx;
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std::uint32_t flags;
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std::uint32_t _pad;
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};
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static_assert(sizeof(UIDispatchHeader) == 48);
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2026-06-16 16:57:07 +00:00
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// Reserved `flags` bit (mirrors shaders/ui-shared.glsl::UI_FLAG_CLIP).
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// FillHeader sets it when the clip rect is narrower than the surface so
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// the standard shaders can skip the per-pixel clip compares otherwise.
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// The remaining low bits stay free for user-defined feature flags.
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inline constexpr std::uint32_t kUIFlagClip = 0x80000000u;
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2026-05-02 21:08:20 +02:00
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// ─── standard item PODs (match GLSL std430) ─────────────────────────
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struct QuadItem {
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float x, y, w, h;
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float r, g, b, a;
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float cTL, cTR, cBR, cBL;
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float outline, oR, oG, oB;
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2026-05-02 21:08:20 +02:00
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};
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static_assert(sizeof(QuadItem) == 64);
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struct CircleItem {
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float cx, cy, radius, _p0;
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float r, g, b, a;
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float outline, oR, oG, oB;
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};
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static_assert(sizeof(CircleItem) == 48);
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struct ImageItem {
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float x, y, w, h;
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float u0, v0, u1, v1;
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float tR, tG, tB, tA;
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std::uint32_t texSlot, sampSlot, _p1, _p2;
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};
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static_assert(sizeof(ImageItem) == 64);
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struct GlyphItem {
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float x, y, w, h;
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float u0, v0, u1, v1;
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float r, g, b, a;
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};
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static_assert(sizeof(GlyphItem) == 48);
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perf(text): cache shaped runs in ShapeText (#52)
ShapeText re-decoded UTF-8, re-looked-up every glyph, and recomputed
layout every frame for static strings (DrawText / EmitCenteredLabel run
inside per-frame onBuild). DrawText and EmitCenteredLabel also did a
second full pass over the glyphs to apply alignment.
Memoize the shaped run, keyed by (Font*, pxSize, color, utf8), as an
origin-relative vector<GlyphItem>. A cache hit skips decode/lookup/layout
and just translates the cached run into the output buffer by
(x + alignShift, baselineY). The alignment shift (Center = -advance/2,
Right = -advance) is folded into ShapeText's single pass, dropping the
second loop in both callers. TextAlign moves to the :UI partition so
ShapeText can take it.
Pure CPU memoization — the glyph buffer is fully rewritten and re-flushed
every frame, so a hit is byte-equivalent. A miss still calls Ensure so new
glyphs rasterise and dirty the atlas; hits don't (atlas entries are never
evicted). InvalidateFont drops a font's runs before it is destroyed (the
cache, like FontAtlas's glyph cache, keys on the Font pointer). A soft cap
bounds memory against pathological per-frame-unique text.
Adds the ShapeTextCache test (15 checks): hit == miss byte-for-byte, hits
don't touch the atlas, translate/alignment/truncation/InvalidateFont.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 15:40:52 +00:00
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// Where the X coordinate sits relative to the emitted glyph run. Used by
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// UIRenderer::ShapeText and the Tier 3 text components (DrawText). Lives
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// here (not in :UIComponents) so ShapeText can fold the alignment shift
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// into its single pass.
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enum class TextAlign : std::uint8_t { Left, Center, Right };
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// ─── tiny rect-carving helper ───────────────────────────────────────
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struct Rect {
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float x = 0, y = 0, w = 0, h = 0;
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enum class Anchor { Top, Bottom, Left, Right };
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Rect SubRect(float size, Anchor a) const noexcept {
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switch (a) {
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case Anchor::Top: return { x, y, w, std::min(size, h) };
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case Anchor::Bottom: return { x, y + h - std::min(size, h), w, std::min(size, h) };
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case Anchor::Left: return { x, y, std::min(size, w), h };
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case Anchor::Right: return { x + w - std::min(size, w), y, std::min(size, w), h };
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}
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return *this;
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}
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Rect Inset(float padding) const noexcept {
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return Inset(padding, padding, padding, padding);
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}
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Rect Inset(float top, float right, float bottom, float left) const noexcept {
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float nw = std::max(0.0f, w - left - right);
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float nh = std::max(0.0f, h - top - bottom);
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return { x + left, y + top, nw, nh };
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}
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bool Contains(float px, float py) const noexcept {
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return px >= x && px < x + w && py >= y && py < y + h;
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}
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static Rect FromWindow(const Window& win) noexcept {
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return { 0, 0, static_cast<float>(win.width), static_cast<float>(win.height) };
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}
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};
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// ─── per-frame callback args ────────────────────────────────────────
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struct UIBuildArgs {
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GraphicsCommandBuffer cmd;
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std::uint32_t frameIdx;
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};
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// ─── UIRenderer ─────────────────────────────────────────────────────
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class UIRenderer : public RenderPass {
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public:
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2026-05-18 04:58:52 +02:00
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GraphicsComputeShader drawQuads;
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GraphicsComputeShader drawCircles;
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GraphicsComputeShader drawImages;
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GraphicsComputeShader drawText;
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2026-05-02 21:08:20 +02:00
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FontAtlas* fontAtlas = nullptr;
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Crafter::Event<UIBuildArgs> onBuild;
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UIRenderer() = default;
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UIRenderer(const UIRenderer&) = delete;
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UIRenderer& operator=(const UIRenderer&) = delete;
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void Initialize(Window& window, GraphicsDescriptorHeap& heap, GraphicsCommandBuffer initCmd,
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std::filesystem::path quadsSpv = "ui-quads.comp.spv",
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std::filesystem::path circlesSpv = "ui-circles.comp.spv",
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std::filesystem::path imagesSpv = "ui-images.comp.spv",
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std::filesystem::path textSpv = "ui-text.comp.spv");
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void Record(GraphicsCommandBuffer cmd, std::uint32_t frameIdx, Window& window) override;
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2026-05-02 21:08:20 +02:00
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UIDispatchHeader FillHeader(std::uint32_t itemBufferSlot,
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std::uint32_t itemCount,
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std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f},
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std::uint32_t flags = 0) const noexcept;
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2026-06-16 16:57:07 +00:00
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// Builds the header `flags` word: the caller's user flags with the
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// reserved kUIFlagClip bit set iff `clipRectPx` does not already cover
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// the whole surface. When the clip rect spans the surface, the four
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// per-pixel clip compares in uiResolveScreenPixel can never reject an
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// in-surface pixel, so the bit stays clear and the shaders skip them.
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// Static + dimension-parameterised so the decision is unit-testable
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// without a live Window; FillHeader feeds it the current window size.
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static std::uint32_t ClipFlags(std::array<float,4> clipRectPx,
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std::uint32_t surfaceWidth,
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std::uint32_t surfaceHeight,
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std::uint32_t flags) noexcept;
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2026-05-18 04:58:52 +02:00
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void DispatchQuads(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,
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2026-05-02 21:08:20 +02:00
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std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f});
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2026-05-18 04:58:52 +02:00
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void DispatchCircles(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,
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2026-05-02 21:08:20 +02:00
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std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f});
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2026-05-18 04:58:52 +02:00
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void DispatchImages(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,
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2026-05-02 21:08:20 +02:00
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std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f});
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2026-05-24 13:32:08 +02:00
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#ifdef CRAFTER_GRAPHICS_WINDOW_DOM
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// WebGPU-only overload. WebGPU bind groups can only carry one
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// texture/sampler per dispatch, so all items in `bufferSlot`
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// share the same texture (`imageSlot`) and sampler (`samplerSlot`).
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// The per-item `slots` field in ImageItem is ignored on this
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// backend. On Vulkan the bindless heap resolves per-item slots,
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// so the cross-backend path is to call the 4-arg overload above
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// on native and this 6-arg overload on DOM.
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void DispatchImages(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,
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std::uint16_t imageSlot, std::uint16_t samplerSlot,
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std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f});
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#endif
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void DispatchText(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,
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2026-05-02 21:08:20 +02:00
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std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f});
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2026-05-18 05:39:17 +02:00
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// Generic dispatch for user-authored shaders. On Vulkan, `shader` is
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// a SPIR-V compute pipeline (bindless via VK_EXT_descriptor_heap, so
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// any resource indices baked into push data resolve through the
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// global heap). On DOM, `shader` carries a UICustomBinding list
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// declared at Load time; the renderer reads the listed slot uints
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// out of `push`, resolves them against heap.bufferTable /
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// imageTable / samplerTable, and builds the bind groups before
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// dispatching.
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void Dispatch(GraphicsCommandBuffer cmd, const GraphicsComputeShader& shader,
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const void* push, std::uint32_t pushBytes,
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std::uint32_t gx, std::uint32_t gy = 1, std::uint32_t gz = 1);
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2026-05-18 04:58:52 +02:00
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// Allocates a heap slot for the buffer and registers the GPU handle.
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// Returns a move-only BufferSlot RAII handle.
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template<typename T, bool Mapped>
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BufferSlot RegisterBuffer(GraphicsBuffer<T, Mapped>& buffer);
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2026-05-02 21:08:20 +02:00
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2026-05-18 04:58:52 +02:00
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#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
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2026-05-02 21:08:20 +02:00
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template<typename Pixel>
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2026-05-05 00:02:04 +02:00
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ImageSlot RegisterImage(ImageVulkan<Pixel>& image, VkFormat format,
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VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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2026-05-02 21:08:20 +02:00
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2026-05-05 00:02:04 +02:00
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SamplerSlot RegisterSampler(const VkSamplerCreateInfo& info);
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2026-05-18 04:58:52 +02:00
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#endif
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2026-05-05 00:02:04 +02:00
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SamplerSlot RegisterLinearClampSampler();
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2026-05-02 21:08:20 +02:00
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perf(text): cache shaped runs in ShapeText (#52)
ShapeText re-decoded UTF-8, re-looked-up every glyph, and recomputed
layout every frame for static strings (DrawText / EmitCenteredLabel run
inside per-frame onBuild). DrawText and EmitCenteredLabel also did a
second full pass over the glyphs to apply alignment.
Memoize the shaped run, keyed by (Font*, pxSize, color, utf8), as an
origin-relative vector<GlyphItem>. A cache hit skips decode/lookup/layout
and just translates the cached run into the output buffer by
(x + alignShift, baselineY). The alignment shift (Center = -advance/2,
Right = -advance) is folded into ShapeText's single pass, dropping the
second loop in both callers. TextAlign moves to the :UI partition so
ShapeText can take it.
Pure CPU memoization — the glyph buffer is fully rewritten and re-flushed
every frame, so a hit is byte-equivalent. A miss still calls Ensure so new
glyphs rasterise and dirty the atlas; hits don't (atlas entries are never
evicted). InvalidateFont drops a font's runs before it is destroyed (the
cache, like FontAtlas's glyph cache, keys on the Font pointer). A soft cap
bounds memory against pathological per-frame-unique text.
Adds the ShapeTextCache test (15 checks): hit == miss byte-for-byte, hits
don't touch the atlas, translate/alignment/truncation/InvalidateFont.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 15:40:52 +00:00
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// Shapes `utf8` into `out` (up to `outCapacity` glyphs), positioning
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// the run at `(x, baselineY)` with horizontal `align`. Returns the
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// number of glyphs written; `*outAdvance` (if non-null) receives the
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// full advance width regardless of truncation.
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//
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// The origin-relative shaped run is memoized in a CPU cache keyed by
|
|
|
|
|
// (Font*, pxSize, color, utf8); a hit skips UTF-8 decode, glyph
|
|
|
|
|
// lookup, and layout, translating the cached run into `out` instead.
|
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|
// Caching is byte-equivalent — the glyph buffer is fully rewritten
|
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|
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|
// and re-flushed every frame regardless. Call InvalidateFont before
|
|
|
|
|
// destroying a Font (the cache keys on the Font pointer).
|
2026-05-02 21:08:20 +02:00
|
|
|
std::uint32_t ShapeText(Font& font, float pxSize,
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|
|
|
float x, float baselineY,
|
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|
|
|
std::string_view utf8,
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|
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|
std::array<float,4> color,
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|
|
|
|
GlyphItem* out, std::uint32_t outCapacity,
|
perf(text): cache shaped runs in ShapeText (#52)
ShapeText re-decoded UTF-8, re-looked-up every glyph, and recomputed
layout every frame for static strings (DrawText / EmitCenteredLabel run
inside per-frame onBuild). DrawText and EmitCenteredLabel also did a
second full pass over the glyphs to apply alignment.
Memoize the shaped run, keyed by (Font*, pxSize, color, utf8), as an
origin-relative vector<GlyphItem>. A cache hit skips decode/lookup/layout
and just translates the cached run into the output buffer by
(x + alignShift, baselineY). The alignment shift (Center = -advance/2,
Right = -advance) is folded into ShapeText's single pass, dropping the
second loop in both callers. TextAlign moves to the :UI partition so
ShapeText can take it.
Pure CPU memoization — the glyph buffer is fully rewritten and re-flushed
every frame, so a hit is byte-equivalent. A miss still calls Ensure so new
glyphs rasterise and dirty the atlas; hits don't (atlas entries are never
evicted). InvalidateFont drops a font's runs before it is destroyed (the
cache, like FontAtlas's glyph cache, keys on the Font pointer). A soft cap
bounds memory against pathological per-frame-unique text.
Adds the ShapeTextCache test (15 checks): hit == miss byte-for-byte, hits
don't touch the atlas, translate/alignment/truncation/InvalidateFont.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 15:40:52 +00:00
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float* outAdvance = nullptr,
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TextAlign align = TextAlign::Left);
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// Drop every cached shaped run that references `font`. Must be called
|
|
|
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|
// before a Font is destroyed: the run cache (and FontAtlas's glyph
|
|
|
|
|
// cache) key on the Font pointer, so a Font freed and a new one
|
|
|
|
|
// reallocated at the same address would otherwise alias stale runs.
|
|
|
|
|
void InvalidateFont(const Font& font) noexcept;
|
2026-05-02 21:08:20 +02:00
|
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|
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std::uint16_t FontAtlasImageSlot() const noexcept { return fontAtlasImageSlot_; }
|
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|
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|
std::uint16_t FontAtlasSamplerSlot() const noexcept { return fontAtlasSamplerSlot_; }
|
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|
|
2026-05-05 23:49:29 +02:00
|
|
|
std::uint16_t OutImageSlot() const noexcept { return outImageSlot_; }
|
|
|
|
|
|
2026-05-02 21:08:20 +02:00
|
|
|
private:
|
|
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|
|
Window* window_ = nullptr;
|
2026-05-18 04:58:52 +02:00
|
|
|
GraphicsDescriptorHeap* heap_ = nullptr;
|
2026-05-02 21:08:20 +02:00
|
|
|
|
perf(text): cache shaped runs in ShapeText (#52)
ShapeText re-decoded UTF-8, re-looked-up every glyph, and recomputed
layout every frame for static strings (DrawText / EmitCenteredLabel run
inside per-frame onBuild). DrawText and EmitCenteredLabel also did a
second full pass over the glyphs to apply alignment.
Memoize the shaped run, keyed by (Font*, pxSize, color, utf8), as an
origin-relative vector<GlyphItem>. A cache hit skips decode/lookup/layout
and just translates the cached run into the output buffer by
(x + alignShift, baselineY). The alignment shift (Center = -advance/2,
Right = -advance) is folded into ShapeText's single pass, dropping the
second loop in both callers. TextAlign moves to the :UI partition so
ShapeText can take it.
Pure CPU memoization — the glyph buffer is fully rewritten and re-flushed
every frame, so a hit is byte-equivalent. A miss still calls Ensure so new
glyphs rasterise and dirty the atlas; hits don't (atlas entries are never
evicted). InvalidateFont drops a font's runs before it is destroyed (the
cache, like FontAtlas's glyph cache, keys on the Font pointer). A soft cap
bounds memory against pathological per-frame-unique text.
Adds the ShapeTextCache test (15 checks): hit == miss byte-for-byte, hits
don't touch the atlas, translate/alignment/truncation/InvalidateFont.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 15:40:52 +00:00
|
|
|
// ─── shaped-run cache ───────────────────────────────────────────
|
|
|
|
|
// Glyphs are stored origin-relative (pen at x=0, baseline=0); a hit
|
|
|
|
|
// only needs a translate by (x + alignShift, baselineY). The full
|
|
|
|
|
// string is part of the key (compared on lookup) so hash collisions
|
|
|
|
|
// can't return the wrong run.
|
|
|
|
|
struct ShapedRunKey {
|
|
|
|
|
const Font* font;
|
|
|
|
|
float pxSize;
|
|
|
|
|
std::array<float, 4> color;
|
|
|
|
|
std::string text;
|
|
|
|
|
bool operator==(const ShapedRunKey&) const = default;
|
|
|
|
|
};
|
|
|
|
|
struct ShapedRunKeyHash {
|
|
|
|
|
std::size_t operator()(const ShapedRunKey& k) const noexcept {
|
|
|
|
|
std::size_t h = std::hash<const void*>{}(k.font);
|
|
|
|
|
auto mix = [&h](std::size_t v) noexcept {
|
|
|
|
|
h ^= v + 0x9e3779b97f4a7c15ULL + (h << 6) + (h >> 2);
|
|
|
|
|
};
|
|
|
|
|
mix(std::hash<std::uint32_t>{}(std::bit_cast<std::uint32_t>(k.pxSize)));
|
|
|
|
|
for (float c : k.color)
|
|
|
|
|
mix(std::hash<std::uint32_t>{}(std::bit_cast<std::uint32_t>(c)));
|
|
|
|
|
mix(std::hash<std::string_view>{}(k.text));
|
|
|
|
|
return h;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
struct ShapedRun {
|
|
|
|
|
std::vector<GlyphItem> glyphs; // origin-relative
|
|
|
|
|
float advance = 0;
|
|
|
|
|
};
|
|
|
|
|
// Soft cap. A pathological caller drawing a fresh string every frame
|
|
|
|
|
// would grow this without bound; on overflow we drop everything and
|
|
|
|
|
// rebuild (correctness is unaffected, only the hit rate after a flush).
|
|
|
|
|
static constexpr std::size_t kMaxShapedRuns = 8192;
|
|
|
|
|
std::unordered_map<ShapedRunKey, ShapedRun, ShapedRunKeyHash> shapedRuns_;
|
|
|
|
|
|
2026-05-18 04:58:52 +02:00
|
|
|
ImageSlot outImageSlot_;
|
2026-05-05 00:02:04 +02:00
|
|
|
ImageSlot fontAtlasImageSlot_;
|
|
|
|
|
SamplerSlot fontAtlasSamplerSlot_;
|
2026-05-02 21:08:20 +02:00
|
|
|
|
2026-05-18 04:58:52 +02:00
|
|
|
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
|
|
|
|
|
VkImageViewCreateInfo atlasViewCreateInfo_{};
|
2026-05-02 21:08:20 +02:00
|
|
|
bool firstDispatchThisFrame_ = true;
|
2026-05-18 04:58:52 +02:00
|
|
|
#endif
|
2026-05-02 21:08:20 +02:00
|
|
|
|
2026-05-12 00:24:48 +02:00
|
|
|
Crafter::EventListener<void> resizeSub_;
|
|
|
|
|
|
2026-05-18 04:58:52 +02:00
|
|
|
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
|
2026-05-02 21:08:20 +02:00
|
|
|
void WriteSwapchainDescriptors();
|
|
|
|
|
void WriteFontAtlasDescriptor();
|
|
|
|
|
void WriteBufferDescriptor(std::uint16_t slot, VkDeviceAddress address, std::uint32_t size);
|
|
|
|
|
void WriteSampledImageDescriptor(std::uint16_t slot,
|
|
|
|
|
const VkImageViewCreateInfo& viewInfo,
|
|
|
|
|
VkImageLayout layout);
|
2026-05-18 04:58:52 +02:00
|
|
|
#endif
|
2026-05-02 21:08:20 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// ─── template-method implementations ────────────────────────────────
|
|
|
|
|
template<typename T, bool Mapped>
|
2026-05-18 04:58:52 +02:00
|
|
|
BufferSlot UIRenderer::RegisterBuffer(GraphicsBuffer<T, Mapped>& buffer) {
|
2026-05-02 21:08:20 +02:00
|
|
|
auto range = heap_->AllocateBufferSlots(1);
|
2026-05-18 04:58:52 +02:00
|
|
|
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
|
2026-05-02 21:08:20 +02:00
|
|
|
WriteBufferDescriptor(range.firstElement, buffer.address, buffer.size);
|
2026-05-18 04:58:52 +02:00
|
|
|
#else
|
|
|
|
|
heap_->bufferTable[range.firstElement] = buffer.handle;
|
|
|
|
|
#endif
|
2026-05-05 00:02:04 +02:00
|
|
|
return BufferSlot{heap_, range.firstElement};
|
2026-05-02 21:08:20 +02:00
|
|
|
}
|
|
|
|
|
|
2026-05-18 04:58:52 +02:00
|
|
|
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
|
2026-05-02 21:08:20 +02:00
|
|
|
template<typename Pixel>
|
2026-05-05 00:02:04 +02:00
|
|
|
ImageSlot UIRenderer::RegisterImage(ImageVulkan<Pixel>& image, VkFormat format,
|
|
|
|
|
VkImageLayout layout) {
|
2026-05-02 21:08:20 +02:00
|
|
|
auto range = heap_->AllocateImageSlots(1);
|
|
|
|
|
VkImageViewCreateInfo info {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
|
|
|
.image = image.image,
|
|
|
|
|
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
|
|
|
|
.format = format,
|
|
|
|
|
.components = {
|
|
|
|
|
VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
|
|
|
VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
|
|
|
},
|
|
|
|
|
.subresourceRange = {
|
|
|
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
|
.baseMipLevel = 0,
|
|
|
|
|
.levelCount = image.mipLevels,
|
|
|
|
|
.baseArrayLayer = 0,
|
|
|
|
|
.layerCount = 1,
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
WriteSampledImageDescriptor(range.firstElement, info, layout);
|
2026-05-05 00:02:04 +02:00
|
|
|
return ImageSlot{heap_, range.firstElement};
|
2026-05-02 21:08:20 +02:00
|
|
|
}
|
2026-05-18 04:58:52 +02:00
|
|
|
#endif
|
2026-05-02 21:08:20 +02:00
|
|
|
}
|