This commit is contained in:
Jorijn van der Graaf 2025-04-26 23:05:11 +02:00
commit 05c19c3f94
11 changed files with 412 additions and 345 deletions

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@ -0,0 +1,31 @@
module;
#include <cstdint>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "VulkanBuffer.h"
#include "camera.hpp"
#include <vulkan/vulkan.h>
module Crafter.Graphics;
using namespace Crafter;
Camera::Camera() {
old::Camera camera;
camera.type = old::Camera::CameraType::lookat;
camera.setPerspective(60.0f, 128 / 128, 0.1f, 512.0f);
camera.setRotation(glm::vec3(0.0f, 15.0f, 0.0f));
camera.setTranslation(glm::vec3(0.0f, 0.0f, -5.0f));
VulkanDevice::CreateBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &buffer, sizeof(CameraBufferData));
VulkanDevice::CHECK_VK_RESULT(buffer.map());
data.projection = camera.matrices.perspective;
data.view = camera.matrices.view;
data.model = glm::mat4(1.0f);
memcpy(buffer.mapped, &data, sizeof(CameraBufferData));
}

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@ -0,0 +1,29 @@
module;
#include <cstdint>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "VulkanBuffer.h"
#include "camera.hpp"
export module Crafter.Graphics:Camera;
namespace Crafter {
struct CameraBufferData {
glm::mat4 projection;
glm::mat4 model;
glm::mat4 view;
};
export class Camera {
public:
vks::Buffer buffer;
Camera();
private:
CameraBufferData data;
};
}

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@ -2,14 +2,24 @@ module;
#include <cstdint> #include <cstdint>
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "VulkanInitializers.hpp"
module Crafter.Graphics; module Crafter.Graphics;
using namespace Crafter; using namespace Crafter;
VulkanElement::VulkanElement(VkPipelineLayout pipelineLayout, VkDescriptorSet* descriptorSet, VkPipeline pipeline) : pipelineLayout(pipelineLayout), descriptorSet(descriptorSet), pipeline(pipeline) { VulkanElement::VulkanElement(VkPipelineLayout pipelineLayout, VkPipeline pipeline) : pipelineLayout(pipelineLayout), pipeline(pipeline) {
} }
VulkanElement::VulkanElement(VkPipelineLayout pipelineLayout, VkDescriptorSet* descriptorSet, VkPipeline pipeline, std::uint32_t sizeX, std::uint32_t sizeY, std::uint32_t sizeZ) : pipelineLayout(pipelineLayout), descriptorSet(descriptorSet), pipeline(pipeline), sizeX(sizeX), sizeY(sizeY), sizeZ(sizeZ) { VulkanElement::VulkanElement(VkPipelineLayout pipelineLayout, VkPipeline pipeline, std::uint32_t sizeX, std::uint32_t sizeY, std::uint32_t sizeZ) : pipelineLayout(pipelineLayout), pipeline(pipeline), sizeX(sizeX), sizeY(sizeY), sizeZ(sizeZ) {
} }
void VulkanElement::WriteDescriptor(VkWriteDescriptorSet* set, std::uint32_t count) {
vkUpdateDescriptorSets(VulkanDevice::device, count, set, 0, nullptr);
}
void VulkanElement::WriteDescriptor(std::uint32_t stage, VkDescriptorType type, std::uint32_t binding, VkDescriptorBufferInfo* buffer) {
VkWriteDescriptorSet write = vks::initializers::writeDescriptorSet(descriptorSet[stage], type, binding, buffer);
vkUpdateDescriptorSets(VulkanDevice::device, 1, &write, 0, nullptr);
}

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@ -10,22 +10,14 @@ namespace Crafter {
export class VulkanElement : public Component { export class VulkanElement : public Component {
public: public:
VkPipelineLayout pipelineLayout; VkPipelineLayout pipelineLayout;
VkDescriptorSet* descriptorSet; VkDescriptorSet descriptorSet[2];
VkPipeline pipeline; VkPipeline pipeline;
std::uint32_t sizeX; std::uint32_t sizeX;
std::uint32_t sizeY; std::uint32_t sizeY;
std::uint32_t sizeZ; std::uint32_t sizeZ;
VulkanElement(VkPipelineLayout pipelineLayout, VkDescriptorSet* descriptorSet, VkPipeline pipeline); VulkanElement(VkPipelineLayout pipelineLayout, VkPipeline pipeline);
VulkanElement(VkPipelineLayout pipelineLayout, VkDescriptorSet* descriptorSet, VkPipeline pipeline, std::uint32_t sizeX, std::uint32_t sizeY, std::uint32_t sizeZ); VulkanElement(VkPipelineLayout pipelineLayout, VkPipeline pipeline, std::uint32_t sizeX, std::uint32_t sizeY, std::uint32_t sizeZ);
void WriteDescriptor(VkWriteDescriptorSet* descriptors, std::uint32_t count);
template<typename Pipeline> void WriteDescriptor(std::uint32_t stage, VkDescriptorType type, std::uint32_t binding, VkDescriptorBufferInfo* buffer);
static VulkanElement FromPipeline() {
return VulkanElement(Pipeline::pipelineLayout, &Pipeline::descriptorSet, Pipeline::pipeline);
}
template<typename Pipeline>
static VulkanElement FromPipeline(std::uint32_t sizeX, std::uint32_t sizeY, std::uint32_t sizeZ) {
return VulkanElement(Pipeline::pipelineLayout, &Pipeline::descriptorSet, Pipeline::pipeline, sizeX, sizeY, sizeZ);
}
}; };
} }

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@ -0,0 +1,22 @@
module;
#include <cstdint>
#include <vulkan/vulkan.h>
export module Crafter.Graphics:VulkanElementFromPipeline;
import Crafter.Component;
import :VulkanPipeline;
import :VulkanElement;
namespace Crafter {
export template<typename Pipeline>
class VulkanElementFromPipeline : public VulkanElement {
public:
VulkanElementFromPipeline() : VulkanElement(Pipeline::pipelineLayout, Pipeline::pipeline) {
Pipeline::GetDescriptorSet(&descriptorSet[0]);
}
VulkanElementFromPipeline(std::uint32_t sizeX, std::uint32_t sizeY, std::uint32_t sizeZ) : VulkanElement(Pipeline::pipelineLayout, Pipeline::pipeline, sizeX, sizeY, sizeZ) {
Pipeline::GetDescriptorSet(&descriptorSet[0]);
}
};
}

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@ -29,7 +29,6 @@ namespace Crafter {
export template <typename MeshShader, typename FragmentShader> export template <typename MeshShader, typename FragmentShader>
class VulkanPipeline { class VulkanPipeline {
private: private:
constexpr static std::uint32_t totalDescriptorCount = MeshShader::descriptorCount+FragmentShader::descriptorCount;
consteval static std::uint32_t GetUniqueDiscriptorCount() { consteval static std::uint32_t GetUniqueDiscriptorCount() {
DescriptorEntry types[] = {{VK_DESCRIPTOR_TYPE_SAMPLER, 0},{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0},{VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 0},{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 0},{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 0},{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 0},{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0},{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0},{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 0},{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 0},{VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 0},{VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, 0},{VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 0},{VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV, 0},{VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM, 0},{VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM, 0},{VK_DESCRIPTOR_TYPE_MUTABLE_EXT, 0},{VK_DESCRIPTOR_TYPE_PARTITIONED_ACCELERATION_STRUCTURE_NV, 0},{VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT, 0},{VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, 0}}; DescriptorEntry types[] = {{VK_DESCRIPTOR_TYPE_SAMPLER, 0},{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0},{VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 0},{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 0},{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 0},{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 0},{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0},{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0},{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 0},{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 0},{VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 0},{VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, 0},{VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 0},{VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV, 0},{VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM, 0},{VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM, 0},{VK_DESCRIPTOR_TYPE_MUTABLE_EXT, 0},{VK_DESCRIPTOR_TYPE_PARTITIONED_ACCELERATION_STRUCTURE_NV, 0},{VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT, 0},{VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, 0}};
@ -87,18 +86,13 @@ namespace Crafter {
return types; return types;
} }
consteval static std::array<VkDescriptorSetLayoutBinding, totalDescriptorCount> GetDescriptorSet() {
std::array<VkDescriptorSetLayoutBinding, totalDescriptorCount> set;
std::uint32_t i = 0; template <typename Shader, VkShaderStageFlagBits Flag>
for(const DescriptorBinding& binding : MeshShader::descriptors) { consteval static std::array<VkDescriptorSetLayoutBinding, Shader::descriptorCount> GetDescriptorSet() {
set[i] = {binding.slot, binding.type, 1, VK_SHADER_STAGE_MESH_BIT_EXT, nullptr}; std::array<VkDescriptorSetLayoutBinding, Shader::descriptorCount> set;
i++;
}
for(const DescriptorBinding& binding : FragmentShader::descriptors) { for(std::uint32_t i = 0; i < Shader::descriptors.size(); i++) {
set[i] = {binding.slot, binding.type, 1, VK_SHADER_STAGE_FRAGMENT_BIT, nullptr}; set[i] = {Shader::descriptors[i].slot, Shader::descriptors[i].type, 1, Flag, nullptr};
i++;
} }
return set; return set;
@ -106,52 +100,26 @@ namespace Crafter {
public: public:
inline static VkPipeline pipeline; inline static VkPipeline pipeline;
inline static VkPipelineLayout pipelineLayout; inline static VkPipelineLayout pipelineLayout;
inline static VkDescriptorSet descriptorSet = VK_NULL_HANDLE;
inline static VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE;
inline static VkDescriptorPool descriptorPool = VK_NULL_HANDLE; inline static VkDescriptorPool descriptorPool = VK_NULL_HANDLE;
inline static VkDescriptorSetLayout descriptorSetLayout[2];
inline static struct UniformData {
glm::mat4 projection;
glm::mat4 model;
glm::mat4 view;
} uniformData;
inline static vks::Buffer uniformBuffer;
static void CreatePipeline() { static void CreatePipeline() {
Camera camera;
camera.type = Camera::CameraType::lookat;
camera.setPerspective(60.0f, 128 / 128, 0.1f, 512.0f);
camera.setRotation(glm::vec3(0.0f, 15.0f, 0.0f));
camera.setTranslation(glm::vec3(0.0f, 0.0f, -5.0f));
VulkanDevice::CreateBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData));
VulkanDevice::CHECK_VK_RESULT(uniformBuffer.map());
uniformData.projection = camera.matrices.perspective;
uniformData.view = camera.matrices.view;
uniformData.model = glm::mat4(1.0f);
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
// Pool // Pool
std::array<VkDescriptorPoolSize, uniqueDescriptorCount> poolSizes = GetPoolSizes(); std::array<VkDescriptorPoolSize, uniqueDescriptorCount> poolSizes = GetPoolSizes();
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(uniqueDescriptorCount, poolSizes.data(), 1); VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(uniqueDescriptorCount, poolSizes.data(), 2);
VulkanDevice::CHECK_VK_RESULT(vkCreateDescriptorPool(VulkanDevice::device, &descriptorPoolInfo, nullptr, &descriptorPool)); VulkanDevice::CHECK_VK_RESULT(vkCreateDescriptorPool(VulkanDevice::device, &descriptorPoolInfo, nullptr, &descriptorPool));
// Layout // Layout
constexpr std::array<VkDescriptorSetLayoutBinding, totalDescriptorCount> setLayoutBindings = GetDescriptorSet(); constexpr std::array<VkDescriptorSetLayoutBinding, MeshShader::descriptorCount> setLayoutBindingsMesh = GetDescriptorSet<MeshShader, VK_SHADER_STAGE_MESH_BIT_EXT>();
VkDescriptorSetLayoutCreateInfo descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), totalDescriptorCount); VkDescriptorSetLayoutCreateInfo descriptorLayoutInfoMesh = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindingsMesh.data(), MeshShader::descriptorCount);
VulkanDevice::CHECK_VK_RESULT(vkCreateDescriptorSetLayout(VulkanDevice::device, &descriptorLayoutInfo, nullptr, &descriptorSetLayout)); VulkanDevice::CHECK_VK_RESULT(vkCreateDescriptorSetLayout(VulkanDevice::device, &descriptorLayoutInfoMesh, nullptr, &descriptorSetLayout[0]));
// Set constexpr std::array<VkDescriptorSetLayoutBinding, FragmentShader::descriptorCount> setLayoutBindingsFragment = GetDescriptorSet<FragmentShader, VK_SHADER_STAGE_FRAGMENT_BIT>();
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1); VkDescriptorSetLayoutCreateInfo descriptorLayoutInfoFragment = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindingsFragment.data(), FragmentShader::descriptorCount);
VulkanDevice::CHECK_VK_RESULT(vkAllocateDescriptorSets(VulkanDevice::device, &allocInfo, &descriptorSet)); VulkanDevice::CHECK_VK_RESULT(vkCreateDescriptorSetLayout(VulkanDevice::device, &descriptorLayoutInfoFragment, nullptr, &descriptorSetLayout[1]));
std::vector<VkWriteDescriptorSet> modelWriteDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
};
vkUpdateDescriptorSets(VulkanDevice::device, static_cast<uint32_t>(modelWriteDescriptorSets.size()), modelWriteDescriptorSets.data(), 0, nullptr);
// Layout // Layout
VkPipelineLayoutCreateInfo pipelineLayoutInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1); VkPipelineLayoutCreateInfo pipelineLayoutInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout[0], 2);
VulkanDevice::CHECK_VK_RESULT(vkCreatePipelineLayout(VulkanDevice::device, &pipelineLayoutInfo, nullptr, &pipelineLayout)); VulkanDevice::CHECK_VK_RESULT(vkCreatePipelineLayout(VulkanDevice::device, &pipelineLayoutInfo, nullptr, &pipelineLayout));
// Pipeline // Pipeline
@ -196,6 +164,7 @@ namespace Crafter {
shaderStages[0].module = MeshShader::shader; shaderStages[0].module = MeshShader::shader;
shaderStages[0].pName = MeshShader::_entrypoint.value; shaderStages[0].pName = MeshShader::_entrypoint.value;
shaderStages[0].flags = 0; shaderStages[0].flags = 0;
shaderStages[0].pSpecializationInfo = nullptr;
// Fragment stage of the pipeline // Fragment stage of the pipeline
shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
@ -203,8 +172,14 @@ namespace Crafter {
shaderStages[1].module = FragmentShader::shader; shaderStages[1].module = FragmentShader::shader;
shaderStages[1].pName = FragmentShader::_entrypoint.value; shaderStages[1].pName = FragmentShader::_entrypoint.value;
shaderStages[1].flags = 0; shaderStages[1].flags = 0;
shaderStages[1].pSpecializationInfo = nullptr;
VulkanDevice::CHECK_VK_RESULT(vkCreateGraphicsPipelines(VulkanDevice::device, VK_NULL_HANDLE, 1, &pipelineCI, nullptr, &pipeline)); VulkanDevice::CHECK_VK_RESULT(vkCreateGraphicsPipelines(VulkanDevice::device, VK_NULL_HANDLE, 1, &pipelineCI, nullptr, &pipeline));
} }
static void GetDescriptorSet(VkDescriptorSet* set) {
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout[0], 2);
VulkanDevice::CHECK_VK_RESULT(vkAllocateDescriptorSets(VulkanDevice::device, &allocInfo, set));
}
}; };
} }

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@ -419,7 +419,7 @@ void WindowWaylandVulkan::Start() {
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
for(VulkanElement* element : vulkanElements.components) { for(VulkanElement* element : vulkanElements.components) {
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, element->pipelineLayout, 0, 1, element->descriptorSet, 0, NULL); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, element->pipelineLayout, 0, 2, element->descriptorSet, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, element->pipeline); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, element->pipeline);
VulkanDevice::vkCmdDrawMeshTasksEXTProc(drawCmdBuffers[i], element->sizeX, element->sizeY, element->sizeZ); VulkanDevice::vkCmdDrawMeshTasksEXTProc(drawCmdBuffers[i], element->sizeX, element->sizeY, element->sizeZ);
VulkanDevice::vkCmdEndRenderingKHRProc(drawCmdBuffers[i]); VulkanDevice::vkCmdEndRenderingKHRProc(drawCmdBuffers[i]);

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@ -10,3 +10,5 @@ export import :VulkanDevice;
export import :VulkanPipeline; export import :VulkanPipeline;
export import :VulkanShader; export import :VulkanShader;
export import :VulkanElement; export import :VulkanElement;
export import :Camera;
export import :VulkanElementFromPipeline;

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@ -12,9 +12,10 @@
#include <glm/gtc/quaternion.hpp> #include <glm/gtc/quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
class Camera namespace old {
{ class Camera
private: {
private:
float fov; float fov;
float znear, zfar; float znear, zfar;
@ -50,7 +51,7 @@ private:
updated = true; updated = true;
} }
}; };
public: public:
enum CameraType { lookat, firstperson }; enum CameraType { lookat, firstperson };
CameraType type = CameraType::lookat; CameraType type = CameraType::lookat;
@ -250,4 +251,6 @@ public:
return retVal; return retVal;
} }
}; };
}

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@ -31,12 +31,15 @@ int main() {
// } // }
//WriteDescriptor(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor);
VulkanDevice::CreateDevice(); VulkanDevice::CreateDevice();
WindowWaylandVulkan window("Crafter.Graphics", 128, 128); WindowWaylandVulkan window("Crafter.Graphics", 128, 128);
MeshShader::CreateShader(); MeshShader::CreateShader();
FragmentShader::CreateShader(); FragmentShader::CreateShader();
Pipeline::CreatePipeline(); Pipeline::CreatePipeline();
VulkanElement test = VulkanElement::FromPipeline<Pipeline>(3, 1, 1); VulkanElement test = VulkanElementFromPipeline<Pipeline>(3, 1, 1);
Camera camera;
test.WriteDescriptor(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &camera.buffer.descriptor);
window.vulkanElements.AddComponent(&test); window.vulkanElements.AddComponent(&test);
window.Start(); window.Start();
while(true) { while(true) {

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@ -4,9 +4,9 @@
{ {
"name": "base", "name": "base",
"standard": "c++26", "standard": "c++26",
"source_files": ["Crafter.Graphics-Window","Crafter.Graphics-WindowWayland","Crafter.Graphics-WindowWaylandWayland", "Crafter.Graphics-UiElement", "Crafter.Graphics-VulkanDevice", "Crafter.Graphics-WindowWaylandVulkan", "VulkanBuffer", "VulkanTools", "Crafter.Graphics-VulkanElement"], "source_files": ["Crafter.Graphics-Window","Crafter.Graphics-WindowWayland","Crafter.Graphics-WindowWaylandWayland", "Crafter.Graphics-UiElement", "Crafter.Graphics-VulkanDevice", "Crafter.Graphics-WindowWaylandVulkan", "VulkanBuffer", "VulkanTools", "Crafter.Graphics-VulkanElement", "Crafter.Graphics-Camera"],
"c_files": ["wayland-xdg-decoration-unstable-v1-client-protocol", "xdg-shell-protocol", "shm"], "c_files": ["wayland-xdg-decoration-unstable-v1-client-protocol", "xdg-shell-protocol", "shm"],
"module_files": ["Crafter.Graphics-Window","Crafter.Graphics-WindowWayland","Crafter.Graphics-WindowWaylandWayland", "Crafter.Graphics", "Crafter.Graphics-UiElement", "Crafter.Graphics-Types", "Crafter.Graphics-VulkanDevice", "Crafter.Graphics-VulkanPipeline", "Crafter.Graphics-VulkanShader", "Crafter.Graphics-WindowWaylandVulkan", "Crafter.Graphics-VulkanElement"], "module_files": ["Crafter.Graphics-Window","Crafter.Graphics-WindowWayland","Crafter.Graphics-WindowWaylandWayland", "Crafter.Graphics", "Crafter.Graphics-UiElement", "Crafter.Graphics-Types", "Crafter.Graphics-VulkanDevice", "Crafter.Graphics-VulkanPipeline", "Crafter.Graphics-VulkanShader", "Crafter.Graphics-WindowWaylandVulkan", "Crafter.Graphics-VulkanElement", "Crafter.Graphics-VulkanElementFromPipeline", "Crafter.Graphics-Camera"],
"build_dir": "./build", "build_dir": "./build",
"output_dir": "./bin", "output_dir": "./bin",
"type":"library", "type":"library",