feat(webgpu): HDR post-process primitives — float textures, storage-texture bindings, RESOLVE→HDR target (#27)
Adds the minimal WebGPU-backend surface an HDR bloom/post chain needs: 1. wgpuCreateStorageImage2D + StorageImage2D<>: runtime rgba16float (or other format) textures with STORAGE_BINDING|TEXTURE_BINDING usage, no CompressedTextureAsset upload — GPU-produced HDR targets. 2. UICustomBindingKind::StorageTexture (kind 5): write-only storage-texture binding carrying a texel format (the freed UICustomBinding::format byte), wired through all three binding paths (UI custom / RT / plain compute). Float textures already sample via SampledTexture (sampleType float). 3. PipelineRTWebGPU::Init(..., hdrOutputFormat): RESOLVE writes the linear accumulator into a user rgba16float texture (RTPass::outTexHandle) instead of the rgba8unorm canvas, leaving the composite→swapchain pass to the app. Default RGBA8Unorm keeps the canvas path byte-identical. Existing RT examples updated for the _pad→format field rename; the default paths are unchanged (verified RTStress builds + renders). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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12 changed files with 198 additions and 22 deletions
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@ -46,6 +46,7 @@ function stub(name) {
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"wgpuCreateAtlasTexture", "wgpuWriteAtlasRegion", "wgpuDestroyTexture",
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"wgpuCreateImage2D", "wgpuWriteImage2D",
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"wgpuCreateImage2DArray", "wgpuWriteImage2DLayer",
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"wgpuCreateStorageImage2D",
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"wgpuCreateLinearClampSampler", "wgpuCreateLinearRepeatSampler",
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"wgpuFrameBegin", "wgpuFrameEnd",
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"wgpuDispatchQuads", "wgpuDispatchCircles", "wgpuDispatchImages", "wgpuDispatchText",
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@ -835,6 +836,42 @@ env.wgpuWriteImage2DLayer = (handle, layer, level, srcPtr, byteSize, w, h) => {
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}
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};
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// Map the C++ WebGPUTexelFormat enum (u8) to a WGSL/GPU format string.
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// Kept deliberately small — the HDR post-process path needs rgba16float;
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// rgba8unorm (0) is the default so an unspecified `format` byte stays the
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// pre-existing behaviour. Storage-texture bindings (UICustomBindingKind 5)
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// and wgpuCreateStorageImage2D both run through here.
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function texelFormatStr(f) {
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switch (f | 0) {
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case 1: return "rgba16float";
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case 2: return "r32float";
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default: return "rgba8unorm";
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}
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}
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// Runtime-allocated 2D texture with STORAGE_BINDING + TEXTURE_BINDING usage
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// and a caller-chosen format. Unlike wgpuCreateImage2D (rgba8unorm, sampled,
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// CPU-upload only) this is the allocation path an HDR post-process chain
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// needs: an rgba16float target a compute pass can BOTH write
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// (texture_storage_2d<rgba16float, write>) and sample
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// (texture_2d<f32>, filterable). No CompressedTextureAsset upload — the
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// content is produced on the GPU. COPY_DST so it can be cleared / seeded;
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// COPY_SRC so it can be read back or blitted.
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env.wgpuCreateStorageImage2D = (w, h, format) => {
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const handle = newHandle();
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const tex = device.createTexture({
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size: [w, h],
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format: texelFormatStr(format),
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usage: GPUTextureUsage.STORAGE_BINDING
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| GPUTextureUsage.TEXTURE_BINDING
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| GPUTextureUsage.COPY_SRC
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| GPUTextureUsage.COPY_DST,
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});
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textures.set(handle, tex);
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textureViews.set(handle, tex.createView());
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return handle;
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};
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env.wgpuWriteImage2D = (handle, srcPtr, byteSize, w, h) => {
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const tex = textures.get(handle);
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if (!tex) return;
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@ -1065,6 +1102,7 @@ env.wgpuLoadCustomShader = (wgslPtr, wgslLen, bindingsPtr, bindingsCount, rayQue
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group: dv.getUint8(i*8 + 0),
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binding: dv.getUint8(i*8 + 1),
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kind: dv.getUint8(i*8 + 2),
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format: dv.getUint8(i*8 + 3), // texel format for storage-texture kind
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pushOffset: dv.getUint32(i*8 + 4, true),
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});
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}
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@ -1130,6 +1168,7 @@ env.wgpuLoadCustomShader = (wgslPtr, wgslLen, bindingsPtr, bindingsCount, rayQue
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else if (b.kind === 1) e.texture = { sampleType: "float", viewDimension: "2d" };
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else if (b.kind === 2) e.sampler = { type: "filtering" };
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else if (b.kind === 3) e.texture = { sampleType: "float", viewDimension: "2d-array" };
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else if (b.kind === 5) e.storageTexture = { format: texelFormatStr(b.format), access: "write-only", viewDimension: "2d" };
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return e;
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});
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bgls.push(device.createBindGroupLayout({ entries }));
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@ -1230,6 +1269,7 @@ env.wgpuDispatchCustom = (pipelineHandle, pushPtr, pushBytes, handlesPtr, handle
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else if (b.kind === 1) resource = textureViews.get(h);
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else if (b.kind === 2) resource = samplers.get(h);
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else if (b.kind === 3) resource = textureViews.get(h);
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else if (b.kind === 5) resource = textureViews.get(h);
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return { binding: b.binding, resource };
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});
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const bg = device.createBindGroup({ layout: pipe.bgls[g], entries });
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@ -3060,9 +3100,17 @@ function wfLogTimestamps(ts, data) {
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console.log(`[crafter-wgpu] RT passes: ${parts.join(" | ")} | total ${(totalNs/1000).toFixed(1)}us`);
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}
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env.wgpuLoadRTPipeline = (wgslPtr, wgslLen, bindingsPtr, bindingsCount) => {
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env.wgpuLoadRTPipeline = (wgslPtr, wgslLen, bindingsPtr, bindingsCount, hdrOutputFormat) => {
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if (!rtState.vertHeap) rtInit();
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const userPart = new TextDecoder().decode(memU8().subarray(wgslPtr, wgslPtr + wgslLen));
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// hdrOutputFormat (0 = none): when set, RESOLVE writes the linear
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// accumulator into a user-provided storage texture of this format
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// (rgba16float for HDR post-process) instead of the rgba8unorm canvas
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// ping-pong. The app owns the downstream composite→swapchain pass. The
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// binding-6 format must match in BOTH the WGSL `outImage` declaration
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// and the data bind-group layout, so we swap both below.
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const hdrOut = (hdrOutputFormat | 0) !== 0;
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const outFmtStr = hdrOut ? texelFormatStr(hdrOutputFormat) : "rgba8unorm";
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// Insert helpers at the marker; prepend prelude.
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const marker = "// @CRAFTER_RT_LIBRARY_HELPERS_HERE";
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@ -3076,7 +3124,12 @@ env.wgpuLoadRTPipeline = (wgslPtr, wgslLen, bindingsPtr, bindingsCount) => {
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// Wavefront assembly: types + bindings | user CH/miss/resolve + wfPayload
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// + switches (beforeHelpers) | pure helpers | wavefront helpers | user
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// raygen + the five @compute entry points (afterHelpers).
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const fullWgsl = rtWgslTypes + rtWgslWavefrontBindings + "\n"
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const wavefrontBindings = hdrOut
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? rtWgslWavefrontBindings.replace(
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"var outImage : texture_storage_2d<rgba8unorm, write>;",
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"var outImage : texture_storage_2d<" + outFmtStr + ", write>;")
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: rtWgslWavefrontBindings;
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const fullWgsl = rtWgslTypes + wavefrontBindings + "\n"
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+ beforeHelpers + "\n" + rtWgslPureHelpers + "\n"
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+ rtWgslWavefrontHelpers + "\n" + afterHelpers;
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@ -3102,6 +3155,7 @@ env.wgpuLoadRTPipeline = (wgslPtr, wgslLen, bindingsPtr, bindingsCount) => {
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group: g,
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binding: dv.getUint8(i*8 + 1),
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kind: dv.getUint8(i*8 + 2),
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format: dv.getUint8(i*8 + 3), // texel format for storage-texture kind
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pushOffset: dv.getUint32(i*8 + 4, true),
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});
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}
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@ -3124,7 +3178,7 @@ env.wgpuLoadRTPipeline = (wgslPtr, wgslLen, bindingsPtr, bindingsCount) => {
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const dataBgl = device.createBindGroupLayout({ entries: [
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sb(0), sb(1), sb(2), sb(3), sb(4), sb(5),
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{ binding: 6, visibility: GPUShaderStage.COMPUTE,
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storageTexture: { format: "rgba8unorm", access: "write-only", viewDimension: "2d" } },
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storageTexture: { format: outFmtStr, access: "write-only", viewDimension: "2d" } },
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sb(7), sb(8), sb(9),
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rw(10), rw(11), rw(12), rw(13), rw(14), rw(15),
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]});
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@ -3143,6 +3197,7 @@ env.wgpuLoadRTPipeline = (wgslPtr, wgslLen, bindingsPtr, bindingsCount) => {
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else if (b.kind === 2) e.sampler = { type: "filtering" };
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else if (b.kind === 3) e.texture = { sampleType: "float", viewDimension: "2d-array" };
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else if (b.kind === 4) e.buffer = { type: "storage" };
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else if (b.kind === 5) e.storageTexture = { format: texelFormatStr(b.format), access: "write-only", viewDimension: "2d" };
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return e;
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});
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userBgls.push(device.createBindGroupLayout({ entries }));
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@ -3172,7 +3227,7 @@ env.wgpuLoadRTPipeline = (wgslPtr, wgslLen, bindingsPtr, bindingsCount) => {
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shadePipe: mk(userLayout, "wfShade"),
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resolvePipe: mk(userLayout, "wfResolve"),
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paramsBgl, dataBgl, indirectBgl, emptyBgl, userBgls,
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byGroup, sortedGroups, traceHasUser,
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byGroup, sortedGroups, traceHasUser, hdrOutput: hdrOut,
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};
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const handle = newHandle();
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rtPipelines.set(handle, entry);
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@ -3203,6 +3258,7 @@ function wfUserBindGroups(pipe, handlesPtr, handlesCount) {
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else if (b.kind === 2) resource = samplers.get(h);
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else if (b.kind === 3) resource = textureViews.get(h);
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else if (b.kind === 4) resource = { buffer: buffers.get(h) };
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else if (b.kind === 5) resource = textureViews.get(h);
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return { binding: b.binding, resource };
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});
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out.push({ group: g, bindGroup: device.createBindGroup({ layout: pipe.userBgls[bglIdx], entries }) });
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@ -3214,7 +3270,7 @@ function wfUserBindGroups(pipe, handlesPtr, handlesCount) {
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env.wgpuDispatchRT = (pipelineHandle, pushPtr, pushBytes,
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tlasBufHandle, instanceCount, gx, gy,
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handlesPtr, handlesCount, maxDepth) => {
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handlesPtr, handlesCount, maxDepth, outTexHandle) => {
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if (!state.encoder) return;
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const pipe = rtPipelines.get(pipelineHandle);
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const tlas = buffers.get(tlasBufHandle);
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@ -3222,6 +3278,17 @@ env.wgpuDispatchRT = (pipelineHandle, pushPtr, pushBytes,
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console.error("[crafter-wgpu] wgpuDispatchRT: unknown pipeline or tlas");
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return;
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}
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// HDR-output pipelines write RESOLVE into a user-provided storage
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// texture (binding 6) rather than the canvas ping-pong. The handle is
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// required in that case and its format must match the one the pipeline
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// was loaded with.
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if (pipe.hdrOutput) {
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const userOut = textureViews.get(outTexHandle >>> 0);
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if (!userOut) {
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console.error("[crafter-wgpu] wgpuDispatchRT: HDR pipeline needs a valid outTexHandle");
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return;
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}
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}
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const entryOrderBuf = buffers.get(rtState.currentEntryOrder);
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const bvhBuf = buffers.get(rtState.currentBvh);
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if (!entryOrderBuf || !bvhBuf) {
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@ -3259,7 +3326,9 @@ env.wgpuDispatchRT = (pipelineHandle, pushPtr, pushBytes,
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writeSlot(1 + 3 * depth, 1, depth); // RESOLVE
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queue.writeBuffer(wf.paramsRing, 0, ring, 0, passCount * 64);
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const outView = state.outIsPing ? state.pingView : state.pongView;
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const outView = pipe.hdrOutput
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? textureViews.get(outTexHandle >>> 0)
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: (state.outIsPing ? state.pingView : state.pongView);
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const paramsBg = device.createBindGroup({
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layout: pipe.paramsBgl,
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entries: [{ binding: 0, resource: { buffer: wf.paramsRing, offset: 0, size: 256 } }],
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@ -3389,9 +3458,12 @@ env.wgpuDispatchRT = (pipelineHandle, pushPtr, pushBytes,
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}
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// Reopen the frame's shared pass so wgpuFrameEnd / later UI work as
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// before, and flip ping-pong so the blit picks the texture RESOLVE wrote.
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// before. For canvas output, flip ping-pong so the blit picks the
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// texture RESOLVE wrote. For HDR output RESOLVE wrote a user texture and
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// left the ping-pong untouched, so the flip is skipped — the app's own
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// composite pass is responsible for writing the canvas.
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state.pass = enc.beginComputePass();
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state.outIsPing = !state.outIsPing;
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if (!pipe.hdrOutput) state.outIsPing = !state.outIsPing;
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};
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// ── Standalone compute pipelines ────────────────────────────────────────
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@ -3434,6 +3506,7 @@ env.wgpuLoadComputePipeline = (wgslPtr, wgslLen, pushUniformSize,
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group: dv.getUint8(i*8 + 0),
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binding: dv.getUint8(i*8 + 1),
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kind: dv.getUint8(i*8 + 2),
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format: dv.getUint8(i*8 + 3), // texel format for storage-texture kind
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pushOffset: dv.getUint32(i*8 + 4, true),
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});
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}
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@ -3492,6 +3565,7 @@ env.wgpuLoadComputePipeline = (wgslPtr, wgslLen, pushUniformSize,
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else if (b.kind === 2) e.sampler = { type: "filtering" };
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else if (b.kind === 3) e.texture = { sampleType: "float", viewDimension: "2d-array" };
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else if (b.kind === 4) e.buffer = { type: "storage" }; // read-write storage
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else if (b.kind === 5) e.storageTexture = { format: texelFormatStr(b.format), access: "write-only", viewDimension: "2d" }; // write-only storage texture
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return e;
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});
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bgls.push(device.createBindGroupLayout({ entries }));
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@ -3620,6 +3694,7 @@ env.wgpuDispatchCompute = (pipelineHandle, pushPtr, pushBytes,
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else if (b.kind === 1) resource = textureViews.get(h);
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else if (b.kind === 2) resource = samplers.get(h);
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else if (b.kind === 3) resource = textureViews.get(h);
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else if (b.kind === 5) resource = textureViews.get(h);
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return { binding: b.binding, resource };
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});
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userBGs.push(device.createBindGroup({ layout: pipe.bgls[bglIdx++], entries }));
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