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4 changed files with 59 additions and 64 deletions
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@ -29,10 +29,11 @@ export module Crafter.Graphics:Mesh;
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import Crafter.Component;
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import Crafter.Math;
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import :VulkanBuffer;
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import :Types;
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namespace Crafter {
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export template <typename VertexType>
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class Mesh : public Component {
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class Mesh {
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public:
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std::uint32_t vertexCount;
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std::uint32_t indexCount;
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@ -41,51 +42,46 @@ namespace Crafter {
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Mesh(std::uint32_t vertexCount, std::uint32_t indexCount) : vertexCount(vertexCount), indexCount(indexCount), verticies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, vertexCount), indicies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, indexCount) {
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}
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static Mesh* FromAsset(const char* asset) {
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std::uint32_t vertexCount = reinterpret_cast<const std::uint32_t*>(asset)[0];
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std::uint32_t indexCount = reinterpret_cast<const std::uint32_t*>(asset)[1];
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Mesh* mesh = new Mesh(vertexCount, (indexCount+ 63) & ~63);
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Mesh(const char* asset) requires(std::same_as<VertexType, Vertex_xf32_yf32_zf32_wf32>) : vertexCount(reinterpret_cast<const std::uint32_t*>(asset)[0]), indexCount(((reinterpret_cast<const std::uint32_t*>(asset)[1]) + 63) & ~63), verticies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, vertexCount), indicies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, indexCount) {
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const float* verticies = reinterpret_cast<const float*>(asset+sizeof(std::uint32_t)*2);
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std::uint32_t counter = 0;
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for(std::uint32_t i = 0; i < vertexCount*3; i+=3) {
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mesh->verticies.value[counter].x = verticies[i];
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mesh->verticies.value[counter].y = verticies[i+1];
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mesh->verticies.value[counter].z = verticies[i+2];
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mesh->verticies.value[counter].w = 1.0f;
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this->verticies.value[counter].x = verticies[i];
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this->verticies.value[counter].y = verticies[i+1];
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this->verticies.value[counter].z = verticies[i+2];
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this->verticies.value[counter].w = 1.0f;
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counter++;
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}
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memcpy(mesh->indicies.value, asset+(sizeof(std::uint32_t)*2)+(vertexCount*sizeof(float)*3), indexCount*sizeof(std::uint32_t));
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memcpy(indicies.value, asset+(sizeof(std::uint32_t)*2)+(vertexCount*sizeof(float)*3), indexCount*sizeof(std::uint32_t));
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for(std::uint32_t i = indexCount; i < indexCount+(indexCount%64); i++) {
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mesh->indicies.value[i] = 0;//pad indicies to nearest 64
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indicies.value[i] = 0;//pad indicies to nearest 64
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}
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return mesh;
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}
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static Mesh* FromAssetUV(const char* asset) {
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std::uint32_t vertexCount = reinterpret_cast<const std::uint32_t*>(asset)[0];
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std::uint32_t indexCount = reinterpret_cast<const std::uint32_t*>(asset)[1];
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Mesh* mesh = new Mesh(vertexCount, (indexCount+ 63) & ~63);
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const float* verticies = reinterpret_cast<const float*>(asset+sizeof(std::uint32_t)*2);
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std::uint32_t counter = 0;
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for(std::uint32_t i = 0; i < vertexCount*5; i+=5) {
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mesh->verticies.value[counter].x = verticies[i];
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mesh->verticies.value[counter].y = verticies[i+1];
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mesh->verticies.value[counter].z = verticies[i+2];
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mesh->verticies.value[counter].u = verticies[i+3];
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mesh->verticies.value[counter].v = verticies[i+4];
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mesh->verticies.value[counter].w = 1.0f;
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counter++;
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}
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memcpy(mesh->indicies.value, asset+(sizeof(std::uint32_t)*2)+(vertexCount*sizeof(float)*5), indexCount*sizeof(std::uint32_t));
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for(std::uint32_t i = indexCount; i < indexCount+(indexCount%64); i++) {
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mesh->indicies.value[i] = 0;//pad indicies to nearest 64
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}
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return mesh;
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}
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static Mesh* FromHeightMapUV(float* heights, uint32_t sizeX, uint32_t sizeZ, float spacing) {
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Mesh* mesh = new Mesh(sizeX*sizeZ, ((sizeX-1)*(sizeZ-1))*6);
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Mesh(const char* asset) requires(std::same_as<VertexType, VertexUV>) : vertexCount(reinterpret_cast<const std::uint32_t*>(asset)[0]), indexCount(((reinterpret_cast<const std::uint32_t*>(asset)[1]) + 63) & ~63), verticies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, vertexCount), indicies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, indexCount) {
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const float* verticies = reinterpret_cast<const float*>(asset+sizeof(std::uint32_t)*2);
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std::cout << vertexCount << std::endl;
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std::cout << indexCount << std::endl;
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std::uint32_t counter = 0;
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for(std::uint32_t i = 0; i < vertexCount*5; i+=5) {
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this->verticies.value[counter].x = verticies[i];
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this->verticies.value[counter].y = verticies[i+1];
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this->verticies.value[counter].z = verticies[i+2];
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this->verticies.value[counter].u = verticies[i+3];
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this->verticies.value[counter].v = verticies[i+4];
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this->verticies.value[counter].w = 1.0f;
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counter++;
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}
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memcpy(indicies.value, asset+(sizeof(std::uint32_t)*2)+(vertexCount*sizeof(float)*5), indexCount*sizeof(std::uint32_t));
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for(std::uint32_t i = indexCount; i < indexCount+(indexCount%64); i++) {
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indicies.value[i] = 0;//pad indicies to nearest 64
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}
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}
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Mesh(float* heights, uint32_t sizeX, uint32_t sizeZ, float spacing) : vertexCount(sizeX*sizeZ), indexCount(((sizeX-1)*(sizeZ-1))*6), verticies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, vertexCount), indicies(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, indexCount) {
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for (float x = 0; x < sizeX; x++)
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{
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for (float z = 0; z < sizeZ; z++)
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@ -101,7 +97,7 @@ namespace Crafter {
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vertex.w = 1.0f;
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vertex.u = uv.x;
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vertex.v = uv.y;
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mesh->verticies.value[xInt * sizeX + zInt] = vertex;
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verticies.value[xInt * sizeX + zInt] = vertex;
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}
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}
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@ -116,16 +112,15 @@ namespace Crafter {
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uint32_t index = (x * sizeX + z)*6;
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mesh->indicies.value[index] = topRightIndex;
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mesh->indicies.value[index + 1] = bottomLeftIndex;
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mesh->indicies.value[index + 2] = topLeftIndex;
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indicies.value[index] = topRightIndex;
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indicies.value[index + 1] = bottomLeftIndex;
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indicies.value[index + 2] = topLeftIndex;
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mesh->indicies.value[index + 3] = bottomRightIndex;
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mesh->indicies.value[index + 4] = bottomLeftIndex;
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mesh->indicies.value[index + 5] = topRightIndex;
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indicies.value[index + 3] = bottomRightIndex;
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indicies.value[index + 4] = bottomLeftIndex;
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indicies.value[index + 5] = topRightIndex;
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}
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}
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return mesh;
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}
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};
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}
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@ -37,11 +37,11 @@ import Crafter.Math;
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namespace Crafter {
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export template <typename VertexType>
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class MeshShader : public Component {
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class MeshShader {
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public:
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MatrixRowMajor<float, 4, 4, 1> transform;
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ComponentRefOwning<Mesh<VertexType>> mesh;
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ComponentRefOwning<Camera> camera;
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Mesh<VertexType>* mesh;
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Camera* camera;
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Buffer<MatrixRowMajor<float, 4, 4, 1>> mvp;
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std::uint32_t threadCount;
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EventListener<void> cameraUpdate;
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@ -55,13 +55,13 @@ namespace Crafter {
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void WriteDescriptors(VkDescriptorSet* set) {
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VkWriteDescriptorSet write[3] = {
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vks::initializers::writeDescriptorSet(set[0], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &mvp.descriptor),
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vks::initializers::writeDescriptorSet(set[0], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &mesh.component->verticies.descriptor),
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vks::initializers::writeDescriptorSet(set[0], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh.component->indicies.descriptor)
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vks::initializers::writeDescriptorSet(set[0], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &mesh->verticies.descriptor),
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vks::initializers::writeDescriptorSet(set[0], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh->indicies.descriptor)
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};
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vkUpdateDescriptorSets(VulkanDevice::device, 3, &write[0], 0, nullptr);
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}
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void Update() {
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*mvp.value = camera.component->projectionView*transform;
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*mvp.value = camera->projectionView*transform;
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}
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};
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}
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@ -38,7 +38,7 @@ namespace Crafter {
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public:
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VkSampler textureSampler;
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VkDescriptorImageInfo imageInfo;
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ComponentRefOwning<VulkanTexture<PixelType>> texture;
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VulkanTexture<PixelType>* texture;
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TextureShader(VulkanTexture<PixelType>* texture) : texture(texture) {
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VkSamplerCreateInfo samplerInfo{};
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samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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24
main.cpp
24
main.cpp
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@ -47,8 +47,8 @@ int main() {
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Camera camera(1.57079633, 16 / 9, 0.01, 512);
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camera.Update();
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VkCommandBuffer cmd = window.StartInit();
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Mesh<VertexUV>* mesh = Mesh<VertexUV>::FromAssetUV(asset.entries[0].data.data());
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MeshShader<VertexUV> meshShader(mesh, &camera);
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Mesh<VertexUV> mesh = Mesh<VertexUV>(asset.entries[0].data.data());
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MeshShader<VertexUV> meshShader(&mesh, &camera);
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Asset asset2;
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asset2.LoadFull("texture.cras");
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VulkanTexture<Pixel_RU8_GU8_BU8_AU8>* txt = VulkanTexture<Pixel_RU8_GU8_BU8_AU8>::FromAsset(asset2.entries[0].data.data(), cmd);
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@ -60,25 +60,25 @@ int main() {
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});
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meshShader.WriteDescriptors(&descriptors.set[0]);
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texShader.WriteDescriptors(&descriptors.set[0]);
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MeshShader<VertexUV> meshShader2(mesh, &camera);
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TextureShader texShader2(txt);
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DescriptorSet<MeshVulkanShader, FragmentShader> descriptors2;
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meshShader2.WriteDescriptors(&descriptors2.set[0]);
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texShader2.WriteDescriptors(&descriptors2.set[0]);
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// MeshShader<VertexUV> meshShader2(&mesh, &camera);
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// TextureShader texShader2(txt);
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// DescriptorSet<MeshVulkanShader, FragmentShader> descriptors2;
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// meshShader2.WriteDescriptors(&descriptors2.set[0]);
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// texShader2.WriteDescriptors(&descriptors2.set[0]);
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meshShader.Update();
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meshShader2.Update();
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//meshShader2.Update();
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window.FinishInit();
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EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader, &descriptors2, &meshShader2](VkCommandBuffer cmd){
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EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader](VkCommandBuffer cmd){
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
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VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader.threadCount, 1, 1);
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors2.set[0], 0, NULL);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
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VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader2.threadCount, 1, 1);
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// vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors2.set[0], 0, NULL);
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// vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
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// VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader2.threadCount, 1, 1);
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});
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window.Start();
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