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implementations/main.cpp
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implementations/main.cpp
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/*
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Crafter®.Graphics
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Copyright (C) 2025 Catcrafts®
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Catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <iostream>
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#include <exception>
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#include <thread>
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#include <cstdlib>
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#include <vulkan/vulkan.h>
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#include "../../lib/VulkanInitializers.hpp"
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import Crafter.Graphics;
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import Crafter.Asset;
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import Crafter.Event;
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import Crafter.Math;
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using namespace Crafter;
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typedef VulkanShader<"MeshShaderMixedVoxelGrid.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 2, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}}}> MeshVulkanShader;
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typedef VulkanShader<"FragmentShaderVertexColor.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}> FragmentShader;
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typedef VulkanPipeline<MeshVulkanShader, FragmentShader> Pipeline;
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int main() {
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VulkanDevice::CreateDevice();
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MeshVulkanShader::CreateShader();
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FragmentShader::CreateShader();
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Pipeline::CreatePipeline();
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WindowWaylandVulkan window("Crafter.Graphics", 1280, 720);
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Camera camera(1.57079633, 1280.0f / 720.0f, 0.01, 512);
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camera.view = MatrixRowMajor<float, 4, 4, 1>::Translation(0, 0, 10);
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camera.Update();
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VkCommandBuffer cmd = window.StartInit();
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DescriptorSet<MeshVulkanShader, FragmentShader> descriptors;
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VoxelShader<uint> meshShader(1, 4, 4, &camera);
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for(uint32_t i = 0; i < 16; i++) {
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meshShader.grid.value[i] = 1;
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}
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meshShader.WriteDescriptors(descriptors.set[0]);
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meshShader.Update();
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window.FinishInit();
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EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader](VkCommandBuffer cmd){
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
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VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader.threadCount, 1, 1);
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});
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window.StartSync();
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}
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