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/*
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Crafter®.Graphics
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Copyright (C) 2025 Catcrafts®
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Catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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module;
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#include <cstdint>
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#include <string>
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan_wayland.h>
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#include <vector>
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#include <thread>
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export module Crafter.Graphics:WindowWaylandVulkan;
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import Crafter.Event;
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import :WindowWayland;
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namespace Crafter {
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struct DepthStencil {
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VkImage image;
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VkDeviceMemory memory;
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VkImageView view;
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};
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struct Semaphores {
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// Swap chain image presentation
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VkSemaphore presentComplete;
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// Command buffer submission and execution
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VkSemaphore renderComplete;
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};
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/**
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* @class WindowWaylandVulkan
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* @brief A Wayland window specialized for Vulkan rendering.
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*
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* This class extends the WindowWayland base class to support Vulkan graphics
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* integration within a Wayland environment. It provides methods for initializing
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* Vulkan command buffers and managing drawing operations either synchronously or asynchronously.
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*
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* The class exposes an event `onDraw` which is called for every frame.
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* @pre VulkanDevice::CreateDevice() must be called before creating or using this class.
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*/
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export class WindowWaylandVulkan : public WindowWayland {
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public:
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Event<VkCommandBuffer> onDraw;
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/**
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* @brief Constructs a WindowWaylandVulkan instance.
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*
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* @param name The title of the window.
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* @param width The width of the window in pixels.
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* @param height The height of the window in pixels.
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*/
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WindowWaylandVulkan(std::string name, std::uint32_t width, std::uint32_t height);
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/**
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* @brief Destructor for the WindowWaylandVulkan.
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*
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* Cleans up Vulkan and Wayland resources associated with this window.
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*/
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~WindowWaylandVulkan();
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/**
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* @brief Starts Vulkan initialization and returns a command buffer.
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*
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* This command buffer can be used to record Vulkan setup commands.
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*
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* @return VkCommandBuffer A Vulkan command buffer for recording initialization commands.
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*/
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VkCommandBuffer StartInit();
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/**
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* @brief Completes Vulkan initialization.
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*
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* Finalizes any remaining setup required after recording commands returned by StartInit().
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*/
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void FinishInit();
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/**
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* @brief Starts the event loop asynchronously.
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*
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* This method triggers rendering without blocking the caller.
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*/
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void StartAsync();
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/**
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* @brief Starts the event loop synchronously.
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*
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* This method blocks the caller until the event loop stops.
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*/
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void StartSync();
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private:
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void CreateSwapchain();
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VkSurfaceKHR vulkanSurface = VK_NULL_HANDLE;
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VkSwapchainKHR swapChain = VK_NULL_HANDLE;
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VkFormat colorFormat;
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VkColorSpaceKHR colorSpace;
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std::vector<VkImage> images;
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std::vector<VkImageView> imageViews;
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std::thread thread;
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std::vector<VkCommandBuffer> drawCmdBuffers;
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std::vector<VkFramebuffer> frameBuffers;
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VkSubmitInfo submitInfo;
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DepthStencil depthStencil;
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Semaphores semaphores;
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uint32_t currentBuffer = 0;
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VkPipelineStageFlags submitPipelineStages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkRenderPass renderPass = VK_NULL_HANDLE;
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};
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}
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