new structure
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/*
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Crafter®.Graphics
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Copyright (C) 2025 Catcrafts®
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Catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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module;
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#include <cstdint>
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#include <string>
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#include <thread>
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export module Crafter.Graphics:WindowWaylandWayland;
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import Crafter.Event;
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import :WindowWayland;
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export namespace Crafter {
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/**
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* @brief A specialized Wayland window implementation for direct drawing.
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*
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* This class inherits from `WindowWayland` and provides a framebuffer using the pixel format `Pixel_BU8_GU8_RU8_AU8`.
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*/
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class WindowWaylandWayland : public WindowWayland {
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public:
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/**
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* @brief Framebuffer for the window using the BGRA 8-bit unsigned pixel format, use this for direct drawing to the window.
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*/
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Pixel_BU8_GU8_RU8_AU8* framebuffer = NULL;
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/**
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* @brief Constructs a new WindowWaylandWayland object.
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*
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* @param name The title of the window.
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* @param width The width of the window in pixels.
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* @param height The height of the window in pixels.
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*/
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WindowWaylandWayland(std::string name, std::uint32_t width, std::uint32_t height);
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/**
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* @brief Destructor cleans up Wayland-specific window resources and framebuffer.
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*/
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~WindowWaylandWayland();
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/**
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* @brief Starts the event loop asynchronously.
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*
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* This method triggers rendering without blocking the caller.
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*/
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void StartAsync();
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/**
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* @brief Starts the event loop synchronously.
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*
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* This method blocks the caller until the event loop stops.
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*/
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void StartSync();
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private:
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std::thread thread;
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};
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}
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