rendertargetvulkan
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9 changed files with 221 additions and 146 deletions
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implementations/Crafter.Graphics-Rendertarget.cpp
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implementations/Crafter.Graphics-Rendertarget.cpp
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/*
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Crafter®.Graphics
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Copyright (C) 2026 Catcrafts®
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catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License version 3.0 as published by the Free Software Foundation;
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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module;
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#ifdef CRAFTER_GRAPHICS_RENDERER_VULKAN
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#include <vulkan/vulkan.h>
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#endif
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module Crafter.Graphics:Rendertarget_impl;
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#ifdef CRAFTER_GRAPHICS_RENDERER_VULKAN
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import :Rendertarget;
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import :Window;
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import :DescriptorHeapVulkan;
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import :RenderingElement2DVulkan;
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import std;
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using namespace Crafter;
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RendertargetVulkan::RendertargetVulkan(std::uint16_t sizeX, std::uint16_t sizeY, std::vector<RenderingElement2DVulkanBase*>&& elementss) : RendertargetBase(sizeX, sizeY), elements(std::move(elementss)) {
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for(Transform2D* child : transform.children) {
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SetOrderResursive(child);
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}
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for(std::uint8_t frame = 0; frame < Window::numFrames; frame++) {
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transformBuffer[frame].Resize(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_2_SHADER_DEVICE_ADDRESS_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, elements.size()+1);
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RenderingElement2DVulkanTransformInfo* val = reinterpret_cast<RenderingElement2DVulkanTransformInfo*>(reinterpret_cast<char*>(transformBuffer[frame].value) + sizeof(RenderingElement2DVulkanTransformInfo));
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std::uint16_t* sizePtr = reinterpret_cast<std::uint16_t*>(transformBuffer[frame].value);
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*sizePtr = static_cast<std::uint16_t>(elements.size());
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for(std::uint16_t i = 0; i < elements.size(); i++) {
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elements[i]->ScaleElement(transform);
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val[i].scaled = elements[i]->scaled;
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val[i].bufferX = elements[i]->bufferX;
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val[i].bufferY = elements[i]->bufferY;
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}
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transformBuffer[frame].FlushDevice();
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}
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}
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RendertargetVulkan::RendertargetVulkan(std::uint16_t sizeX, std::uint16_t sizeY) : RendertargetBase(sizeX, sizeY) {
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}
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void RendertargetVulkan::UpdateBuffer(std::uint8_t frame) {
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elements.clear();
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for(Transform2D* child : transform.children) {
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SetOrderResursive(child);
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}
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transformBuffer[frame].Resize(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_2_SHADER_DEVICE_ADDRESS_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, elements.size()+1);
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RenderingElement2DVulkanTransformInfo* val = reinterpret_cast<RenderingElement2DVulkanTransformInfo*>(reinterpret_cast<char*>(transformBuffer[frame].value) + sizeof(RenderingElement2DVulkanTransformInfo));
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std::uint16_t* sizePtr = reinterpret_cast<std::uint16_t*>(transformBuffer[frame].value);
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*sizePtr = static_cast<std::uint16_t>(elements.size());
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for(std::uint16_t i = 0; i < elements.size(); i++) {
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elements[i]->ScaleElement(transform);
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val[i].scaled = elements[i]->scaled;
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val[i].bufferX = elements[i]->bufferX;
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val[i].bufferY = elements[i]->bufferY;
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}
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transformBuffer[frame].FlushDevice();
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}
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void RendertargetVulkan::ReorderBuffer(std::uint8_t frame) {
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RenderingElement2DVulkanTransformInfo* val = reinterpret_cast<RenderingElement2DVulkanTransformInfo*>(reinterpret_cast<char*>(transformBuffer[frame].value) + sizeof(RenderingElement2DVulkanTransformInfo));
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elements.clear();
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for(Transform2D* child : transform.children) {
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SetOrderResursive(child);
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}
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for(std::uint16_t i = 0; i < elements.size(); i++) {
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val[i].scaled = elements[i]->scaled;
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val[i].bufferX = elements[i]->bufferX;
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val[i].bufferY = elements[i]->bufferY;
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}
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}
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void RendertargetVulkan::WriteDescriptors(std::span<VkResourceDescriptorInfoEXT> infos, std::span<VkHostAddressRangeEXT> ranges, std::uint16_t start, std::uint32_t bufferOffset, DescriptorHeapVulkan& descriptorHeap) {
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VkDeviceAddressRangeKHR transformRanges[Window::numFrames] = {
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{
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.address = transformBuffer[0].address,
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.size = transformBuffer[0].size
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},
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{
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.address = transformBuffer[1].address,
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.size = transformBuffer[1].size
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},
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{
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.address = transformBuffer[2].address,
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.size = transformBuffer[2].size
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}
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};
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for(std::uint8_t i = 0; i < Window::numFrames; i++) {
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ranges[start + i] = {
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.address = descriptorHeap.resourceHeap[i].value + bufferOffset,
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.size = Device::descriptorHeapProperties.bufferDescriptorSize
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};
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infos[start + i] = {
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.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
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.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.data = { .pAddressRange = &transformRanges[i]}
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};
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}
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start += 3;
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bufferOffset += Device::descriptorHeapProperties.bufferDescriptorSize;
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std::vector<VkDeviceAddressRangeKHR> bufferRanges(elements.size() * Window::numFrames);
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std::uint16_t rangeOffset = 0;
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for(std::uint8_t i2 = 0; i2 < Window::numFrames; i2++) {
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for(std::uint16_t i = 0; i < elements.size(); i++) {
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ranges[start + i] = {
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.address = descriptorHeap.resourceHeap[i2].value + bufferOffset + Device::descriptorHeapProperties.bufferDescriptorSize * i,
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.size = Device::descriptorHeapProperties.bufferDescriptorSize
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};
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infos[start + i] = {
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.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
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.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.data = { .pAddressRange = &bufferRanges[i]}
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};
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bufferRanges[rangeOffset + i] = {
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.address = elements[i]->buffers[i2]->address,
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.size = elements[i]->buffers[i2]->size
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};
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}
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start += elements.size();
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rangeOffset += elements.size();
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}
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Device::vkWriteResourceDescriptorsEXT(Device::device, start, infos.data(), ranges.data());
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for(std::uint8_t i = 0; i < Window::numFrames; i++) {
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descriptorHeap.resourceHeap[i].FlushDevice();
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}
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}
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void RendertargetVulkan::SetOrderResursive(Transform2D* elementTransform) {
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std::sort(elementTransform->children.begin(), elementTransform->children.end(), [](Transform2D* a, Transform2D* b){ return a->anchor.z < b->anchor.z; });
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for(Transform2D* childTransform : elementTransform->children) {
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RenderingElement2DVulkanBase* renderer = dynamic_cast<RenderingElement2DVulkanBase*>(childTransform);
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if(renderer) {
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renderer->index = elements.size();
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elements.push_back(renderer);
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}
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SetOrderResursive(childTransform);
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}
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}
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#endif
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