oh yeah its rewrite time
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02a6a64c56
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1c4f476f18
7 changed files with 183 additions and 154 deletions
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@ -135,7 +135,7 @@ void WindowWayland::StartSync() {
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void RenderElement(UiElement* element, WindowWayland* window) {
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void RenderElement(RenderingElement* element, WindowWayland* window) {
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for (std::int_fast32_t x = element->transform.scaled.x; x - element->transform.scaled.x < element->transform.scaled.width; x++) {
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for (std::int_fast32_t y = element->transform.scaled.y; y - element->transform.scaled.y < element->transform.scaled.height; y++) {
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if (x >= 0 && x < window->width && y >= 0 && y < window->height) {
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@ -157,14 +157,14 @@ void RenderElement(UiElement* element, WindowWayland* window) {
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}
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}
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}
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std::sort(element->children.begin(), element->children.end(), [](UiElement* a, UiElement* b){ return a->transform.z < b->transform.z; });
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for(UiElement* child : element->children) {
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RenderElement(child, window);
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std::sort(element->transform.children.begin(), element->transform.children.end(), [](Transform* a, Transform* b){ return a->z < b->z; });
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for(Transform* child : element->transform.children) {
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RenderElement(reinterpret_cast<RenderingElement*>(child->element), window);
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}
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}
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void WindowWayland::Render() {
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std::sort(elements.begin(), elements.end(), [](UiElement* a, UiElement* b){ return a->transform.z < b->transform.z; });
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std::sort(elements.begin(), elements.end(), [](RenderingElement* a, RenderingElement* b){ return a->transform.z < b->transform.z; });
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for (std::uint_fast32_t x = 0; x < width; x++) {
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for (std::uint_fast32_t y = 0; y - height; y++) {
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@ -172,7 +172,7 @@ void WindowWayland::Render() {
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}
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}
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for(UiElement* element : elements) {
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for(RenderingElement* element : elements) {
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RenderElement(element, this);
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}
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@ -260,17 +260,17 @@ void WindowWayland::pointer_handle_button(void* data, wl_pointer* pointer, std::
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if(state == WL_POINTER_BUTTON_STATE_PRESSED) {
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window->mouseLeftHeld = true;
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window->onMouseLeftClick.Invoke(window->currentMousePos);
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for(UiElement* element : window->mouseElements) {
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if(window->currentMousePos.x >= element->mouseTransform.scaled.x && window->currentMousePos.x <= element->mouseTransform.scaled.x+element->mouseTransform.scaled.width && window->currentMousePos.y > element->mouseTransform.scaled.y && window->currentMousePos.y < element->mouseTransform.scaled.y+element->mouseTransform.scaled.height) {
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element->onMouseLeftClick.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->mouseTransform.scaled.x) / element->mouseTransform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->mouseTransform.scaled.y) / element->mouseTransform.scaled.height)});
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for(MouseElement* element : window->mouseElements) {
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if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
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element->onMouseLeftClick.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
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}
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}
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} else {
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window->mouseLeftHeld = false;
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window->onMouseLeftRelease.Invoke(window->currentMousePos);
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for(UiElement* element : window->mouseElements) {
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if(window->currentMousePos.x >= element->mouseTransform.scaled.x && window->currentMousePos.x <= element->mouseTransform.scaled.x+element->mouseTransform.scaled.width && window->currentMousePos.y > element->mouseTransform.scaled.y && window->currentMousePos.y < element->mouseTransform.scaled.y+element->mouseTransform.scaled.height) {
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element->onMouseLeftRelease.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->mouseTransform.scaled.x) / element->mouseTransform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->mouseTransform.scaled.y) / element->mouseTransform.scaled.height)});
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for(MouseElement* element : window->mouseElements) {
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if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
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element->onMouseLeftRelease.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
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}
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}
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}
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@ -278,17 +278,17 @@ void WindowWayland::pointer_handle_button(void* data, wl_pointer* pointer, std::
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if(state == WL_POINTER_BUTTON_STATE_PRESSED) {
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window->mouseRightHeld = true;
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window->onMouseRightClick.Invoke(window->currentMousePos);
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for(UiElement* element : window->mouseElements) {
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if(window->currentMousePos.x >= element->mouseTransform.scaled.x && window->currentMousePos.x <= element->mouseTransform.scaled.x+element->mouseTransform.scaled.width && window->currentMousePos.y > element->mouseTransform.scaled.y && window->currentMousePos.y < element->mouseTransform.scaled.y+element->mouseTransform.scaled.height) {
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element->onMouseRightClick.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->mouseTransform.scaled.x) / element->mouseTransform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->mouseTransform.scaled.y) / element->mouseTransform.scaled.height)});
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for(MouseElement* element : window->mouseElements) {
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if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
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element->onMouseRightClick.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
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}
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}
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} else {
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window->mouseRightHeld = true;
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window->onMouseRightRelease.Invoke(window->currentMousePos);
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for(UiElement* element : window->mouseElements) {
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if(window->currentMousePos.x >= element->mouseTransform.scaled.x && window->currentMousePos.x <= element->mouseTransform.scaled.x+element->mouseTransform.scaled.width && window->currentMousePos.y > element->mouseTransform.scaled.y && window->currentMousePos.y < element->mouseTransform.scaled.y+element->mouseTransform.scaled.height) {
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element->onMouseRightRelease.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->mouseTransform.scaled.x) / element->mouseTransform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->mouseTransform.scaled.y) / element->mouseTransform.scaled.height)});
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for(MouseElement* element : window->mouseElements) {
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if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
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element->onMouseRightRelease.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
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}
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}
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}
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@ -302,14 +302,14 @@ void WindowWayland::PointerListenerHandleMotion(void* data, wl_pointer* wl_point
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window->currentMousePos = pos;
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window->mouseDelta = {window->currentMousePos.x-window->lastMousePos.x, window->currentMousePos.y-window->lastMousePos.y};
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window->onMouseMove.Invoke({window->lastMousePos, window->currentMousePos, window->mouseDelta});
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for(UiElement* element : window->mouseElements) {
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if(window->currentMousePos.x >= element->mouseTransform.scaled.x && window->currentMousePos.x <= element->mouseTransform.scaled.x+element->mouseTransform.scaled.width && window->currentMousePos.y > element->mouseTransform.scaled.y && window->currentMousePos.y < element->mouseTransform.scaled.y+element->mouseTransform.scaled.height) {
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element->onMouseMove.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->mouseTransform.scaled.x) / element->mouseTransform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->mouseTransform.scaled.y) / element->mouseTransform.scaled.height)});
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if(!(window->lastMousePos.x >= element->mouseTransform.scaled.x && window->lastMousePos.x <= element->mouseTransform.scaled.x+element->mouseTransform.scaled.width && window->lastMousePos.y > element->mouseTransform.scaled.y && window->lastMousePos.y < element->mouseTransform.scaled.y+element->mouseTransform.scaled.height)) {
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element->onMouseEnter.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->mouseTransform.scaled.x) / element->mouseTransform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->mouseTransform.scaled.y) / element->mouseTransform.scaled.height)});
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for(MouseElement* element : window->mouseElements) {
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if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
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element->onMouseMove.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
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if(!(window->lastMousePos.x >= element->transform.scaled.x && window->lastMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->lastMousePos.y > element->transform.scaled.y && window->lastMousePos.y < element->transform.scaled.y+element->transform.scaled.height)) {
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element->onMouseEnter.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
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}
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} else if(window->lastMousePos.x >= element->mouseTransform.scaled.x && window->lastMousePos.x <= element->mouseTransform.scaled.x+element->mouseTransform.scaled.width && window->lastMousePos.y > element->mouseTransform.scaled.y && window->lastMousePos.y < element->mouseTransform.scaled.y+element->mouseTransform.scaled.height) {
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element->onMouseLeave.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->mouseTransform.scaled.x) / element->mouseTransform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->mouseTransform.scaled.y) / element->mouseTransform.scaled.height)});
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} else if(window->lastMousePos.x >= element->transform.scaled.x && window->lastMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->lastMousePos.y > element->transform.scaled.y && window->lastMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
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element->onMouseLeave.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
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}
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}
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}
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