oh yeah its rewrite time

This commit is contained in:
Jorijn van der Graaf 2025-11-25 19:43:40 +01:00
commit 1c4f476f18
7 changed files with 183 additions and 154 deletions

View file

@ -6,7 +6,7 @@ using namespace Crafter;
int main() {
WindowWayland window(1280, 720, "Hello Input!");
UiElement* element = new UiElement(
RenderingMouseElement element(
2, //bufferWidth: the width of this elements pixel buffer
1, //bufferHeight: the height of this elements pixel buffer
FractionalToMapped(0.5), //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor
@ -19,14 +19,13 @@ int main() {
false //ignoreScaling: wether this element ignores the scaling of the window, if true its size will be scaled according to the window scale
);
window.elements.push_back(element);
window.mouseElements.push_back(element);
window.elements.push_back(&element.rendering);
window.mouseElements.push_back(&element.mouse);
element->buffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}};
element->UpdatePosition(window);
window.ScaleMouse(element->mouseTransform, element->transform);
element.rendering.buffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}};
element.UpdatePosition(window);
EventListener<MousePoint> clickListener(&element->onMouseLeftClick, [element, &window](MousePoint point){
EventListener<MousePoint> clickListener(&element.mouse.onMouseLeftClick, [&element, &window](MousePoint point){
// Print the coordinates where the user clicked relative to the element's top left corner.
//Mapped space
@ -36,7 +35,7 @@ int main() {
std::cout << std::format("Clicked on Fraction X:{} Y:{}!", MappedToFractionalBoundless(point.x), MappedToFractionalBoundless(point.y)) << std::endl;
// Screen space
std::cout << std::format("Clicked on Screen X:{} Y:{}!\n", MappedToPixelBoundless(point.x, MappedToPixelBoundless(element->mouseTransform.scaled.width, window.width)), MappedToPixelBoundless(point.y, window.height)) << std::endl;
std::cout << std::format("Clicked on Screen X:{} Y:{}!\n", MappedToPixelBoundless(point.x, MappedToPixelBoundless(element.mouse.transform.scaled.width, window.width)), MappedToPixelBoundless(point.y, MappedToPixelBoundless(element.mouse.transform.scaled.width, window.height))) << std::endl;
});
window.Render();

View file

@ -31,37 +31,41 @@ import std;
using namespace Crafter;
Transform::Transform(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : anchorX(anchorX), anchorY(anchorY), relativeWidth(relativeWidth), relativeHeight(relativeHeight), anchorOffsetX(anchorOffsetX), anchorOffsetY(anchorOffsetY), z(z), ignoreScaling(ignoreScaling) {
Transform::Transform(void* element, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : element(element), anchorX(anchorX), anchorY(anchorY), relativeWidth(relativeWidth), relativeHeight(relativeHeight), anchorOffsetX(anchorOffsetX), anchorOffsetY(anchorOffsetY), z(z), ignoreScaling(ignoreScaling) {
}
UiElement::UiElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : transform(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), mouseTransform(FractionalToMapped(0), FractionalToMapped(0), FractionalToMapped(1), FractionalToMapped(1), FractionalToMapped(0), FractionalToMapped(0), 0, false) {
RenderingElement::RenderingElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : transform(this, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) {
}
UiElement::UiElement(std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : transform(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), bufferWidth(bufferWidth), bufferHeight(bufferHeight), buffer(bufferWidth*bufferHeight), mouseTransform(FractionalToMapped(0), FractionalToMapped(0), FractionalToMapped(1), FractionalToMapped(1), FractionalToMapped(0), FractionalToMapped(0), 0, false) {
RenderingElement::RenderingElement(std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : bufferWidth(bufferWidth), bufferHeight(bufferHeight), buffer(bufferWidth*bufferHeight), transform(this, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) {
}
UiElement::UiElement(const std::string_view imagePath, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : transform(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), mouseTransform(FractionalToMapped(0), FractionalToMapped(0), FractionalToMapped(1), FractionalToMapped(1), FractionalToMapped(0), FractionalToMapped(0), 0, false) {
RenderingElement::RenderingElement(const std::string_view imagePath, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : transform(this, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) {
RenderImage(imagePath);
}
UiElement::UiElement(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : transform(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), mouseTransform(FractionalToMapped(0), FractionalToMapped(0), FractionalToMapped(1), FractionalToMapped(1), FractionalToMapped(0), FractionalToMapped(0), 0, false) {
RenderingElement::RenderingElement(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : transform(this, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) {
RenderText(text, size, pixel, font);
}
UiElement::UiElement(Transform transform) : transform(transform), mouseTransform(FractionalToMapped(0), FractionalToMapped(0), FractionalToMapped(1), FractionalToMapped(1), FractionalToMapped(0), FractionalToMapped(0), 0, false) {
RenderingElement::RenderingElement(Transform transform) : transform(transform) {
}
void UiElement::ResizeBuffer(std::uint_fast32_t width, std::uint_fast32_t height) {
RenderingElement::RenderingElement(Transform transform, std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight) : transform(transform), bufferWidth(bufferWidth), bufferHeight(bufferHeight), buffer(bufferWidth*bufferHeight) {
}
void RenderingElement::ResizeBuffer(std::uint_fast32_t width, std::uint_fast32_t height) {
this->bufferWidth = width;
this->bufferHeight = height;
buffer.resize(width * height);
}
void UiElement::RenderImage(const std::string_view path) {
void RenderingElement::RenderImage(const std::string_view path) {
std::filesystem::path abs = std::filesystem::absolute(path);
int xSize;
int ySize;
@ -80,7 +84,7 @@ void UiElement::RenderImage(const std::string_view path) {
}
}
void UiElement::RenderText(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 color, Font& font) {
void RenderingElement::RenderText(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 color, Font& font) {
buffer.clear();
float scale = stbtt_ScaleForPixelHeight(&font.font, size);
@ -127,25 +131,7 @@ void UiElement::RenderText(const std::string_view text, float size, Pixel_BU8_GU
}
}
void UiElement::UpdatePosition(Window& window) {
window.ScaleElement(transform);
scaled.resize(transform.scaled.width * transform.scaled.height);
CopyNearestNeighbour(scaled.data(), transform.scaled.width, transform.scaled.height);
for(UiElement* child : children) {
child->UpdatePosition(window, *this);
}
}
void UiElement::UpdatePosition(Window& window, UiElement& parent) {
window.ScaleElement(transform, parent.transform);
scaled.resize(transform.scaled.width * transform.scaled.height);
CopyNearestNeighbour(scaled.data(),transform.scaled.width, transform.scaled.height);
for(UiElement* child : children) {
UpdatePosition(window, *child);
}
}
void UiElement::CopyNearestNeighbour(Pixel_BU8_GU8_RU8_AU8* dst, std::uint_fast32_t dstWidth, std::uint_fast32_t dstHeight) const {
void RenderingElement::CopyNearestNeighbour(Pixel_BU8_GU8_RU8_AU8* dst, std::uint_fast32_t dstWidth, std::uint_fast32_t dstHeight) const {
for (std::uint_fast32_t y = 0; y < dstHeight; y++) {
std::uint_fast32_t srcY = y * bufferHeight / dstHeight;
for (std::uint_fast32_t x = 0; x < dstWidth; x++) {
@ -154,3 +140,72 @@ void UiElement::CopyNearestNeighbour(Pixel_BU8_GU8_RU8_AU8* dst, std::uint_fast3
}
}
}
void RenderingElement::UpdatePosition(Window& window) {
window.ScaleElement(transform);
scaled.resize(transform.scaled.width * transform.scaled.height);
CopyNearestNeighbour(scaled.data(), transform.scaled.width, transform.scaled.height);
for(Transform* child : transform.children) {
reinterpret_cast<RenderingElement*>(child->element)->UpdatePosition(window, transform);
}
}
void RenderingElement::UpdatePosition(Window& window, Transform& parent) {
window.ScaleElement(transform, parent);
scaled.resize(transform.scaled.width * transform.scaled.height);
CopyNearestNeighbour(scaled.data(), transform.scaled.width, transform.scaled.height);
for(Transform* child : transform.children) {
reinterpret_cast<RenderingElement*>(child->element)->UpdatePosition(window, transform);
}
}
// MouseElement implementation
MouseElement::MouseElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : transform(this, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) {
}
MouseElement::MouseElement(Transform transform) : transform(transform) {
}
void MouseElement::UpdatePosition(Window& window) {
window.ScaleMouse(transform);
for(Transform* child : transform.children) {
reinterpret_cast<MouseElement*>(child->element)->UpdatePosition(window, transform);
}
}
void MouseElement::UpdatePosition(Window& window, Transform& parent) {
window.ScaleMouse(transform, parent);
for(Transform* child : transform.children) {
reinterpret_cast<MouseElement*>(child->element)->UpdatePosition(window, transform);
}
}
RenderingMouseElement::RenderingMouseElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : rendering(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), mouse(FractionalToMapped(0), FractionalToMapped(0), FractionalToMapped(1), FractionalToMapped(1), FractionalToMapped(0), FractionalToMapped(0), 0, false) {
}
RenderingMouseElement::RenderingMouseElement(std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : rendering(bufferWidth, bufferHeight, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), mouse(FractionalToMapped(0), FractionalToMapped(0), FractionalToMapped(1), FractionalToMapped(1), FractionalToMapped(0), FractionalToMapped(0), 0, false) {
}
RenderingMouseElement::RenderingMouseElement(const std::string_view imagePath, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : rendering(imagePath, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), mouse(FractionalToMapped(0), FractionalToMapped(0), FractionalToMapped(1), FractionalToMapped(1), FractionalToMapped(0), FractionalToMapped(0), 0, false) {
}
RenderingMouseElement::RenderingMouseElement(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : rendering(text, size, pixel, font, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), mouse(FractionalToMapped(0), FractionalToMapped(0), FractionalToMapped(1), FractionalToMapped(1), FractionalToMapped(0), FractionalToMapped(0), 0, false) {
}
RenderingMouseElement::RenderingMouseElement(Transform transform, Transform mouseTransform) : rendering(transform), mouse(mouseTransform) {
}
void RenderingMouseElement::UpdatePosition(Window& window) {
rendering.UpdatePosition(window);
mouse.UpdatePosition(window, rendering.transform);
}

View file

@ -51,3 +51,12 @@ void Window::ScaleMouse(Transform& element, Transform& parent) {
element.scaled.x = MappedToPixelBoundless(element.anchorX, boundlessWidth) - MappedToPixelBoundless(element.anchorOffsetX, element.scaled.width) + PixelToMappedBoundless(parent.scaled.x, width);
element.scaled.y = MappedToPixelBoundless(element.anchorY, boundlessHeight) - MappedToPixelBoundless(element.anchorOffsetY, element.scaled.height) + PixelToMappedBoundless(parent.scaled.y, height);
}
void Window::ScaleMouse(Transform& element) {
// std::int_fast32_t boundlessWidth = PixelToMappedBoundless(parent.scaled.width, width);
// std::int_fast32_t boundlessHeight = PixelToMappedBoundless(parent.scaled.height, height);
// element.scaled.width = BoundToBoundless(MappedToPixel(element.relativeWidth, width));
// element.scaled.height = BoundToBoundless(MappedToPixel(element.relativeHeight, height));
// element.scaled.x = MappedToPixelBoundless(element.anchorX, boundlessWidth) - MappedToPixelBoundless(element.anchorOffsetX, element.scaled.width) + PixelToMappedBoundless(parent.scaled.x, width);
// element.scaled.y = MappedToPixelBoundless(element.anchorY, boundlessHeight) - MappedToPixelBoundless(element.anchorOffsetY, element.scaled.height) + PixelToMappedBoundless(parent.scaled.y, height);
}

View file

@ -135,7 +135,7 @@ void WindowWayland::StartSync() {
void RenderElement(UiElement* element, WindowWayland* window) {
void RenderElement(RenderingElement* element, WindowWayland* window) {
for (std::int_fast32_t x = element->transform.scaled.x; x - element->transform.scaled.x < element->transform.scaled.width; x++) {
for (std::int_fast32_t y = element->transform.scaled.y; y - element->transform.scaled.y < element->transform.scaled.height; y++) {
if (x >= 0 && x < window->width && y >= 0 && y < window->height) {
@ -157,14 +157,14 @@ void RenderElement(UiElement* element, WindowWayland* window) {
}
}
}
std::sort(element->children.begin(), element->children.end(), [](UiElement* a, UiElement* b){ return a->transform.z < b->transform.z; });
for(UiElement* child : element->children) {
RenderElement(child, window);
std::sort(element->transform.children.begin(), element->transform.children.end(), [](Transform* a, Transform* b){ return a->z < b->z; });
for(Transform* child : element->transform.children) {
RenderElement(reinterpret_cast<RenderingElement*>(child->element), window);
}
}
void WindowWayland::Render() {
std::sort(elements.begin(), elements.end(), [](UiElement* a, UiElement* b){ return a->transform.z < b->transform.z; });
std::sort(elements.begin(), elements.end(), [](RenderingElement* a, RenderingElement* b){ return a->transform.z < b->transform.z; });
for (std::uint_fast32_t x = 0; x < width; x++) {
for (std::uint_fast32_t y = 0; y - height; y++) {
@ -172,7 +172,7 @@ void WindowWayland::Render() {
}
}
for(UiElement* element : elements) {
for(RenderingElement* element : elements) {
RenderElement(element, this);
}
@ -260,17 +260,17 @@ void WindowWayland::pointer_handle_button(void* data, wl_pointer* pointer, std::
if(state == WL_POINTER_BUTTON_STATE_PRESSED) {
window->mouseLeftHeld = true;
window->onMouseLeftClick.Invoke(window->currentMousePos);
for(UiElement* element : window->mouseElements) {
if(window->currentMousePos.x >= element->mouseTransform.scaled.x && window->currentMousePos.x <= element->mouseTransform.scaled.x+element->mouseTransform.scaled.width && window->currentMousePos.y > element->mouseTransform.scaled.y && window->currentMousePos.y < element->mouseTransform.scaled.y+element->mouseTransform.scaled.height) {
element->onMouseLeftClick.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->mouseTransform.scaled.x) / element->mouseTransform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->mouseTransform.scaled.y) / element->mouseTransform.scaled.height)});
for(MouseElement* element : window->mouseElements) {
if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
element->onMouseLeftClick.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
}
}
} else {
window->mouseLeftHeld = false;
window->onMouseLeftRelease.Invoke(window->currentMousePos);
for(UiElement* element : window->mouseElements) {
if(window->currentMousePos.x >= element->mouseTransform.scaled.x && window->currentMousePos.x <= element->mouseTransform.scaled.x+element->mouseTransform.scaled.width && window->currentMousePos.y > element->mouseTransform.scaled.y && window->currentMousePos.y < element->mouseTransform.scaled.y+element->mouseTransform.scaled.height) {
element->onMouseLeftRelease.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->mouseTransform.scaled.x) / element->mouseTransform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->mouseTransform.scaled.y) / element->mouseTransform.scaled.height)});
for(MouseElement* element : window->mouseElements) {
if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
element->onMouseLeftRelease.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
}
}
}
@ -278,17 +278,17 @@ void WindowWayland::pointer_handle_button(void* data, wl_pointer* pointer, std::
if(state == WL_POINTER_BUTTON_STATE_PRESSED) {
window->mouseRightHeld = true;
window->onMouseRightClick.Invoke(window->currentMousePos);
for(UiElement* element : window->mouseElements) {
if(window->currentMousePos.x >= element->mouseTransform.scaled.x && window->currentMousePos.x <= element->mouseTransform.scaled.x+element->mouseTransform.scaled.width && window->currentMousePos.y > element->mouseTransform.scaled.y && window->currentMousePos.y < element->mouseTransform.scaled.y+element->mouseTransform.scaled.height) {
element->onMouseRightClick.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->mouseTransform.scaled.x) / element->mouseTransform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->mouseTransform.scaled.y) / element->mouseTransform.scaled.height)});
for(MouseElement* element : window->mouseElements) {
if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
element->onMouseRightClick.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
}
}
} else {
window->mouseRightHeld = true;
window->onMouseRightRelease.Invoke(window->currentMousePos);
for(UiElement* element : window->mouseElements) {
if(window->currentMousePos.x >= element->mouseTransform.scaled.x && window->currentMousePos.x <= element->mouseTransform.scaled.x+element->mouseTransform.scaled.width && window->currentMousePos.y > element->mouseTransform.scaled.y && window->currentMousePos.y < element->mouseTransform.scaled.y+element->mouseTransform.scaled.height) {
element->onMouseRightRelease.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->mouseTransform.scaled.x) / element->mouseTransform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->mouseTransform.scaled.y) / element->mouseTransform.scaled.height)});
for(MouseElement* element : window->mouseElements) {
if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
element->onMouseRightRelease.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
}
}
}
@ -302,14 +302,14 @@ void WindowWayland::PointerListenerHandleMotion(void* data, wl_pointer* wl_point
window->currentMousePos = pos;
window->mouseDelta = {window->currentMousePos.x-window->lastMousePos.x, window->currentMousePos.y-window->lastMousePos.y};
window->onMouseMove.Invoke({window->lastMousePos, window->currentMousePos, window->mouseDelta});
for(UiElement* element : window->mouseElements) {
if(window->currentMousePos.x >= element->mouseTransform.scaled.x && window->currentMousePos.x <= element->mouseTransform.scaled.x+element->mouseTransform.scaled.width && window->currentMousePos.y > element->mouseTransform.scaled.y && window->currentMousePos.y < element->mouseTransform.scaled.y+element->mouseTransform.scaled.height) {
element->onMouseMove.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->mouseTransform.scaled.x) / element->mouseTransform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->mouseTransform.scaled.y) / element->mouseTransform.scaled.height)});
if(!(window->lastMousePos.x >= element->mouseTransform.scaled.x && window->lastMousePos.x <= element->mouseTransform.scaled.x+element->mouseTransform.scaled.width && window->lastMousePos.y > element->mouseTransform.scaled.y && window->lastMousePos.y < element->mouseTransform.scaled.y+element->mouseTransform.scaled.height)) {
element->onMouseEnter.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->mouseTransform.scaled.x) / element->mouseTransform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->mouseTransform.scaled.y) / element->mouseTransform.scaled.height)});
for(MouseElement* element : window->mouseElements) {
if(window->currentMousePos.x >= element->transform.scaled.x && window->currentMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->currentMousePos.y > element->transform.scaled.y && window->currentMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
element->onMouseMove.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
if(!(window->lastMousePos.x >= element->transform.scaled.x && window->lastMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->lastMousePos.y > element->transform.scaled.y && window->lastMousePos.y < element->transform.scaled.y+element->transform.scaled.height)) {
element->onMouseEnter.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
}
} else if(window->lastMousePos.x >= element->mouseTransform.scaled.x && window->lastMousePos.x <= element->mouseTransform.scaled.x+element->mouseTransform.scaled.width && window->lastMousePos.y > element->mouseTransform.scaled.y && window->lastMousePos.y < element->mouseTransform.scaled.y+element->mouseTransform.scaled.height) {
element->onMouseLeave.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->mouseTransform.scaled.x) / element->mouseTransform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->mouseTransform.scaled.y) / element->mouseTransform.scaled.height)});
} else if(window->lastMousePos.x >= element->transform.scaled.x && window->lastMousePos.x <= element->transform.scaled.x+element->transform.scaled.width && window->lastMousePos.y > element->transform.scaled.y && window->lastMousePos.y < element->transform.scaled.y+element->transform.scaled.height) {
element->onMouseLeave.Invoke({FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.x - element->transform.scaled.x) / element->transform.scaled.width), FractionalToMappedBoundless(static_cast<double>(window->currentMousePos.y - element->transform.scaled.y) / element->transform.scaled.height)});
}
}
}

View file

@ -1,68 +0,0 @@
/*
Crafter®.Graphics
Copyright (C) 2025 Catcrafts®
Catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <iostream>
#include <exception>
#include <thread>
#include <cstdlib>
#include <vulkan/vulkan.h>
#include "../../lib/VulkanInitializers.hpp"
import Crafter.Graphics;
import Crafter.Asset;
import Crafter.Event;
import Crafter.Math;
using namespace Crafter;
typedef VulkanShader<"MeshShaderMixedVoxelGrid.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 2, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}}}> MeshVulkanShader;
typedef VulkanShader<"FragmentShaderVertexColor.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}> FragmentShader;
typedef VulkanPipeline<MeshVulkanShader, FragmentShader> Pipeline;
int main() {
VulkanDevice::CreateDevice();
MeshVulkanShader::CreateShader();
FragmentShader::CreateShader();
Pipeline::CreatePipeline();
WindowWaylandVulkan window("Crafter.Graphics", 1280, 720);
Camera camera(1.57079633, 1280.0f / 720.0f, 0.01, 512);
camera.view = MatrixRowMajor<float, 4, 4, 1>::Translation(0, 0, 10);
camera.Update();
VkCommandBuffer cmd = window.StartInit();
DescriptorSet<MeshVulkanShader, FragmentShader> descriptors;
VoxelShader<uint> meshShader(1, 4, 4, &camera);
for(uint32_t i = 0; i < 16; i++) {
meshShader.grid.value[i] = 1;
}
meshShader.WriteDescriptors(descriptors.set[0]);
meshShader.Update();
window.FinishInit();
EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader](VkCommandBuffer cmd){
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader.threadCount, 1, 1);
});
window.StartSync();
}

View file

@ -25,6 +25,7 @@ import :Types;
export namespace Crafter {
class Transform {
public:
void* element;
std::int_fast32_t z;
std::int_fast32_t anchorX;
std::int_fast32_t anchorY;
@ -34,15 +35,43 @@ export namespace Crafter {
std::uint_fast32_t relativeHeight;
bool ignoreScaling;
ScaleData scaled;
Transform(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
std::vector<Transform*> children;
Transform(void* element, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
};
class Window;
class Font;
class UiElement {
// Base class for rendering elements
class RenderingElement {
public:
Transform transform;
std::vector<Pixel_BU8_GU8_RU8_AU8> buffer;
std::vector<Pixel_BU8_GU8_RU8_AU8> scaled;
std::uint_fast32_t bufferWidth;
std::uint_fast32_t bufferHeight;
RenderingElement(Transform transform);
RenderingElement(Transform transform, std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight);
RenderingElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
RenderingElement(std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
RenderingElement(const std::string_view imagePath, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
RenderingElement(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
RenderingElement(RenderingElement&) = delete;
RenderingElement& operator=(RenderingElement&) = delete;
void ResizeBuffer(std::uint_fast32_t width, std::uint_fast32_t height);
void CopyNearestNeighbour(Pixel_BU8_GU8_RU8_AU8* dst, std::uint_fast32_t dstWidth, std::uint_fast32_t dstHeight) const;
void RenderText(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font);
void RenderImage(const std::string_view path);
void UpdatePosition(Window& window);
void UpdatePosition(Window& window, Transform& parent);
};
// Base class for Mouse elements
class MouseElement {
public:
Transform transform;
Transform mouseTransform;
Event<MouseMoveEvent> onMouseMove;
Event<MouseMoveEvent> onMouseEnter;
Event<MouseMoveEvent> onMouseLeave;
@ -52,24 +81,28 @@ export namespace Crafter {
Event<MousePoint> onMouseLeftHold;
Event<MousePoint> onMouseRightRelease;
Event<MousePoint> onMouseLeftRelease;
std::vector<UiElement*> children;
std::vector<Pixel_BU8_GU8_RU8_AU8> buffer;
std::vector<Pixel_BU8_GU8_RU8_AU8> scaled;
std::uint_fast32_t bufferWidth;
std::uint_fast32_t bufferHeight;
UiElement(const std::string_view imagePath, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
UiElement(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
UiElement(std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
UiElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
UiElement(Transform transform);
UiElement(UiElement&) = delete;
UiElement& operator=(UiElement&) = delete;
void ResizeBuffer(std::uint_fast32_t width, std::uint_fast32_t height);
MouseElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
MouseElement(Transform transform);
MouseElement(MouseElement&) = delete;
MouseElement& operator=(MouseElement&) = delete;
void UpdatePosition(Window& window);
void UpdatePosition(Window& window, UiElement& parent);
void CopyNearestNeighbour(Pixel_BU8_GU8_RU8_AU8* dst, std::uint_fast32_t dstWidth, std::uint_fast32_t dstHeight) const;
void RenderText(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font);
void RenderImage(const std::string_view path);
void UpdatePosition(Window& window, Transform& parent);
};
// Combined UI element that can have both rendering and interaction
class RenderingMouseElement {
public:
RenderingElement rendering;
MouseElement mouse;
RenderingMouseElement(const std::string_view imagePath, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
RenderingMouseElement(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
RenderingMouseElement(std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
RenderingMouseElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false);
RenderingMouseElement(Transform transform, Transform mouseTransform);
RenderingMouseElement(RenderingMouseElement&) = delete;
RenderingMouseElement& operator=(RenderingMouseElement&) = delete;
void UpdatePosition(Window& window);
void UpdatePosition(Window& window, Transform& parent);
};
}

View file

@ -44,7 +44,6 @@ import :Types;
import Crafter.Event;
export namespace Crafter {
class UiElement;
class Transform;
class Window {
public:
@ -67,6 +66,7 @@ export namespace Crafter {
void ScaleElement(Transform& element, Transform& parent);
void ScaleElement(Transform& element);
void ScaleMouse(Transform& element, Transform& parent);
void ScaleMouse(Transform& element);
};
class WindowKeyboard {
@ -80,6 +80,7 @@ export namespace Crafter {
Event<char> onAnyKeyUp;
};
class MouseElement;
class WindowMouse {
public:
Event<MousePoint> onMouseRightClick;
@ -97,7 +98,7 @@ export namespace Crafter {
MousePoint mouseDelta;
bool mouseLeftHeld = false;
bool mouseRightHeld = false;
std::vector<UiElement*> mouseElements;
std::vector<MouseElement*> mouseElements;
};
class WindowTitle {
@ -121,11 +122,11 @@ export namespace Crafter {
};
#ifdef CRAFTER_GRAPHICS_WAYLAND
class UiElementBufferBuffer;
class RenderingElement;
class WindowWayland final : public WindowKeyboard, public WindowMouse, public WindowFramebuffer, public WindowTitle {
public:
Pixel_BU8_GU8_RU8_AU8* framebuffer = nullptr;
std::vector<UiElement*> elements;
std::vector<RenderingElement*> elements;
WindowWayland(std::uint_fast32_t width, std::uint_fast32_t height);
WindowWayland(std::uint_fast32_t width, std::uint_fast32_t height, const std::string_view title);
~WindowWayland();