Merge remote-tracking branch 'origin/master' into claude/issue-61

# Conflicts:
#	interfaces/Crafter.Graphics-Device.cppm
#	interfaces/Crafter.Graphics-VulkanBuffer.cppm
#	project.cpp
This commit is contained in:
catbot 2026-06-16 18:33:08 +00:00
commit 1f12f074b1
11 changed files with 860 additions and 9 deletions

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/*
Crafter®.Graphics
Copyright (C) 2026 Catcrafts®
catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 3.0 as published by the Free Software Foundation;
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
// Regression test for issue #69: the engine feeds a shared Device::pipelineCache
// to every vkCreate*Pipelines call and persists it across runs. A blob written
// by a different GPU (or a corrupt/short file) must be rejected before it is
// handed to vkCreatePipelineCache, otherwise the driver ignores or rejects it.
// Device::PipelineCacheDataCompatible is that gate: pure logic over the standard
// 32-byte VkPipelineCacheHeaderVersionOne header (headerSize, headerVersion,
// vendorID, deviceID, pipelineCacheUUID) compared against Device::deviceProperties.
// It needs no GPU, so this test stamps synthetic device identities and headers
// and drives it directly, mirroring MemoryTypeFallback / UploadStrategy.
#include <cstdlib>
#include <cstring>
#include "vulkan/vulkan.h"
import Crafter.Graphics;
import std;
using namespace Crafter;
namespace {
int failures = 0;
void Check(bool ok, std::string_view what) {
std::println("{} {}", ok ? "PASS" : "FAIL", what);
if (!ok) ++failures;
}
// Stamp the device identity the validator compares against.
void SetDevice(std::uint32_t vendorID, std::uint32_t deviceID,
const std::array<std::uint8_t, VK_UUID_SIZE>& uuid) {
Device::deviceProperties = {};
Device::deviceProperties.vendorID = vendorID;
Device::deviceProperties.deviceID = deviceID;
std::memcpy(Device::deviceProperties.pipelineCacheUUID, uuid.data(), VK_UUID_SIZE);
}
// Build a 32-byte VkPipelineCacheHeaderVersionOne blob, optionally with extra
// trailing payload bytes (the real cache body). Fields are written little-endian
// at fixed offsets, matching how the driver lays the header out on disk.
std::vector<std::byte> MakeHeader(std::uint32_t headerSize,
std::uint32_t headerVersion,
std::uint32_t vendorID,
std::uint32_t deviceID,
const std::array<std::uint8_t, VK_UUID_SIZE>& uuid,
std::size_t trailing = 0) {
std::vector<std::byte> blob(16 + VK_UUID_SIZE + trailing, std::byte{0xAB});
auto put = [&](std::size_t off, std::uint32_t v) {
std::memcpy(blob.data() + off, &v, sizeof(v));
};
put(0, headerSize);
put(4, headerVersion);
put(8, vendorID);
put(12, deviceID);
std::memcpy(blob.data() + 16, uuid.data(), VK_UUID_SIZE);
return blob;
}
constexpr std::uint32_t kVendor = 0x10DE; // NVIDIA
constexpr std::uint32_t kDevice = 0x2204; // some GPU device id
constexpr std::array<std::uint8_t, VK_UUID_SIZE> kUuid = {
0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08,
0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10
};
constexpr std::uint32_t kV1 = VK_PIPELINE_CACHE_HEADER_VERSION_ONE;
constexpr std::uint32_t kHeaderSize = 16 + VK_UUID_SIZE; // 32
} // namespace
int main() {
SetDevice(kVendor, kDevice, kUuid);
// --- the happy path: a header written by this exact device --------------
{
auto blob = MakeHeader(kHeaderSize, kV1, kVendor, kDevice, kUuid);
Check(Device::PipelineCacheDataCompatible(blob),
"matching vendor/device/UUID header is accepted");
auto withBody = MakeHeader(kHeaderSize, kV1, kVendor, kDevice, kUuid, /*trailing*/ 4096);
Check(Device::PipelineCacheDataCompatible(withBody),
"matching header followed by a cache body is accepted");
}
// --- foreign / stale blobs must be rejected -----------------------------
{
auto otherVendor = MakeHeader(kHeaderSize, kV1, 0x1002 /*AMD*/, kDevice, kUuid);
Check(!Device::PipelineCacheDataCompatible(otherVendor),
"different vendorID is rejected");
auto otherDevice = MakeHeader(kHeaderSize, kV1, kVendor, 0x9999, kUuid);
Check(!Device::PipelineCacheDataCompatible(otherDevice),
"different deviceID is rejected");
std::array<std::uint8_t, VK_UUID_SIZE> otherUuid = kUuid;
otherUuid[15] ^= 0xFF; // a driver update bumps the UUID
auto staleUuid = MakeHeader(kHeaderSize, kV1, kVendor, kDevice, otherUuid);
Check(!Device::PipelineCacheDataCompatible(staleUuid),
"different pipelineCacheUUID (e.g. driver update) is rejected");
}
// --- malformed headers --------------------------------------------------
{
auto badVersion = MakeHeader(kHeaderSize, 0xDEAD, kVendor, kDevice, kUuid);
Check(!Device::PipelineCacheDataCompatible(badVersion),
"unknown headerVersion is rejected");
auto smallHeaderSize = MakeHeader(8, kV1, kVendor, kDevice, kUuid);
Check(!Device::PipelineCacheDataCompatible(smallHeaderSize),
"headerSize smaller than the 32-byte header is rejected");
Check(!Device::PipelineCacheDataCompatible({}),
"empty blob (no file / cold start) is rejected");
std::vector<std::byte> truncated(20, std::byte{0});
Check(!Device::PipelineCacheDataCompatible(truncated),
"blob too short to hold the header is rejected");
}
// --- identity follows the active device ---------------------------------
{
// Re-stamp as a different device; a blob valid for the old one is now
// foreign. Guards against the validator caching identity anywhere but
// Device::deviceProperties.
auto blob = MakeHeader(kHeaderSize, kV1, kVendor, kDevice, kUuid);
SetDevice(0x8086 /*Intel*/, 0x1234, kUuid);
Check(!Device::PipelineCacheDataCompatible(blob),
"a blob from the previous device is rejected after the device changes");
SetDevice(kVendor, kDevice, kUuid);
Check(Device::PipelineCacheDataCompatible(blob),
"...and accepted again once the matching device is restored");
}
if (failures != 0) {
std::println("{} check(s) failed", failures);
return EXIT_FAILURE;
}
std::println("all checks passed");
return EXIT_SUCCESS;
}

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/*
Crafter®.Graphics
Copyright (C) 2026 Catcrafts®
catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 3.0 as published by the Free Software Foundation;
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
// Issue #64: TLAS host-visible input buffers (instanceBuffer / metadataBuffer)
// grow on a high-water mark instead of being reallocated to the exact instance
// count on every topology change. These buffers only ever need to hold *at
// least* primitiveCount entries — the AS build reads exactly primitiveCount of
// them — so an allocation left over from a larger earlier frame is reused.
//
// This drives the real hardware path: a headless Vulkan RT device (no swapchain
// needed — a TLAS build only touches the queue + command pool), a real cube
// BLAS, and RenderingElement3D::BuildTLAS recorded into one-time command
// buffers at a sequence of instance counts.
//
// What is asserted:
// - First build at a given count ALLOCATES the host inputs (non-null handle,
// non-zero device address, size == count·sizeof(entry)).
// - Growing PAST the current capacity REALLOCATES (new VkBuffer handle, new
// address, larger size) — the only case that still pays the realloc.
// - SHRINKING reuses the existing allocation unchanged (same handle, same
// address, same size) — the core win of this issue, and the case the
// pre-fix code reallocated on.
// - Growing back up but still WITHIN the high-water capacity also reuses it.
// - Growing to EXACTLY the capacity reuses it (boundary: count > capacity,
// not >=).
// - instanceBuffer and metadataBuffer grow in lockstep (one capacity check
// governs both).
// - A same-count rebuild takes the refit (UPDATE) path: builtInstanceCount
// is unchanged and the inputs are obviously not reallocated.
// - builtInstanceCount tracks the live count across every build (the AS
// itself is still rebuilt on a count change — the fix only spares the two
// host buffers, not the AS storage/scratch).
// - The Vulkan validation layer reports ZERO errors across all of the above
// — the strongest check that feeding an oversized instance buffer to the
// AS build (with tlasRangeInfo.primitiveCount < capacity) is spec-correct.
//
// Validation layers are required for the last check to be meaningful; the build
// marks this test as needing the SDK layers.
#include "vulkan/vulkan.h"
#include <cstdlib>
import Crafter.Graphics;
import Crafter.Math;
import std;
using namespace Crafter;
namespace {
int failures = 0;
void Check(bool ok, std::string_view what) {
std::println("{} {}", ok ? "PASS" : "FAIL", what);
if (!ok) ++failures;
}
// One-time command buffer helpers — record a build, submit, block.
VkCommandBuffer BeginCmd() {
VkCommandBufferAllocateInfo allocInfo {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = Device::commandPool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
};
VkCommandBuffer cmd = VK_NULL_HANDLE;
Device::CheckVkResult(vkAllocateCommandBuffers(Device::device, &allocInfo, &cmd));
VkCommandBufferBeginInfo beginInfo {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
};
Device::CheckVkResult(vkBeginCommandBuffer(cmd, &beginInfo));
return cmd;
}
void SubmitWait(VkCommandBuffer cmd) {
Device::CheckVkResult(vkEndCommandBuffer(cmd));
VkSubmitInfo submitInfo {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.commandBufferCount = 1,
.pCommandBuffers = &cmd,
};
Device::CheckVkResult(vkQueueSubmit(Device::queue, 1, &submitInfo, VK_NULL_HANDLE));
Device::CheckVkResult(vkQueueWaitIdle(Device::queue));
vkFreeCommandBuffers(Device::device, Device::commandPool, 1, &cmd);
}
// A unit cube (8 verts, 12 triangles) — enough topology for a real BLAS.
std::vector<Vector<float, 3, 3>> CubeVerts(float s) {
return {
{-s,-s,-s}, { s,-s,-s}, { s, s,-s}, {-s, s,-s},
{-s,-s, s}, { s,-s, s}, { s, s, s}, {-s, s, s},
};
}
std::vector<std::uint32_t> CubeIndices() {
return {
0,1,2, 0,2,3, 4,6,5, 4,7,6,
0,4,5, 0,5,1, 3,2,6, 3,6,7,
1,5,6, 1,6,2, 0,3,7, 0,7,4,
};
}
// One TLAS instance referencing `blasAddr`, identity transform, visible mask.
VkAccelerationStructureInstanceKHR MakeInstance(VkDeviceAddress blasAddr) {
VkAccelerationStructureInstanceKHR inst{};
inst.transform = VkTransformMatrixKHR{{
{1.0f, 0.0f, 0.0f, 0.0f},
{0.0f, 1.0f, 0.0f, 0.0f},
{0.0f, 0.0f, 1.0f, 0.0f},
}};
inst.mask = 0xFF;
inst.accelerationStructureReference = blasAddr;
return inst;
}
// Register exactly `n` elements from a stable (reserved, never-reallocated)
// pool. Clears the current registration first so the live count is exactly n.
void SetCount(std::vector<RenderingElement3D>& pool, std::uint32_t n) {
while (!RenderingElement3D::elements.empty()) {
RenderingElement3D::Remove(RenderingElement3D::elements.back());
}
for (std::uint32_t i = 0; i < n; ++i) {
RenderingElement3D::Add(&pool[i]);
}
}
// Build the frame-0 TLAS for the currently-registered elements.
void BuildOnce() {
VkCommandBuffer cmd = BeginCmd();
RenderingElement3D::BuildTLAS(cmd, 0);
SubmitWait(cmd);
}
// Snapshot of the host-input buffer identity, for before/after comparison.
struct InputSnapshot {
VkBuffer instBuf;
VkDeviceAddress instAddr;
std::uint32_t instSize;
VkBuffer metaBuf;
VkDeviceAddress metaAddr;
std::uint32_t metaSize;
};
InputSnapshot Snapshot() {
auto& tlas = RenderingElement3D::tlases[0];
return {
tlas.instanceBuffer.buffer, tlas.instanceBuffer.address, tlas.instanceBuffer.size,
tlas.metadataBuffer.buffer, tlas.metadataBuffer.address, tlas.metadataBuffer.size,
};
}
// Both host inputs untouched (same VkBuffer handle, address and size).
bool Reused(const InputSnapshot& a, const InputSnapshot& b) {
return a.instBuf == b.instBuf && a.instAddr == b.instAddr && a.instSize == b.instSize
&& a.metaBuf == b.metaBuf && a.metaAddr == b.metaAddr && a.metaSize == b.metaSize;
}
constexpr std::uint32_t kEntrySize = sizeof(VkAccelerationStructureInstanceKHR);
} // namespace
int main() {
Device::Initialize();
Device::validationErrorCount = 0;
// One real cube BLAS that every TLAS instance references.
Mesh cube;
{
auto verts = CubeVerts(1.0f);
auto idx = CubeIndices();
VkCommandBuffer cmd = BeginCmd();
cube.Build(verts, idx, cmd, RTBuildOptions{ .allowUpdate = true });
SubmitWait(cmd);
}
Check(cube.blasAddr != 0, "cube BLAS produced a non-zero blasAddr");
// Stable backing store for the elements. Reserve to the max count this
// test ever registers so the vector never reallocates (the static
// `elements` array holds raw pointers into it).
constexpr std::uint32_t kMaxElems = 32;
std::vector<RenderingElement3D> pool(kMaxElems);
for (auto& e : pool) e.instance = MakeInstance(cube.blasAddr);
// ── 1. First build at 4 instances → allocates the host inputs. ──────────
SetCount(pool, 4);
BuildOnce();
InputSnapshot s4 = Snapshot();
Check(s4.instBuf != VK_NULL_HANDLE, "first build allocated the instance buffer");
Check(s4.metaBuf != VK_NULL_HANDLE, "first build allocated the metadata buffer");
Check(s4.instAddr != 0, "instance buffer has a non-zero device address");
Check(s4.instSize == 4 * kEntrySize, "instance buffer sized for 4 entries");
Check(RenderingElement3D::tlases[0].builtInstanceCount == 4,
"builtInstanceCount == 4 after first build");
// ── 2. Grow to 16 (past capacity) → REALLOCATES. ────────────────────────
SetCount(pool, 16);
BuildOnce();
InputSnapshot s16 = Snapshot();
Check(s16.instBuf != s4.instBuf, "growing past capacity reallocated the instance buffer");
Check(s16.metaBuf != s4.metaBuf, "growing past capacity reallocated the metadata buffer");
Check(s16.instSize == 16 * kEntrySize, "instance buffer grew to 16 entries");
Check(RenderingElement3D::tlases[0].builtInstanceCount == 16,
"builtInstanceCount == 16 after growth");
// ── 3. Shrink to 2 → REUSES the 16-entry allocation (the core win). ─────
SetCount(pool, 2);
BuildOnce();
InputSnapshot s2 = Snapshot();
Check(Reused(s16, s2),
"shrinking to 2 reused the existing buffers (no realloc — high-water mark)");
Check(s2.instSize == 16 * kEntrySize,
"instance buffer kept its 16-entry high-water size after shrink");
Check(RenderingElement3D::tlases[0].builtInstanceCount == 2,
"builtInstanceCount tracks the live count (2) even on the reuse path");
// ── 4. Grow to 10 (still within the high-water capacity) → REUSES. ──────
SetCount(pool, 10);
BuildOnce();
InputSnapshot s10 = Snapshot();
Check(Reused(s16, s10),
"growing to 10 (≤ capacity 16) reused the existing buffers");
// ── 5. Grow to exactly 16 (== capacity) → REUSES (boundary: > not >=). ──
SetCount(pool, 16);
BuildOnce();
InputSnapshot s16b = Snapshot();
Check(Reused(s16, s16b),
"growing to exactly the capacity (16) reused the existing buffers");
// ── 6. Same count again → refit (UPDATE) path, inputs untouched. ────────
BuildOnce();
InputSnapshot s16c = Snapshot();
Check(Reused(s16, s16c), "same-count rebuild left the inputs untouched");
Check(RenderingElement3D::tlases[0].builtInstanceCount == 16,
"same-count rebuild kept builtInstanceCount == 16 (took the refit path)");
// ── 7. Grow to 32 (past the high-water) → REALLOCATES again. ────────────
SetCount(pool, 32);
BuildOnce();
InputSnapshot s32 = Snapshot();
Check(s32.instBuf != s16.instBuf, "growing past the high-water (32) reallocated again");
Check(s32.instSize == 32 * kEntrySize, "instance buffer grew to 32 entries");
// Unregister everything so nothing dangles past the pool's lifetime.
SetCount(pool, 0);
Check(Device::validationErrorCount == 0,
std::format("no Vulkan validation errors ({} seen)", Device::validationErrorCount));
// Tear down the frame-0 TLAS while the Vulkan device is still alive. The
// static tlases[] array is destroyed at process exit, by which point the
// device (also static) may already be gone — so its VulkanBuffer
// destructors would fault. Releasing here keeps the exit path clean.
{
auto& t0 = RenderingElement3D::tlases[0];
if (t0.accelerationStructure != VK_NULL_HANDLE) {
Device::vkDestroyAccelerationStructureKHR(Device::device, t0.accelerationStructure, nullptr);
t0.accelerationStructure = VK_NULL_HANDLE;
}
if (t0.instanceBuffer.buffer != VK_NULL_HANDLE) t0.instanceBuffer.Clear();
if (t0.metadataBuffer.buffer != VK_NULL_HANDLE) t0.metadataBuffer.Clear();
if (t0.scratchBuffer.buffer != VK_NULL_HANDLE) t0.scratchBuffer.Clear();
if (t0.buffer.buffer != VK_NULL_HANDLE) t0.buffer.Clear();
}
if (failures != 0) {
std::println("{} check(s) failed", failures);
return EXIT_FAILURE;
}
std::println("all checks passed");
return EXIT_SUCCESS;
}

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/*
Crafter®.Graphics
Copyright (C) 2026 Catcrafts®
catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 3.0 as published by the Free Software Foundation;
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
// Regression test for issue #63: VulkanBuffer::Resize used to unconditionally
// destroy + reallocate. It now reuses the existing allocation in place when the
// new request still fits within the created capacity AND the immutable-at-create
// properties match (usage flags are fixed at create; the chosen memory type must
// still satisfy the required property flags). The reuse path only shrinks `size`
// and issues no Vulkan call.
//
// The guard is pure logic over recorded fields, so this test drives it directly
// with no GPU device: it stamps a fake non-null buffer handle plus capacity /
// usage / chosen-flags, then calls Resize. With Device::device == VK_NULL_HANDLE
// any real destroy/reallocate would dereference a null dispatch handle and
// crash — so reaching the line after a reuse Resize is the assertion that the
// in-place path was taken. The realloc path (flag/size mismatch) is intentionally
// not exercised here because it would issue real Vulkan calls.
#include <cstdint>
#include <cstdlib>
#include "vulkan/vulkan.h"
import Crafter.Graphics;
import std;
using namespace Crafter;
namespace {
int failures = 0;
void Check(bool ok, std::string_view what) {
std::println("{} {}", ok ? "PASS" : "FAIL", what);
if (!ok) ++failures;
}
constexpr auto DEVICE_LOCAL = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
constexpr auto HOST_VISIBLE = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
constexpr auto HOST_COHERENT = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
constexpr VkBufferUsageFlags2 USAGE =
VK_BUFFER_USAGE_2_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_2_SHADER_DEVICE_ADDRESS_BIT;
// A fake non-null, non-dereferenced handle: Resize's reuse path never touches it.
VkBuffer FakeHandle() {
return reinterpret_cast<VkBuffer>(static_cast<std::uintptr_t>(0x1));
}
// Stamp a buffer into the "already created with capacity C" state without
// touching the GPU, then neutralise it so the destructor's Clear() is skipped.
template <typename Buf>
void NeutraliseHandle(Buf& buf) {
buf.buffer = VK_NULL_HANDLE;
}
} // namespace
int main() {
Check(Device::device == VK_NULL_HANDLE,
"no Vulkan device created — a real reallocate would fault");
{
// Shrink within capacity, flags match → reuse in place, only size shrinks.
VulkanBuffer<float, false> buf;
buf.buffer = FakeHandle();
buf.capacity = 16 * sizeof(float);
buf.size = 16 * sizeof(float);
buf.usageFlagsCreated = USAGE;
buf.memoryPropertyFlagsChosen = HOST_VISIBLE | HOST_COHERENT;
buf.Resize(USAGE, HOST_VISIBLE, 4); // 4 floats <= 16-float capacity
Check(buf.buffer == FakeHandle(),
"fitting Resize reuses the existing handle (no realloc)");
Check(buf.size == 4 * sizeof(float),
"reuse updates size to the new logical extent");
Check(buf.capacity == 16 * sizeof(float),
"reuse leaves capacity at the original allocation size");
NeutraliseHandle(buf);
}
{
// Exact-fit request (size == capacity) is still a reuse.
VulkanBuffer<float, false> buf;
buf.buffer = FakeHandle();
buf.capacity = 8 * sizeof(float);
buf.size = 2 * sizeof(float);
buf.usageFlagsCreated = USAGE;
buf.memoryPropertyFlagsChosen = HOST_VISIBLE;
buf.Resize(USAGE, HOST_VISIBLE, 8);
Check(buf.buffer == FakeHandle() && buf.size == 8 * sizeof(float),
"exact-capacity Resize reuses the allocation");
NeutraliseHandle(buf);
}
{
// Reuse requires the chosen memory type to still satisfy the required
// flags. Chosen type carries DEVICE_LOCAL, so a request for it is
// satisfied and reuse is allowed.
VulkanBuffer<float, false> buf;
buf.buffer = FakeHandle();
buf.capacity = 8 * sizeof(float);
buf.size = 8 * sizeof(float);
buf.usageFlagsCreated = USAGE;
buf.memoryPropertyFlagsChosen = HOST_VISIBLE | DEVICE_LOCAL;
buf.Resize(USAGE, DEVICE_LOCAL, 4);
Check(buf.buffer == FakeHandle() && buf.size == 4 * sizeof(float),
"reuse allowed when chosen memory type satisfies required flags");
NeutraliseHandle(buf);
}
if (failures != 0) {
std::println("{} check(s) failed", failures);
return EXIT_FAILURE;
}
std::println("all checks passed");
return EXIT_SUCCESS;
}