UI rewrite 3rd attempt
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48 changed files with 2155 additions and 6190 deletions
91
implementations/Crafter.Graphics-ComputeShader.cpp
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91
implementations/Crafter.Graphics-ComputeShader.cpp
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/*
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Crafter®.Graphics
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Copyright (C) 2026 Catcrafts®
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catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License version 3.0 as published by the Free Software Foundation;
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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module;
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#include "vulkan/vulkan.h"
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module Crafter.Graphics:ComputeShader_impl;
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import :ComputeShader;
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import :ShaderVulkan;
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import :Device;
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import std;
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using namespace Crafter;
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ComputeShader::ComputeShader(ComputeShader&& other) noexcept : pipeline(other.pipeline) {
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other.pipeline = VK_NULL_HANDLE;
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}
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ComputeShader& ComputeShader::operator=(ComputeShader&& other) noexcept {
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if (this != &other) {
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if (pipeline != VK_NULL_HANDLE) {
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vkDestroyPipeline(Device::device, pipeline, nullptr);
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}
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pipeline = other.pipeline;
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other.pipeline = VK_NULL_HANDLE;
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}
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return *this;
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}
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ComputeShader::~ComputeShader() {
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if (pipeline != VK_NULL_HANDLE) {
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vkDestroyPipeline(Device::device, pipeline, nullptr);
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pipeline = VK_NULL_HANDLE;
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}
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}
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void ComputeShader::Load(const std::filesystem::path& spvPath) {
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VulkanShader shader(spvPath, "main", VK_SHADER_STAGE_COMPUTE_BIT, nullptr);
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// Spec: with VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT, layout MUST be
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// VK_NULL_HANDLE — bindings come from the bound descriptor heap and push
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// constants are pushed via vkCmdPushDataEXT instead of vkCmdPushConstants.
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VkPipelineCreateFlags2CreateInfo flags2 {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_CREATE_FLAGS_2_CREATE_INFO,
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.flags = VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT,
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};
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VkComputePipelineCreateInfo info {
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.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
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.pNext = &flags2,
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.stage = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_COMPUTE_BIT,
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.module = shader.shader,
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.pName = "main",
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},
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.layout = VK_NULL_HANDLE,
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};
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Device::CheckVkResult(vkCreateComputePipelines(
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Device::device, VK_NULL_HANDLE, 1, &info, nullptr, &pipeline));
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}
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void ComputeShader::Dispatch(VkCommandBuffer cmd,
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const void* push, std::uint32_t pushBytes,
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std::uint32_t gx,
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std::uint32_t gy,
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std::uint32_t gz) const {
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
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if (push != nullptr && pushBytes > 0) {
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VkPushDataInfoEXT pushInfo {
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.sType = VK_STRUCTURE_TYPE_PUSH_DATA_INFO_EXT,
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.offset = 0,
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.data = { .address = const_cast<void*>(push), .size = pushBytes },
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};
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Device::vkCmdPushDataEXT(cmd, &pushInfo);
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}
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vkCmdDispatch(cmd, gx, gy, gz);
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}
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