UI rewrite 3rd attempt

This commit is contained in:
Jorijn van der Graaf 2026-05-02 21:08:20 +02:00
commit 1f5697326c
48 changed files with 2155 additions and 6190 deletions

View file

@ -0,0 +1,393 @@
/*
Crafter®.Graphics
Copyright (C) 2026 Catcrafts®
catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 3.0 as published by the Free Software Foundation;
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
module;
#include "vulkan/vulkan.h"
module Crafter.Graphics:UI_impl;
import :UI;
import :ComputeShader;
import :Device;
import :Window;
import :DescriptorHeapVulkan;
import :ImageVulkan;
import :VulkanBuffer;
import :FontAtlas;
import :Font;
import std;
using namespace Crafter;
// ─── Initialize ─────────────────────────────────────────────────────────
void UIRenderer::Initialize(Window& window, DescriptorHeapVulkan& heap, VkCommandBuffer initCmd,
std::filesystem::path quadsSpv,
std::filesystem::path circlesSpv,
std::filesystem::path imagesSpv,
std::filesystem::path textSpv) {
window_ = &window;
heap_ = &heap;
// Load the four standard pipelines.
drawQuads.Load(quadsSpv);
drawCircles.Load(circlesSpv);
drawImages.Load(imagesSpv);
drawText.Load(textSpv);
// Allocate one image slot for the swapchain output. Each per-frame heap
// copy will hold ITS frame's image at this slot.
auto outRange = heap_->AllocateImageSlots(1);
outImageSlot_ = outRange.firstElement;
WriteSwapchainDescriptors();
// Optional font-atlas registration (user must have called atlas->Initialize
// already before reaching here, so atlas->image is live).
if (fontAtlas != nullptr) {
auto atlasImg = heap_->AllocateImageSlots(1);
fontAtlasImageSlot_ = atlasImg.firstElement;
fontAtlasSamplerSlot_ = RegisterLinearClampSampler();
WriteFontAtlasDescriptor();
}
// Flush the host-mapped descriptor heaps so the GPU sees what we wrote.
for (auto& h : heap_->resourceHeap) h.FlushDevice();
for (auto& h : heap_->samplerHeap) h.FlushDevice();
(void)initCmd; // reserved for future image-layout tweaks
}
// ─── per-frame Record ───────────────────────────────────────────────────
void UIRenderer::Record(VkCommandBuffer cmd, std::uint32_t frameIdx, Window& window) {
// Reset per-frame state.
firstDispatchThisFrame_ = true;
// If text is in use, flush any glyphs that user-side ShapeText calls
// produced during a previous frame's onBuild. (Ensure() during the
// current onBuild also marks the atlas dirty; that's flushed on the
// NEXT Record. For v1 this is fine because the current frame's text
// dispatch reads whatever's already been uploaded, and brand-new glyphs
// missing from the atlas this frame will simply render blank for one
// frame and resolve next frame. To get them this frame, the user can
// call atlas->Update(cmd) themselves at the top of onBuild.)
if (fontAtlas != nullptr && fontAtlas->dirty) {
fontAtlas->Update(cmd);
}
onBuild.Invoke({cmd, frameIdx});
(void)window;
}
// ─── header builder ─────────────────────────────────────────────────────
UIDispatchHeader UIRenderer::FillHeader(std::uint32_t itemBufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx,
std::uint32_t flags) const noexcept {
UIDispatchHeader h{};
h.outImage = outImageSlot_;
h.itemBuffer = itemBufferSlot;
h.surfaceWidth = window_->width;
h.surfaceHeight = window_->height;
h.clipX = clipRectPx[0];
h.clipY = clipRectPx[1];
h.clipW = clipRectPx[2];
h.clipH = clipRectPx[3];
h.itemCount = itemCount;
h.frameIdx = window_->currentBuffer;
h.flags = flags;
h._pad = 0;
return h;
}
// ─── group-count helper ────────────────────────────────────────────────
namespace {
// Number of 8-pixel tiles needed to cover `dim` pixels (rounded up).
inline std::uint32_t TilesFor(std::uint32_t dim) {
return (dim + 7u) / 8u;
}
}
// ─── standard-shader convenience dispatches ─────────────────────────────
//
// All four standard shaders use the same pixel-tile dispatch model: one
// workgroup per 8×8 screen tile, each thread iterates every item in order
// inside the workgroup, accumulating into a local register. This guarantees
// "items in the buffer render in order" (later items overdraw earlier ones)
// without inter-workgroup races on imageLoad/imageStore — the bug that the
// per-item dispatch model had.
void UIRenderer::DispatchQuads(VkCommandBuffer cmd, std::uint32_t bufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx) {
if (itemCount == 0) return;
struct PC { UIDispatchHeader hdr; } pc { FillHeader(bufferSlot, itemCount, clipRectPx) };
Dispatch(cmd, drawQuads, &pc, sizeof(pc),
TilesFor(window_->width), TilesFor(window_->height), 1u);
}
void UIRenderer::DispatchCircles(VkCommandBuffer cmd, std::uint32_t bufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx) {
if (itemCount == 0) return;
struct PC { UIDispatchHeader hdr; } pc { FillHeader(bufferSlot, itemCount, clipRectPx) };
Dispatch(cmd, drawCircles, &pc, sizeof(pc),
TilesFor(window_->width), TilesFor(window_->height), 1u);
}
void UIRenderer::DispatchImages(VkCommandBuffer cmd, std::uint32_t bufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx) {
if (itemCount == 0) return;
struct PC { UIDispatchHeader hdr; } pc { FillHeader(bufferSlot, itemCount, clipRectPx) };
Dispatch(cmd, drawImages, &pc, sizeof(pc),
TilesFor(window_->width), TilesFor(window_->height), 1u);
}
void UIRenderer::DispatchText(VkCommandBuffer cmd, std::uint32_t bufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx) {
if (itemCount == 0) return;
if (fontAtlasImageSlot_ == 0xFFFF) {
throw std::runtime_error("UIRenderer::DispatchText: no FontAtlas registered (set fontAtlas before Initialize)");
}
// Flush any glyphs that ShapeText calls (during this onBuild) just
// rasterised, so the dispatch below sees them.
if (fontAtlas != nullptr && fontAtlas->dirty) {
fontAtlas->Update(cmd);
}
struct PC {
UIDispatchHeader hdr;
std::uint32_t fontTextureSlot;
std::uint32_t fontSamplerSlot;
std::uint32_t _p0;
std::uint32_t _p1;
} pc {
FillHeader(bufferSlot, itemCount, clipRectPx),
fontAtlasImageSlot_,
fontAtlasSamplerSlot_,
0, 0
};
Dispatch(cmd, drawText, &pc, sizeof(pc),
TilesFor(window_->width), TilesFor(window_->height), 1u);
}
// ─── generic Dispatch (with barrier) ────────────────────────────────────
void UIRenderer::Dispatch(VkCommandBuffer cmd, const ComputeShader& shader,
const void* push, std::uint32_t pushBytes,
std::uint32_t gx, std::uint32_t gy, std::uint32_t gz) {
if (!firstDispatchThisFrame_) {
VkMemoryBarrier mb {
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
};
vkCmdPipelineBarrier(cmd,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
0, 1, &mb, 0, nullptr, 0, nullptr);
}
firstDispatchThisFrame_ = false;
shader.Dispatch(cmd, push, pushBytes, gx, gy, gz);
}
// ─── descriptor writes ─────────────────────────────────────────────────
void UIRenderer::WriteSwapchainDescriptors() {
// Each per-frame heap holds ITS swapchain image at outImageSlot_.
std::array<VkImageDescriptorInfoEXT, Window::numFrames> infos{};
std::array<VkResourceDescriptorInfoEXT, Window::numFrames> resources{};
std::array<VkHostAddressRangeEXT, Window::numFrames> destinations{};
for (std::uint32_t f = 0; f < Window::numFrames; ++f) {
infos[f] = {
.sType = VK_STRUCTURE_TYPE_IMAGE_DESCRIPTOR_INFO_EXT,
.pView = &window_->imageViews[f],
.layout = VK_IMAGE_LAYOUT_GENERAL,
};
resources[f] = {
.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.data = { .pImage = &infos[f] },
};
destinations[f] = {
.address = heap_->resourceHeap[f].value
+ heap_->ImageByteOffset(outImageSlot_),
.size = Device::descriptorHeapProperties.imageDescriptorSize,
};
}
Device::vkWriteResourceDescriptorsEXT(
Device::device, Window::numFrames, resources.data(), destinations.data()
);
}
void UIRenderer::WriteFontAtlasDescriptor() {
atlasViewCreateInfo_ = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = fontAtlas->image.image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = VK_FORMAT_R8_UNORM,
.components = {
VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
},
.subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
WriteSampledImageDescriptor(fontAtlasImageSlot_,
atlasViewCreateInfo_,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
void UIRenderer::WriteSampledImageDescriptor(std::uint16_t slot,
const VkImageViewCreateInfo& viewInfo,
VkImageLayout layout) {
std::array<VkImageDescriptorInfoEXT, Window::numFrames> infos{};
std::array<VkResourceDescriptorInfoEXT, Window::numFrames> resources{};
std::array<VkHostAddressRangeEXT, Window::numFrames> destinations{};
for (std::uint32_t f = 0; f < Window::numFrames; ++f) {
infos[f] = {
.sType = VK_STRUCTURE_TYPE_IMAGE_DESCRIPTOR_INFO_EXT,
.pView = &viewInfo,
.layout = layout,
};
resources[f] = {
.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.data = { .pImage = &infos[f] },
};
destinations[f] = {
.address = heap_->resourceHeap[f].value + heap_->ImageByteOffset(slot),
.size = Device::descriptorHeapProperties.imageDescriptorSize,
};
}
Device::vkWriteResourceDescriptorsEXT(
Device::device, Window::numFrames, resources.data(), destinations.data()
);
for (auto& h : heap_->resourceHeap) h.FlushDevice();
}
void UIRenderer::WriteBufferDescriptor(std::uint16_t slot, VkDeviceAddress address, std::uint32_t size) {
std::array<VkDeviceAddressRangeEXT, Window::numFrames> ranges{};
std::array<VkResourceDescriptorInfoEXT, Window::numFrames> resources{};
std::array<VkHostAddressRangeEXT, Window::numFrames> destinations{};
for (std::uint32_t f = 0; f < Window::numFrames; ++f) {
ranges[f] = { .address = address, .size = size };
resources[f] = {
.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.data = { .pAddressRange = &ranges[f] },
};
destinations[f] = {
.address = heap_->resourceHeap[f].value + heap_->BufferByteOffset(slot),
.size = Device::descriptorHeapProperties.bufferDescriptorSize,
};
}
Device::vkWriteResourceDescriptorsEXT(
Device::device, Window::numFrames, resources.data(), destinations.data()
);
for (auto& h : heap_->resourceHeap) h.FlushDevice();
}
std::uint16_t UIRenderer::RegisterSampler(const VkSamplerCreateInfo& info) {
auto range = heap_->AllocateSamplerSlots(1);
std::array<VkSamplerCreateInfo, Window::numFrames> infos{};
std::array<VkHostAddressRangeEXT, Window::numFrames> destinations{};
for (std::uint32_t f = 0; f < Window::numFrames; ++f) {
infos[f] = info;
destinations[f] = {
.address = heap_->samplerHeap[f].value + heap_->SamplerByteOffset(range.firstElement),
.size = Device::descriptorHeapProperties.samplerDescriptorSize,
};
}
Device::vkWriteSamplerDescriptorsEXT(
Device::device, Window::numFrames, infos.data(), destinations.data()
);
for (auto& h : heap_->samplerHeap) h.FlushDevice();
return range.firstElement;
}
std::uint16_t UIRenderer::RegisterLinearClampSampler() {
VkSamplerCreateInfo s {
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.magFilter = VK_FILTER_LINEAR,
.minFilter = VK_FILTER_LINEAR,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.maxAnisotropy = 1.0f,
.minLod = 0.0f,
.maxLod = VK_LOD_CLAMP_NONE,
};
return RegisterSampler(s);
}
// ─── ShapeText ─────────────────────────────────────────────────────────
std::uint32_t UIRenderer::ShapeText(Font& font, float pxSize,
float x, float baselineY,
std::string_view utf8,
std::array<float,4> color,
GlyphItem* out, std::uint32_t outCapacity,
float* outAdvance) {
if (fontAtlas == nullptr) {
throw std::runtime_error("UIRenderer::ShapeText: no FontAtlas (set fontAtlas before Initialize)");
}
const float scale = pxSize / FontAtlas::kBaseSize;
float cursor = x;
std::uint32_t written = 0;
std::size_t i = 0;
while (i < utf8.size() && written < outCapacity) {
std::uint32_t cp = DecodeUtf8(utf8, i);
if (cp == 0) break;
if (cp == '\n') { /* single-line shaper — ignore */ continue; }
fontAtlas->Ensure(font, cp);
const Glyph* g = fontAtlas->Lookup(font, cp);
if (g == nullptr) continue;
// Empty glyph (whitespace) — advance only.
if (g->w > 0 && g->h > 0) {
GlyphItem& gi = out[written++];
gi.x = cursor + g->xoff * scale;
gi.y = baselineY + g->yoff * scale;
gi.w = g->w * scale;
gi.h = g->h * scale;
gi.u0 = g->u0; gi.v0 = g->v0;
gi.u1 = g->u1; gi.v1 = g->v1;
gi.r = color[0]; gi.g = color[1]; gi.b = color[2]; gi.a = color[3];
}
cursor += g->advance * scale;
}
if (outAdvance) *outAdvance = cursor - x;
return written;
}