UI rewrite 3rd attempt
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48 changed files with 2155 additions and 6190 deletions
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interfaces/Crafter.Graphics-ComputeShader.cppm
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56
interfaces/Crafter.Graphics-ComputeShader.cppm
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/*
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Crafter®.Graphics
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Copyright (C) 2026 Catcrafts®
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catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License version 3.0 as published by the Free Software Foundation;
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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module;
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#include "vulkan/vulkan.h"
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export module Crafter.Graphics:ComputeShader;
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import std;
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import :Device;
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export namespace Crafter {
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// Tier 1: thin compute-pipeline wrapper. Owns one VkPipeline created with
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// VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT (no pipeline layout — the
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// bindless heap supplies all bindings, push constants travel via
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// vkCmdPushDataEXT). Use this to dispatch the four standard UI shaders
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// and any user-authored compute shader that follows the ui-shared.glsl
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// contract.
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class ComputeShader {
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public:
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VkPipeline pipeline = VK_NULL_HANDLE;
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ComputeShader() = default;
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ComputeShader(const ComputeShader&) = delete;
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ComputeShader& operator=(const ComputeShader&) = delete;
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ComputeShader(ComputeShader&& other) noexcept;
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ComputeShader& operator=(ComputeShader&& other) noexcept;
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~ComputeShader();
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// Loads a SPIR-V compute shader from disk and creates a pipeline that
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// uses the bindless descriptor-heap binding model.
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void Load(const std::filesystem::path& spvPath);
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// Bind, push constants (if any), dispatch. Caller computes group counts
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// and is responsible for any inter-dispatch barriers (UIRenderer::Dispatch
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// wraps this with the standard write-after-write barrier).
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void Dispatch(VkCommandBuffer cmd,
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const void* push, std::uint32_t pushBytes,
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std::uint32_t gx,
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std::uint32_t gy = 1,
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std::uint32_t gz = 1) const;
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};
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}
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