working mesh shader

This commit is contained in:
Jorijn van der Graaf 2025-04-26 20:49:56 +02:00
commit 27ba32cdf5
11 changed files with 175 additions and 30 deletions

View file

@ -418,14 +418,12 @@ void WindowWaylandVulkan::Start() {
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, VulkanPipeline<VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT>, VulkanShader<"test2.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT>>::pipelineLayout, 0, 1, &VulkanPipeline<VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT>, VulkanShader<"test2.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT>>::descriptorSet, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, VulkanPipeline<VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT>, VulkanShader<"test2.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT>>::pipeline);
// Use mesh and task shader to draw the scene
VulkanDevice::vkCmdDrawMeshTasksEXTProc(drawCmdBuffers[i], 3, 1, 1);
VulkanDevice::vkCmdEndRenderingKHRProc(drawCmdBuffers[i]);
for(VulkanElement* element : vulkanElements.components) {
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, element->pipelineLayout, 0, 1, element->descriptorSet, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, element->pipeline);
VulkanDevice::vkCmdDrawMeshTasksEXTProc(drawCmdBuffers[i], element->sizeX, element->sizeY, element->sizeZ);
VulkanDevice::vkCmdEndRenderingKHRProc(drawCmdBuffers[i]);
}
image_layout_transition(drawCmdBuffers[i],
images[i],