working mesh shader
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11 changed files with 175 additions and 30 deletions
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@ -10,6 +10,7 @@ module;
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export module Crafter.Graphics:WindowWaylandVulkan;
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import Crafter.Event;
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import :WindowWayland;
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import :VulkanElement;
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import Crafter.Component;
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namespace Crafter {
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@ -28,6 +29,7 @@ namespace Crafter {
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export class WindowWaylandVulkan : public WindowWayland {
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public:
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ComponentRefVector<VulkanElement> vulkanElements;
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WindowWaylandVulkan(std::string name, std::uint32_t width, std::uint32_t height);
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~WindowWaylandVulkan();
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void Start();
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