working mesh shader
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97ca634108
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27ba32cdf5
11 changed files with 175 additions and 30 deletions
14
main.cpp
14
main.cpp
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@ -5,6 +5,10 @@
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import Crafter.Graphics;
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using namespace Crafter;
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typedef VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 1, {{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}}> MeshShader;
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typedef VulkanShader<"test2.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}> FragmentShader;
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typedef VulkanPipeline<VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 1, {{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}}>, VulkanShader<"test2.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}>> Pipeline;
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int main() {
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// WindowWaylandWayland window("test", 128, 128);
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// UiElement test(
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@ -28,10 +32,12 @@ int main() {
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// }
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VulkanDevice::CreateDevice();
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WindowWaylandVulkan window("bruh", 128, 128);
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VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT>::CreateShader();
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VulkanShader<"test2.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT>::CreateShader();
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VulkanPipeline<VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT>, VulkanShader<"test2.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT>>::CreatePipeline();
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WindowWaylandVulkan window("Crafter.Graphics", 128, 128);
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MeshShader::CreateShader();
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FragmentShader::CreateShader();
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Pipeline::CreatePipeline();
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VulkanElement test = VulkanElement::FromPipeline<Pipeline>(3, 1, 1);
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window.vulkanElements.AddComponent(&test);
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window.Start();
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while(true) {
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