rendertarget multi frame rewrite
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13 changed files with 225 additions and 276 deletions
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@ -30,34 +30,4 @@ using namespace Crafter;
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Anchor2D::Anchor2D(float x, float y, float width, float height, float offsetX, float offsetY, std::int32_t z, bool maintainAspectRatio): x(x), y(y), width(width), height(height), offsetX(offsetX), offsetY(offsetY), z(z), maintainAspectRatio(maintainAspectRatio) {
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}
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Transform2D::Transform2D(Anchor2D anchor) : anchor(anchor) {
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}
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void Transform2D::UpdatePosition(RendertargetBase& window, Transform2D& parent) {
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ScaleElement(parent);
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for(Transform2D* child : children) {
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child->UpdatePosition(window, *this);
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}
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}
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void Transform2D::ScaleElement(Transform2D& parent) {
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if(anchor.maintainAspectRatio) {
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if(parent.scaled.size.x > parent.scaled.size.y) {
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scaled.size.x = anchor.width * parent.scaled.size.y;
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scaled.size.y = anchor.height * parent.scaled.size.y;
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} else {
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scaled.size.x = anchor.width * parent.scaled.size.x;
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scaled.size.y = anchor.height * parent.scaled.size.x;
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}
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} else {
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scaled.size.x = anchor.width * parent.scaled.size.x;
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scaled.size.y = anchor.height * parent.scaled.size.y;
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}
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scaled.position.x = parent.scaled.position.x + (anchor.x * parent.scaled.size.x - anchor.offsetX * scaled.size.x);
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scaled.position.y = parent.scaled.position.y + (anchor.y * parent.scaled.size.y - anchor.offsetY * scaled.size.y);
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}
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