test(ui): the descriptor-set fallback draws the same frame as the heap
UIFallbackParity renders one scene through both binding models and compares the frames. It starts itself twice, once as is and once with CRAFTER_GRAPHICS_NO_DESCRIPTOR_HEAP, so the fallback cannot drift from the heap path on a machine that never takes it. The scene reaches what HelloUI does not: the four standalone kernels next to the fused one, a sampled image with two samplers indexed per item, an image slot and a sampler slot that are freed and registered again, a resize, an image created with ImageVulkan::Create's default consumer stage, and a generic Dispatch whose push payload is not a whole number of words. On a driver without the heap both runs take the fallback, and the test then only checks that the scene renders. Validation errors raised while rendering fail a run, which only bites when CRAFTER_GRAPHICS_VALIDATION is set. They are counted before the frame capture because Window::SaveFrame raises one itself (#157). UIFusedShader now also compiles and validates the descriptor-set build of the fused kernel and pins its push-constant layout: both builds are fed the same UIFusedHeader bytes. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
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3 changed files with 513 additions and 43 deletions
34
project.cpp
34
project.cpp
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@ -373,6 +373,40 @@ extern "C" Configuration CrafterBuildProject(std::span<const std::string_view> a
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setupReuseImpls.emplace_back("tests/SetupCmdBufferReuse/main");
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sr.GetInterfacesAndImplementations(ifaces, setupReuseImpls);
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cfg.tests.push_back(std::move(setupReuseTest));
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// The UI path has two binding models: VK_EXT_descriptor_heap, and
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// a bindless descriptor set for drivers without it (Mesa Turnip).
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// The test renders one scene through each — the second by
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// re-running itself with CRAFTER_GRAPHICS_NO_DESCRIPTOR_HEAP — and
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// compares the frames, so the fallback cannot drift from the heap
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// path unnoticed on a machine that never takes it. Unlike the
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// other tests it loads the real UI kernels, so it carries the
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// library's shaders (both variants) and a font into its own bin
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// dir. Needs the Wayland backend + a real compositor.
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Test parityTest;
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Configuration& up = parityTest.config;
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up.path = cfg.path;
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up.name = "UIFallbackParity";
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up.outputName = "UIFallbackParity";
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up.type = ConfigurationType::Executable;
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up.target = cfg.target;
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up.march = cfg.march;
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up.mtune = cfg.mtune;
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up.debug = cfg.debug;
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up.sysroot = cfg.sysroot;
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up.dependencies = cfg.dependencies;
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up.externalDependencies = cfg.externalDependencies;
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up.compileFlags = cfg.compileFlags;
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up.linkFlags = cfg.linkFlags;
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up.defines = cfg.defines;
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up.cFiles = cfg.cFiles;
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up.shaders = cfg.shaders;
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up.buildFiles = cfg.buildFiles;
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up.files.emplace_back(fs::path("examples/HelloUI/font.ttf"));
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std::vector<fs::path> parityImpls(impls.begin(), impls.end());
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parityImpls.emplace_back("tests/UIFallbackParity/main");
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up.GetInterfacesAndImplementations(ifaces, parityImpls);
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cfg.tests.push_back(std::move(parityTest));
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}
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// Issue #36: BLAS build options. Drives the real hardware AS-build
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423
tests/UIFallbackParity/main.cpp
Normal file
423
tests/UIFallbackParity/main.cpp
Normal file
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@ -0,0 +1,423 @@
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//SPDX-License-Identifier: LGPL-3.0-only
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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// The UI path has two binding models. Where the driver has
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// VK_EXT_descriptor_heap, shaders index the heap directly; where it does not
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// (Mesa Turnip on Adreno), the same slots live in a bindless descriptor set
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// and the shaders are a second build of the same source (<name>.sets.spv,
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// CRAFTER_GRAPHICS_DESCRIPTOR_SETS). Nothing but the binding model may differ
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// between the two, so this test renders one fixed scene through each and
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// compares the frames pixel by pixel.
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//
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// The scene is chosen to reach everything the descriptor-set path implements
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// and HelloUI does not exercise:
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//
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// - the four standalone kernels (DispatchQuads / Circles / Images / Text)
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// and the fused kernel with all four categories non-empty;
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// - a sampled image and two samplers indexed per item (bindings 1 and 2,
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// nonuniform indices), next to the font atlas;
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// - slot reuse: an image slot and a sampler slot are each freed and
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// registered again before the first frame, so the second write has to
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// replace the first one's view / sampler. A stale descriptor shows the
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// wrong texture and fails the comparison;
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// - a resize, which rewrites the per-frame swapchain descriptors;
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// - an image created with ImageVulkan::Create's default consumer stage,
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// which has to be resolved to a stage the device actually has;
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// - a user-style ui.Dispatch whose push payload is not a whole number of
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// words, which the descriptor-set path pads (the heap run pushes the
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// whole header and must draw the same quad).
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//
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// How it runs: with no arguments the test is the driver. It starts itself
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// twice with `--render <png>`, once as is and once with
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// CRAFTER_GRAPHICS_NO_DESCRIPTOR_HEAP set, then decodes and compares the two
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// PNGs. A child also fails on any Vulkan validation error raised while
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// rendering, which only means something when CRAFTER_GRAPHICS_VALIDATION is
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// set for the run.
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//
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// On a driver that has no descriptor heap at all, both children take the
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// descriptor-set path. There is then nothing to compare against, and the test
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// passes on the strength of the scene rendering cleanly — which is the run
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// that matters on such a device. `--render <png>` can also be used directly to
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// produce a frame for inspection.
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//
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// Needs a live Wayland compositor and a Vulkan device, like FrameLoopSync.
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#include "vulkan/vulkan.h"
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#include <cstdlib>
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// PNG decode for the comparison. The library only compiles the writer
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// (Window::SaveFrame); STB_IMAGE_STATIC keeps the reader private to this file.
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_STATIC
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#define STBI_ONLY_PNG
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#include "../../lib/stb_image.h"
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import Crafter.Graphics;
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import Crafter.Event;
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import std;
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using namespace Crafter;
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namespace fs = std::filesystem;
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namespace {
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int failures = 0;
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void Check(bool ok, std::string_view what) {
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std::println("{} {}", ok ? "PASS" : "FAIL", what);
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if (!ok) ++failures;
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}
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// The test binary's own directory: the build places the compiled shaders
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// (both variants) and font.ttf next to it, and the test runner's working
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// directory is not that directory.
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fs::path ExeDir() {
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return fs::read_symlink("/proc/self/exe").parent_path();
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}
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int RunCommand(const std::string& cmd) {
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int status = std::system(cmd.c_str());
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if (status == -1) return -1;
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return (status & 0x7f) == 0 ? ((status >> 8) & 0xff) : 128 + (status & 0x7f);
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}
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// RGBA8 texel as a 4-byte word, matching VK_FORMAT_R8G8B8A8_UNORM.
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using Texel = std::uint32_t;
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constexpr std::uint16_t kTexSize = 8;
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constexpr std::uint32_t kWidth = 640;
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constexpr std::uint32_t kHeight = 480;
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// The size after the mid-run resize. Smaller than the first one so the scene,
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// laid out in absolute pixels, still fits.
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constexpr std::uint32_t kResizedWidth = 600;
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constexpr std::uint32_t kResizedHeight = 440;
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template<typename T>
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void CreateItemBuffer(GraphicsBuffer<T, true>& buffer, std::uint32_t count) {
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buffer.Create(
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VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, count);
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}
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void CreateTexture(ImageVulkan<Texel>& image, VkCommandBuffer cmd, auto&& texelAt) {
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image.Create(kTexSize, kTexSize, /*mipLevels*/ 1, cmd,
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VK_FORMAT_R8G8B8A8_UNORM,
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VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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for (std::uint32_t y = 0; y < kTexSize; ++y) {
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for (std::uint32_t x = 0; x < kTexSize; ++x) {
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image.buffer.value[y * kTexSize + x] = texelAt(x, y);
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}
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}
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image.Update(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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VkSamplerCreateInfo SamplerInfo(VkFilter filter) {
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return {
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.magFilter = filter,
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.minFilter = filter,
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.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
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.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.maxAnisotropy = 1.0f,
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.maxLod = VK_LOD_CLAMP_NONE,
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};
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}
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// Renders the scene and writes the last frame to `out`. Also writes
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// `<out>.mode` holding "heap" or "sets", so the driver can tell which binding
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// model this process actually ran with.
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int RenderScene(const fs::path& out) {
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const fs::path dir = ExeDir();
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Device::Initialize();
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Window window(kWidth, kHeight, "UIFallbackParity test");
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VkCommandBuffer init = window.StartInit();
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GraphicsDescriptorHeap heap;
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heap.Initialize(/*images*/ 8, /*buffers*/ 16, /*samplers*/ 4);
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window.descriptorHeap = &heap;
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Font font(dir / "font.ttf");
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FontAtlas atlas;
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atlas.Initialize(init);
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UIRenderer ui;
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ui.fontAtlas = &atlas;
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ui.Initialize(window, heap, init,
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dir / "ui-quads.comp.spv", dir / "ui-circles.comp.spv",
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dir / "ui-images.comp.spv", dir / "ui-text.comp.spv",
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dir / "ui-fused.comp.spv");
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window.passes.push_back(&ui);
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// Two textures. `red` is registered first and its slot freed again, so
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// `checker` lands on the same slot: its descriptor (in sets mode, its
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// view) must replace red's. If the write were lost the image quads below
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// would come out red in one model and checkered in the other.
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ImageVulkan<Texel> red;
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ImageVulkan<Texel> checker;
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CreateTexture(red, init, [](std::uint32_t, std::uint32_t) { return 0xFF0000FFu; });
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CreateTexture(checker, init, [](std::uint32_t x, std::uint32_t y) {
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return ((x + y) & 1u) != 0 ? 0xFFFFC040u : 0xFF204080u;
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});
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// A third image, created with Create's default consumer stage and never
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// sampled. That default names the ray tracing stage, which is not a valid
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// barrier stage on a device without ray tracing, so Create has to resolve
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// it for both the member and the transition it records itself. Only the
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// validation layer can see a wrong stage here.
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ImageVulkan<Texel> defaultStage;
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defaultStage.Create(kTexSize, kTexSize, /*mipLevels*/ 1, init,
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VK_FORMAT_R8G8B8A8_UNORM,
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VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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std::fill_n(defaultStage.buffer.value, kTexSize * kTexSize, Texel{0});
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defaultStage.Update(init, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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ImageSlot imageSlot = ui.RegisterImage(red, VK_FORMAT_R8G8B8A8_UNORM);
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const std::uint16_t firstImageSlot = imageSlot;
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imageSlot.Reset();
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imageSlot = ui.RegisterImage(checker, VK_FORMAT_R8G8B8A8_UNORM);
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Check(static_cast<std::uint16_t>(imageSlot) == firstImageSlot,
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"the freed image slot is handed out again");
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// Same for a sampler slot: linear first, then nearest on the reused slot.
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// The 8x8 checker is magnified ~12x, so the two filters differ in almost
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// every pixel of the quad.
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SamplerSlot nearestSlot = ui.RegisterSampler(SamplerInfo(VK_FILTER_LINEAR));
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const std::uint16_t firstSamplerSlot = nearestSlot;
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nearestSlot.Reset();
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nearestSlot = ui.RegisterSampler(SamplerInfo(VK_FILTER_NEAREST));
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Check(static_cast<std::uint16_t>(nearestSlot) == firstSamplerSlot,
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"the freed sampler slot is handed out again");
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SamplerSlot linearSlot = ui.RegisterLinearClampSampler();
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// One set of item buffers for the standalone dispatches (left column) and
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// one for the fused dispatch (right column).
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GraphicsBuffer<QuadItem, true> quadsA, quadsB;
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GraphicsBuffer<CircleItem, true> circlesA, circlesB;
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GraphicsBuffer<ImageItem, true> imagesA, imagesB;
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GraphicsBuffer<GlyphItem, true> glyphsA, glyphsB;
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CreateItemBuffer(quadsA, 8); CreateItemBuffer(quadsB, 8);
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CreateItemBuffer(circlesA, 8); CreateItemBuffer(circlesB, 8);
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CreateItemBuffer(imagesA, 8); CreateItemBuffer(imagesB, 8);
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CreateItemBuffer(glyphsA, 64); CreateItemBuffer(glyphsB, 64);
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BufferSlot quadsASlot = ui.RegisterBuffer(quadsA);
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BufferSlot circlesASlot = ui.RegisterBuffer(circlesA);
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BufferSlot imagesASlot = ui.RegisterBuffer(imagesA);
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BufferSlot glyphsASlot = ui.RegisterBuffer(glyphsA);
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BufferSlot quadsBSlot = ui.RegisterBuffer(quadsB);
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BufferSlot circlesBSlot = ui.RegisterBuffer(circlesB);
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BufferSlot imagesBSlot = ui.RegisterBuffer(imagesB);
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BufferSlot glyphsBSlot = ui.RegisterBuffer(glyphsB);
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// A single quad for the odd-sized generic dispatch below.
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GraphicsBuffer<QuadItem, true> quadsOdd;
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CreateItemBuffer(quadsOdd, 1);
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BufferSlot quadsOddSlot = ui.RegisterBuffer(quadsOdd);
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// Everything is laid out in absolute pixels so both runs draw the same
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// thing whatever size the compositor settles on.
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auto fillColumn = [&](float ox, GraphicsBuffer<QuadItem, true>& quads,
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GraphicsBuffer<CircleItem, true>& circles,
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GraphicsBuffer<ImageItem, true>& images,
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GraphicsBuffer<GlyphItem, true>& glyphs,
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bool withBackground, std::string_view label,
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std::array<std::uint32_t, 4>& counts) {
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std::uint32_t q = 0;
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if (withBackground) {
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quads.value[q++] = QuadItem{ 0, 0, 4096, 4096, 0.08f, 0.09f, 0.12f, 1.0f, 0, 0, 0, 0, 0, 0, 0, 0 };
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}
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quads.value[q++] = QuadItem{ ox, 20, 220, 70, 0.20f, 0.45f, 0.85f, 1.0f, 4, 12, 20, 28, 3, 1.0f, 0.8f, 0.2f };
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quads.value[q++] = QuadItem{ ox + 40, 60, 140, 50, 0.90f, 0.30f, 0.30f, 0.6f, 0, 0, 0, 0, 0, 0, 0, 0 };
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std::uint32_t c = 0;
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circles.value[c++] = CircleItem{ ox + 50, 150, 34, 0, 0.30f, 0.85f, 0.45f, 1.0f, 0, 0, 0, 0 };
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circles.value[c++] = CircleItem{ ox + 150, 150, 30, 0, 0.0f, 0.0f, 0.0f, 0.0f, 5, 0.95f, 0.95f, 1.0f };
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std::uint32_t i = 0;
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images.value[i++] = ImageItem{ ox, 200, 96, 96, 0, 0, 1, 1, 1, 1, 1, 1,
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imageSlot, nearestSlot, 0, 0 };
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images.value[i++] = ImageItem{ ox + 110, 200, 96, 96, 0, 0, 1, 1, 1.0f, 0.8f, 0.8f, 1.0f,
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imageSlot, linearSlot, 0, 0 };
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std::uint32_t g = ui.ShapeText(font, 22.0f, ox, 340.0f, label,
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{1.0f, 1.0f, 1.0f, 1.0f}, glyphs.value, 64);
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counts = { q, c, i, g };
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};
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std::array<std::uint32_t, 4> countsA{};
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std::array<std::uint32_t, 4> countsB{};
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EventListener<UIBuildArgs> buildSub(&ui.onBuild, [&](UIBuildArgs a) {
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VkCommandBuffer cmd = a.cmd;
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fillColumn(30.0f, quadsA, circlesA, imagesA, glyphsA, /*withBackground*/ true, "standalone", countsA);
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fillColumn(330.0f, quadsB, circlesB, imagesB, glyphsB, /*withBackground*/ false, "fused", countsB);
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constexpr VkAccessFlags read = VK_ACCESS_SHADER_READ_BIT;
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constexpr VkPipelineStageFlags stage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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quadsA.FlushDevice(cmd, read, stage); quadsB.FlushDevice(cmd, read, stage);
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circlesA.FlushDevice(cmd, read, stage); circlesB.FlushDevice(cmd, read, stage);
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imagesA.FlushDevice(cmd, read, stage); imagesB.FlushDevice(cmd, read, stage);
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glyphsA.FlushDevice(cmd, read, stage); glyphsB.FlushDevice(cmd, read, stage);
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ui.DispatchQuads(cmd, quadsASlot, countsA[0]);
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ui.DispatchCircles(cmd, circlesASlot, countsA[1]);
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ui.DispatchImages(cmd, imagesASlot, countsA[2]);
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ui.DispatchText(cmd, glyphsASlot, countsA[3]);
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ui.DispatchFused(cmd,
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{quadsBSlot, countsB[0]},
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{circlesBSlot, countsB[1]},
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{imagesBSlot, countsB[2]},
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{glyphsBSlot, countsB[3]});
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// One more quad through the generic Dispatch a custom shader would
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// use. On the descriptor-set path the last three bytes of the
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// header's reserved `_pad` are left off, so ComputeShader::Dispatch
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// has to pad the payload for vkCmdPushConstants. The heap run pushes
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// the whole header (a ragged size is a validation error there and
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// nothing pads it), and both must draw the same quad.
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quadsOdd.value[0] = QuadItem{ 30, 370, 180, 30, 0.85f, 0.65f, 0.15f, 1.0f, 6, 6, 6, 6, 0, 0, 0, 0 };
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quadsOdd.FlushDevice(cmd, read, stage);
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const UIDispatchHeader oddHeader = ui.FillHeader(quadsOddSlot, 1);
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const std::uint32_t oddBytes = Device::descriptorHeapSupported
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? static_cast<std::uint32_t>(sizeof(oddHeader))
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: static_cast<std::uint32_t>(sizeof(oddHeader) - 3);
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ui.Dispatch(cmd, ui.drawQuads, &oddHeader, oddBytes,
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(window.width + 7) / 8, (window.height + 7) / 8);
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});
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window.FinishInit();
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// More frames than there are in flight, so every per-frame heap copy /
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// descriptor set is used; then a resize, which recreates the swapchain
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// and rewrites its descriptors; then enough frames for the glyphs shaped
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// on the first frame to have reached the atlas texture.
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for (int i = 0; i < Window::numFrames * 2; ++i) window.Render();
|
||||
window.Resize(kResizedWidth, kResizedHeight);
|
||||
for (int i = 0; i < Window::numFrames * 3; ++i) window.Render();
|
||||
Device::CheckVkResult(vkQueueWaitIdle(Device::queue));
|
||||
|
||||
// Counted before the capture: SaveFrame reads back an image that has
|
||||
// already been handed to the presentation engine, which the validation
|
||||
// layer reports in either binding model. What is under test here is the
|
||||
// rendering above.
|
||||
const std::uint32_t renderErrors = Device::validationErrorCount;
|
||||
Check(renderErrors == 0,
|
||||
std::format("no Vulkan validation errors while rendering ({} seen)", renderErrors));
|
||||
|
||||
window.SaveFrame(out);
|
||||
std::ofstream(fs::path(out).concat(".mode")) << (Device::descriptorHeapSupported ? "heap" : "sets");
|
||||
Check(fs::exists(out), "the frame was written");
|
||||
|
||||
// The buffers, images and heap go out of scope here while the last
|
||||
// frames may still be presenting; settle the queue first.
|
||||
Device::CheckVkResult(vkQueueWaitIdle(Device::queue));
|
||||
return failures == 0 ? EXIT_SUCCESS : EXIT_FAILURE;
|
||||
}
|
||||
|
||||
struct Frame {
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
std::vector<std::uint8_t> rgba;
|
||||
};
|
||||
|
||||
Frame LoadFrame(const fs::path& path) {
|
||||
Frame frame;
|
||||
int channels = 0;
|
||||
stbi_uc* pixels = stbi_load(path.string().c_str(), &frame.width, &frame.height, &channels, STBI_rgb_alpha);
|
||||
if (pixels != nullptr) {
|
||||
frame.rgba.assign(pixels, pixels + static_cast<std::size_t>(frame.width) * frame.height * 4);
|
||||
stbi_image_free(pixels);
|
||||
}
|
||||
return frame;
|
||||
}
|
||||
|
||||
std::string ReadMode(const fs::path& png) {
|
||||
std::ifstream in(fs::path(png).concat(".mode"));
|
||||
std::string mode;
|
||||
in >> mode;
|
||||
return mode;
|
||||
}
|
||||
|
||||
int Drive() {
|
||||
const fs::path exe = fs::read_symlink("/proc/self/exe");
|
||||
const fs::path dir = fs::temp_directory_path() / "crafter-ui-fallback-parity";
|
||||
std::error_code ec;
|
||||
fs::remove_all(dir, ec);
|
||||
fs::create_directories(dir);
|
||||
const fs::path heapPng = dir / "heap.png";
|
||||
const fs::path setsPng = dir / "sets.png";
|
||||
|
||||
// `env -u` so a CRAFTER_GRAPHICS_NO_DESCRIPTOR_HEAP inherited from the
|
||||
// caller's environment cannot turn the reference run into a second
|
||||
// fallback run.
|
||||
const int heapExit = RunCommand(std::format(
|
||||
"env -u CRAFTER_GRAPHICS_NO_DESCRIPTOR_HEAP '{}' --render '{}'", exe.string(), heapPng.string()));
|
||||
const int setsExit = RunCommand(std::format(
|
||||
"env CRAFTER_GRAPHICS_NO_DESCRIPTOR_HEAP=1 '{}' --render '{}'", exe.string(), setsPng.string()));
|
||||
|
||||
Check(heapExit == 0, std::format("reference run rendered the scene (exit {})", heapExit));
|
||||
Check(setsExit == 0, std::format("descriptor-set run rendered the scene (exit {})", setsExit));
|
||||
Check(ReadMode(setsPng) == "sets", "the forced run took the descriptor-set path");
|
||||
if (failures != 0) return EXIT_FAILURE;
|
||||
|
||||
const Frame sets = LoadFrame(setsPng);
|
||||
Check(!sets.rgba.empty(), "descriptor-set frame decodes");
|
||||
if (failures != 0) return EXIT_FAILURE;
|
||||
|
||||
// A frame that is one flat colour means nothing was composited, which
|
||||
// two equally broken runs would agree on.
|
||||
std::set<std::uint32_t> colours;
|
||||
for (std::size_t i = 0; i + 3 < sets.rgba.size() && colours.size() < 16; i += 4) {
|
||||
std::uint32_t texel = 0;
|
||||
std::memcpy(&texel, &sets.rgba[i], 4);
|
||||
colours.insert(texel);
|
||||
}
|
||||
Check(colours.size() >= 16, std::format("descriptor-set frame has content ({}+ distinct colours)", colours.size()));
|
||||
|
||||
if (ReadMode(heapPng) != "heap") {
|
||||
std::println("NOTE this driver has no VK_EXT_descriptor_heap: both runs used descriptor sets, "
|
||||
"so there is no heap frame to compare against");
|
||||
return failures == 0 ? EXIT_SUCCESS : EXIT_FAILURE;
|
||||
}
|
||||
|
||||
const Frame heap = LoadFrame(heapPng);
|
||||
Check(!heap.rgba.empty(), "descriptor-heap frame decodes");
|
||||
Check(heap.width == sets.width && heap.height == sets.height,
|
||||
std::format("both frames are the same size ({}x{} vs {}x{})",
|
||||
heap.width, heap.height, sets.width, sets.height));
|
||||
if (failures != 0) return EXIT_FAILURE;
|
||||
|
||||
// One code value of slack per channel: both shaders are the same source,
|
||||
// but the driver compiles two different SPIR-V modules and may contract
|
||||
// or reorder float math differently on an anti-aliased edge.
|
||||
std::size_t differing = 0;
|
||||
int maxDiff = 0;
|
||||
for (std::size_t i = 0; i < heap.rgba.size(); ++i) {
|
||||
const int diff = std::abs(static_cast<int>(heap.rgba[i]) - static_cast<int>(sets.rgba[i]));
|
||||
if (diff != 0) ++differing;
|
||||
maxDiff = std::max(maxDiff, diff);
|
||||
}
|
||||
Check(maxDiff <= 1,
|
||||
std::format("heap and descriptor-set frames match (max channel difference {}, {} of {} channel values differ)",
|
||||
maxDiff, differing, heap.rgba.size()));
|
||||
if (maxDiff > 1) {
|
||||
std::println(" frames kept for inspection: {} and {}", heapPng.string(), setsPng.string());
|
||||
}
|
||||
return failures == 0 ? EXIT_SUCCESS : EXIT_FAILURE;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
if (argc == 3 && std::string_view(argv[1]) == "--render") {
|
||||
return RenderScene(argv[2]);
|
||||
}
|
||||
const int result = Drive();
|
||||
std::println("{}", result == EXIT_SUCCESS ? "all checks passed" : "check(s) failed");
|
||||
return result;
|
||||
}
|
||||
|
|
@ -18,7 +18,11 @@
|
|||
// UIFusedHeader (four uvec4 headers at 0/16/32/48 then four vec4 clip
|
||||
// rects at 64/80/96/112, 128 bytes total). Any add/remove/reorder of a
|
||||
// member shifts these offsets and fails here, catching a GLSL/C++ drift
|
||||
// that the C++-side static_assert(sizeof==128) alone cannot.
|
||||
// that the C++-side static_assert(sizeof==128) alone cannot;
|
||||
// 5. repeats steps 1-4 for the descriptor-set build of the same source
|
||||
// (-DCRAFTER_GRAPHICS_DESCRIPTOR_SETS, shipped as ui-fused.comp.sets.spv
|
||||
// for drivers without VK_EXT_descriptor_heap). Both builds are fed the
|
||||
// same UIFusedHeader bytes, so both must keep the same block layout.
|
||||
//
|
||||
// glslang and spirv-val are invoked at runtime, so the test declares them as
|
||||
// required tools (see project.cpp). It needs no GPU device.
|
||||
|
|
@ -136,52 +140,61 @@ int main() {
|
|||
const fs::path dir = fs::temp_directory_path() / "crafter-uifused-test";
|
||||
std::error_code ec;
|
||||
fs::create_directories(dir, ec);
|
||||
const fs::path spv = dir / "ui-fused.comp.spv";
|
||||
|
||||
// 1. Compile the real uber-kernel. GL_GOOGLE_include resolves
|
||||
// ui-shared.glsl relative to the source directory.
|
||||
std::string compile = "glslang --target-env vulkan1.4 -V -S comp \""
|
||||
+ src.string() + "\" -o \"" + spv.string() + "\" > /dev/null";
|
||||
if (RunCommand(compile) != 0) {
|
||||
std::println(std::cerr, "glslang failed to compile ui-fused.comp.glsl");
|
||||
return 1;
|
||||
// The heap build first, then the descriptor-set build of the same source.
|
||||
struct Variant { std::string_view label; std::string_view define; std::string_view file; };
|
||||
constexpr Variant variants[] = {
|
||||
{ "descriptor-heap", "", "ui-fused.comp.spv" },
|
||||
{ "descriptor-set", "-DCRAFTER_GRAPHICS_DESCRIPTOR_SETS ", "ui-fused.comp.sets.spv" },
|
||||
};
|
||||
for (const Variant& variant : variants) {
|
||||
const fs::path spv = dir / variant.file;
|
||||
|
||||
// 1. Compile the real uber-kernel. GL_GOOGLE_include resolves
|
||||
// ui-shared.glsl relative to the source directory.
|
||||
std::string compile = "glslang --target-env vulkan1.4 " + std::string(variant.define) + "-V -S comp \""
|
||||
+ src.string() + "\" -o \"" + spv.string() + "\" > /dev/null";
|
||||
if (RunCommand(compile) != 0) {
|
||||
std::println(std::cerr, "glslang failed to compile ui-fused.comp.glsl ({} build)", variant.label);
|
||||
return 1;
|
||||
}
|
||||
|
||||
std::vector<std::uint32_t> words = ReadSpirv(spv);
|
||||
if (words.size() < 5) {
|
||||
std::println(std::cerr, "could not read compiled SPIR-V");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// 2. spirv-val under the engine's relaxed block-layout flags.
|
||||
std::string validate = "spirv-val \"" + spv.string()
|
||||
+ "\" --relax-block-layout --scalar-block-layout --target-env vulkan1.4";
|
||||
if (RunCommand(validate) != 0) {
|
||||
std::println(std::cerr, "spirv-val rejected {}", variant.file);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// 3. Exactly one push-constant block.
|
||||
int pcVars = CountPushConstantVariables(words);
|
||||
if (pcVars != 1) {
|
||||
std::println(std::cerr, "expected exactly 1 push-constant variable, found {}", pcVars);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// 4. Member offsets must match UIFusedHeader's layout exactly.
|
||||
const std::vector<std::uint32_t> expected = {0, 16, 32, 48, 64, 80, 96, 112};
|
||||
std::vector<std::uint32_t> offsets = PushConstantMemberOffsets(words);
|
||||
if (offsets != expected) {
|
||||
std::print(std::cerr, "push-constant member offsets mismatch — expected {{");
|
||||
for (auto o : expected) std::print(std::cerr, "{} ", o);
|
||||
std::print(std::cerr, "}}, got {{");
|
||||
for (auto o : offsets) std::print(std::cerr, "{} ", o);
|
||||
std::println(std::cerr, "}}");
|
||||
return 1;
|
||||
}
|
||||
|
||||
std::println(std::cout,
|
||||
"ui-fused shader ok, {} build (push-constant vars: {}, member offsets pinned to UIFusedHeader, 128 bytes)",
|
||||
variant.label, pcVars);
|
||||
}
|
||||
|
||||
std::vector<std::uint32_t> words = ReadSpirv(spv);
|
||||
if (words.size() < 5) {
|
||||
std::println(std::cerr, "could not read compiled SPIR-V");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// 2. spirv-val under the engine's relaxed block-layout flags.
|
||||
std::string validate = "spirv-val \"" + spv.string()
|
||||
+ "\" --relax-block-layout --scalar-block-layout --target-env vulkan1.4";
|
||||
if (RunCommand(validate) != 0) {
|
||||
std::println(std::cerr, "spirv-val rejected ui-fused.comp.spv");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// 3. Exactly one push-constant block.
|
||||
int pcVars = CountPushConstantVariables(words);
|
||||
if (pcVars != 1) {
|
||||
std::println(std::cerr, "expected exactly 1 push-constant variable, found {}", pcVars);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// 4. Member offsets must match UIFusedHeader's layout exactly.
|
||||
const std::vector<std::uint32_t> expected = {0, 16, 32, 48, 64, 80, 96, 112};
|
||||
std::vector<std::uint32_t> offsets = PushConstantMemberOffsets(words);
|
||||
if (offsets != expected) {
|
||||
std::print(std::cerr, "push-constant member offsets mismatch — expected {{");
|
||||
for (auto o : expected) std::print(std::cerr, "{} ", o);
|
||||
std::print(std::cerr, "}}, got {{");
|
||||
for (auto o : offsets) std::print(std::cerr, "{} ", o);
|
||||
std::println(std::cerr, "}}");
|
||||
return 1;
|
||||
}
|
||||
|
||||
std::println(std::cout,
|
||||
"ui-fused shader ok (push-constant vars: {}, member offsets pinned to UIFusedHeader, 128 bytes)",
|
||||
pcVars);
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue