Merge pull request 'perf(decompress): release compressed staging after submit, not for the resource's life (#67)' (#106) from claude/issue-67 into master
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2c8a293b57
5 changed files with 264 additions and 9 deletions
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@ -77,12 +77,13 @@ export namespace Crafter {
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// Lifetime contract matches vertexBuffer/indexBuffer: must stay
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// alive until the build submitted on `cmd` completes.
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VulkanBuffer<RTAabb, true> aabbBuffer;
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// Lives until the cmd buffer issued by the compressed Build path
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// completes execution. Kept as a member so the recorded
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// vkCmdDecompressMemoryEXT references valid memory until the queue
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// submit signals — caller must not re-Build or destroy the Mesh
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// before that submit's fence is signaled (same contract as the
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// existing uncompressed path).
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// Transient host-visible staging for the compressed Build path. Kept as
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// a member only so the recorded vkCmdDecompressMemoryEXT has a stable
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// address to reference; the compressed Build releases it via
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// DeferredClear() right after recording the decompress, so it is freed
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// by the fence-keyed deletion queue (#101/#102) once that submit's frame
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// has cleared — no longer pinned for the mesh's life. Between Builds the
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// handle is null; the next Build's Resize re-creates it.
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VulkanBuffer<std::byte, true> compressedStaging;
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VkAccelerationStructureGeometryTrianglesDataKHR blasData;
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VkAccelerationStructureGeometryKHR blas;
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