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36
example/HelloUI/README
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36
example/HelloUI/README
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# HelloWindow Example
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## Description
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This example demonstrates how to draw pixels to a window.
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## Expected Result
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A window with a green and blue colored square, when clicking on the square it logs the coordinates relative to the square.
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## Highlighted Code Snippet
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```cpp
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UiElement& element = window.elements.emplace_back(
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0.5,
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0.5,
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2,
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1,
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0.5f,
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0.5f,
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0.5,
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0.5,
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0,
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false
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);
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```
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## How to Run
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```bash
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crafter-build -c example -r
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```
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## Relevant documentation
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121
example/HelloUI/main.cpp
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121
example/HelloUI/main.cpp
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/*
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Crafter®.Graphics
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Copyright (C) 2025 Catcrafts®
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Catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <cstdint>
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#include <iostream>
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import Crafter.Event;
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import Crafter.Graphics;
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using namespace Crafter;
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// Constants
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const uint32_t SCREEN_WIDTH = 800;
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const uint32_t SCREEN_HEIGHT = 600;
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const uint32_t PADDLE_WIDTH = 10;
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const uint32_t PADDLE_HEIGHT = 100;
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const float PADDLE_SPEED = 5.0f;
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const uint32_t BALL_SIZE = 10;
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const float BALL_SPEED = 5.0f;
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struct Paddle {
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float x, y;
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};
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struct Ball {
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float x, y;
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float dx, dy;
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};
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Paddle leftPaddle = { 50, SCREEN_HEIGHT / 2 - PADDLE_HEIGHT / 2 };
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Paddle rightPaddle = { SCREEN_WIDTH - 50 - PADDLE_WIDTH, SCREEN_HEIGHT / 2 - PADDLE_HEIGHT / 2 };
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Ball ball = { SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, BALL_SPEED, BALL_SPEED };
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uint32_t scoreLeft = 0;
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uint32_t scoreRight = 0;
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void resetBall() {
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ball.x = SCREEN_WIDTH / 2;
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ball.y = SCREEN_HEIGHT / 2;
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// Reverse direction on reset
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ball.dx = -ball.dx;
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ball.dy = (rand() % 2 == 0) ? BALL_SPEED : -BALL_SPEED;
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}
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void updateBall() {
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ball.x += ball.dx;
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ball.y += ball.dy;
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// Top and bottom collision
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if (ball.y <= 0 || ball.y + BALL_SIZE >= SCREEN_HEIGHT) {
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ball.dy = -ball.dy;
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}
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// Left paddle collision
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if (ball.x <= leftPaddle.x + PADDLE_WIDTH &&
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ball.y + BALL_SIZE >= leftPaddle.y &&
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ball.y <= leftPaddle.y + PADDLE_HEIGHT) {
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ball.dx = std::abs(ball.dx); // Make sure it moves right
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}
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// Right paddle collision
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if (ball.x + BALL_SIZE >= rightPaddle.x &&
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ball.y + BALL_SIZE >= rightPaddle.y &&
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ball.y <= rightPaddle.y + PADDLE_HEIGHT) {
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ball.dx = -std::abs(ball.dx); // Make sure it moves left
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}
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// Scoring
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if (ball.x < 0) {
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scoreRight++;
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resetBall();
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} else if (ball.x > SCREEN_WIDTH) {
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scoreLeft++;
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resetBall();
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}
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}
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void moveLeftPaddleUp() {
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if (leftPaddle.y > 0) leftPaddle.y -= PADDLE_SPEED;
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}
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void moveLeftPaddleDown() {
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if (leftPaddle.y + PADDLE_HEIGHT < SCREEN_HEIGHT) leftPaddle.y += PADDLE_SPEED;
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}
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void moveRightPaddleUp() {
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if (rightPaddle.y > 0) rightPaddle.y -= PADDLE_SPEED;
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}
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void moveRightPaddleDown() {
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if (rightPaddle.y + PADDLE_HEIGHT < SCREEN_HEIGHT) rightPaddle.y += PADDLE_SPEED;
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}
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int main() {
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WindowWaylandWayland window("HelloWindow", 1280, 720);
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window.StartSync();
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}
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22
example/HelloUI/project.json
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22
example/HelloUI/project.json
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{
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"name": "crafter-graphics",
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"configurations": [
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{
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"name": "example",
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"standard": "c++26",
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"source_files": ["main"],
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"module_files": [],
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"build_dir": "build",
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"output_dir": "bin",
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"type":"executable",
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"libs": [],
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"flags": ["-Wno-uninitialized"],
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"dependencies": [
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{
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"path":"../../project.json",
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"configuration":"lib-debug"
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}
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]
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}
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]
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}
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