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27
example/VulkanCube/README
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27
example/VulkanCube/README
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# HelloWindow Example
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## Description
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This example showcases how to use the camera to get a rotating 3D cube.
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## Expected Result
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A blue tinted vulkan window with a white rotating 3D cube.
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## Highlighted Code Snippet
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```cpp
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Camera camera(ToRadian(90), 1280.0f / 720.0f, 0.01, 512);
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camera.view = MatrixRowMajor<float, 4, 4, 1>::Translation(0, 0, -5);
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camera.Update();
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```
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## How to Run
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```bash
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crafter-build -c example -r
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```
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## Relevant documentation
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108
example/VulkanCube/main.cpp
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example/VulkanCube/main.cpp
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/*
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Crafter®.Graphics
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Copyright (C) 2025 Catcrafts®
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Catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <cstring>
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#include <vulkan/vulkan.h>
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//required for the camera matrix.
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import Crafter.Math;
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import Crafter.Event;
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import Crafter.Graphics;
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using namespace Crafter;
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typedef VulkanShader<"MeshShaderXYZ.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 3, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2}}}> MeshShaderSpirv;
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typedef VulkanShader<"FragmentShaderSolidWhite.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}> FragmentShader;
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typedef VulkanPipeline<MeshShaderSpirv, FragmentShader> Pipeline;
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int main() {
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VulkanDevice::CreateDevice();
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MeshShaderSpirv::CreateShader();
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FragmentShader::CreateShader();
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Pipeline::CreatePipeline();
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WindowWaylandVulkan window("HelloWindow", 1280, 720);
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/*
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Load the verticies and indicies for our cube.
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*/
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Mesh<Vertex> cube(8, 12);
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Vertex verticies[] {
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{-0.5f, -0.5f, -0.5f, 1.0f},
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{-0.5f, -0.5f, 0.5f, 1.0f},
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{-0.5f, 0.5f, -0.5f, 1.0f},
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{-0.5f, 0.5f, 0.5f, 1.0f},
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{0.5f, -0.5f, -0.5f, 1.0f},
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{0.5f, -0.5f, 0.5f, 1.0f},
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{0.5f, 0.5f, -0.5f, 1.0f},
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{0.5f, 0.5f, 0.5f, 1.0f}
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};
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std::memcpy(cube.verticies.value, &verticies, sizeof(verticies));
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uint32_t indicies[]
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{
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0, 2, 1,
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1, 2, 3,
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4, 5, 6,
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5, 7, 6,
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0, 1, 5,
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0, 5, 4,
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2, 6, 7,
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2, 7, 3,
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0, 4, 6,
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0, 6, 2,
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1, 3, 7,
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1, 7, 5
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};
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std::memcpy(cube.indicies.value, &indicies, sizeof(indicies));
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/*
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Defines a perspective camera, with an FOV of 90, an aspect ratio of 16/9 a near clip of 0.01 and a far clip of 512.
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*/
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Camera camera(ToRadian(90), 1280.0f / 720.0f, 0.01, 512);
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camera.view = MatrixRowMajor<float, 4, 4, 1>::Translation(0, 0, -5);
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/*
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Calculates the viewprojection, must be called each time after updating the camera.
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*/
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camera.Update();
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MeshShader<Vertex> meshShader(&cube, &camera);
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DescriptorSet<MeshShaderSpirv, FragmentShader> descriptors;
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meshShader.WriteDescriptors(descriptors.set[0]);
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/*
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Calculates the modelviewprojection matrix.
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*/
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meshShader.Update();
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float counter = 0;
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EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader, &counter](VkCommandBuffer cmd){
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
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VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader.threadCount, 1, 1);
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meshShader.transform = MatrixRowMajor<float, 4, 4, 1>::Rotation(counter, counter, 0);
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/*
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We edited the transform so must recalculate the model view projection matrix.
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*/
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meshShader.Update();
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counter+=0.01;
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});
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window.StartSync();
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}
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22
example/VulkanCube/project.json
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example/VulkanCube/project.json
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{
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"name": "crafter-graphics",
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"configurations": [
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{
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"name": "example",
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"standard": "c++26",
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"source_files": ["main"],
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"module_files": [],
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"build_dir": "build",
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"output_dir": "bin",
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"type":"executable",
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"libs": [],
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"flags": ["-Wno-uninitialized"],
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"dependencies": [
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{
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"path":"../../project.json",
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"configuration":"lib-debug"
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}
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]
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}
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]
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}
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