documentation

This commit is contained in:
Jorijn van der Graaf 2025-06-13 23:59:36 +02:00
commit 3275eb2f70
135 changed files with 15649 additions and 430 deletions

View file

@ -0,0 +1,49 @@
/*
Crafter®.Graphics
Copyright (C) 2025 Catcrafts®
Catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#version 450
#extension GL_EXT_mesh_shader : require
layout (binding = 0) buffer COLORS
{
vec4 colors[];
} colors;
layout (location = 0) out PerVertexData
{
vec4 color;
} outVert[];
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(triangles, max_vertices = 3, max_primitives = 1) out;
void main()
{
SetMeshOutputsEXT(3, 1);
gl_MeshVerticesEXT[0].gl_Position = vec4(0, -0.3, 0, 1);
gl_MeshVerticesEXT[1].gl_Position = vec4(0.3, 0.3, 0, 1);
gl_MeshVerticesEXT[2].gl_Position = vec4(-0.3, 0.3, 0, 1);
outVert[0].color = colors.colors[0];
outVert[1].color = colors.colors[1];
outVert[2].color = colors.colors[2];
gl_PrimitiveTriangleIndicesEXT[0] = uvec3(0, 1, 2);
}

View file

@ -0,0 +1,36 @@
# HelloWindow Example
## Description
This example showcases how to define a custom shader.
## Expected Result
A RGB triangle.
## Highlighted Code Snippet
```cpp
class CustomShader {
public:
Buffer<Vector<float, 4>> colors;
CustomShader(const std::vector<Vector<float, 4>>& colors) : colors(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, colors.size()) {
memcpy(this->colors.value, colors.data(), colors.size()*sizeof(Vector<float, 4>));
}
void WriteDescriptors(VkDescriptorSet set) {
VkWriteDescriptorSet write[1] = {
vks::initializers::writeDescriptorSet(set, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, &colors.descriptor),
};
vkUpdateDescriptorSets(VulkanDevice::device, 1, &write[0], 0, nullptr);
}
};
```
## How to Run
```bash
crafter-build -c example -r
```
## Relevant documentation

View file

@ -0,0 +1,80 @@
/*
Crafter®.Graphics
Copyright (C) 2025 Catcrafts®
Catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "../../lib/VulkanInitializers.hpp"
#include <cstring>
#include <vector>
#include <vulkan/vulkan.h>
//required for the camera matrix.
import Crafter.Math;
import Crafter.Event;
import Crafter.Graphics;
using namespace Crafter;
typedef VulkanShader<"CustomShader.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 1, {{{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0}}}> CustomShaderSpirv;
typedef VulkanShader<"FragmentShaderVertexColor.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}> FragmentShader;
typedef VulkanPipeline<CustomShaderSpirv, FragmentShader> Pipeline;
class CustomShader {
public:
/*
Define a buffer holding our color vectors.
*/
Buffer<Vector<float, 4>> colors;
/*
Initialze our buffer as shader visible storage buffer with the size of the colors vector.
*/
CustomShader(const std::vector<Vector<float, 4>>& colors) : colors(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, colors.size()) {
memcpy(this->colors.value, colors.data(), colors.size()*sizeof(Vector<float, 4>));
}
void WriteDescriptors(VkDescriptorSet set) {
/*
Write the color buffer descriptor to the set.
*/
VkWriteDescriptorSet write[1] = {
vks::initializers::writeDescriptorSet(set, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, &colors.descriptor),
};
vkUpdateDescriptorSets(VulkanDevice::device, 1, &write[0], 0, nullptr);
}
};
int main() {
VulkanDevice::CreateDevice();
CustomShaderSpirv::CreateShader();
FragmentShader::CreateShader();
Pipeline::CreatePipeline();
WindowWaylandVulkan window("HelloWindow", 1280, 720);
DescriptorSet<CustomShaderSpirv, FragmentShader> descriptors;
CustomShader customShader({{1,0,0,1}, {0,1,0,1}, {0,0,1,1}});
customShader.WriteDescriptors(descriptors.set[0]);
EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors](VkCommandBuffer cmd){
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, 1, 1, 1);
});
window.StartSync();
}

View file

@ -0,0 +1,29 @@
{
"name": "crafter-graphics",
"configurations": [
{
"name": "example",
"standard": "c++26",
"source_files": ["main"],
"module_files": [],
"build_dir": "build",
"output_dir": "bin",
"type":"executable",
"libs": [],
"flags": ["-Wno-uninitialized"],
"dependencies": [
{
"path":"../../project.json",
"configuration":"lib-debug"
}
],
"shaders": [
{
"path":"CustomShader.glsl",
"type":13,
"entrypoint":"main"
}
]
}
]
}