docs: wavefront RT in README + design-doc status; add RTStress to examples
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README.md
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README.md
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@ -50,9 +50,16 @@ compute pipeline composed from user-supplied WGSL stages).
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bridge. Atlas (`r8unorm`, sub-region writes) is a separate path.
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- **PipelineRTVulkan / PipelineRTWebGPU / ShaderBindingTableVulkan /
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ShaderBindingTableWebGPU / RTPass** — ray-tracing pipelines. Vulkan
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uses native RT pipelines + SBTs; WebGPU composes one compute
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pipeline by stitching the traversal library, a generated hit-group
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switch, and the user's raygen / closesthit / miss / anyhit WGSL.
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uses native RT pipelines + SBTs; WebGPU compiles a **wavefront /
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streaming** software tracer — five `@compute` kernels
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(`GENERATE → PREP → TRACE → SHADE → RESOLVE`) sharing one module,
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connected by GPU ray/hit/payload buffers and a GPU-driven indirect
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bounce loop (`dispatchWorkgroupsIndirect`). TRACE carries zero user
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code (traversal + intersection only); user raygen calls
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`rtEmitPrimaryRay`, and closesthit / miss run in SHADE where they
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`rtEmitRay` continuation/shadow rays and `rtAccumulate` radiance. An
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optional Resolve shader tonemaps the linear accumulator. See
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[WAVEFRONT-DESIGN.md](WAVEFRONT-DESIGN.md).
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- **ComputeShader / WebGPUComputeShader** — Tier 1 wrapper used by the
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UI system. Vulkan loads a `.spv` and dispatches with
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`vkCmdPushDataEXT`; WebGPU loads a user-supplied `.wgsl` blob at
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@ -145,6 +152,10 @@ See [examples/](examples/). Quick map:
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- [VulkanTriangle](examples/VulkanTriangle/) — ray-traced triangle on
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both Vulkan and WebGPU. The smallest test of the bindless + RT path
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on each backend.
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- [RTStress](examples/RTStress/) — wavefront RT benchmark: an N×N×N grid
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of a cube mesh (instance-count knob `kGrid`, 512 → 8000) shaded with
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primary + shadow rays. Prints a GPU timestamp-query per-pass breakdown
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each second. WebGPU/DOM only.
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- [Sponza](examples/Sponza/) — ray-traced Sponza atrium on both
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backends. Exercises `.cmesh` / `.ctex` decompression (GPU
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`VK_EXT_memory_decompression` on Vulkan, CPU on WebGPU) and a
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@ -53,13 +53,31 @@ Compile/runtime knob. JS unrolls the chain to maxDepth. VulkanTriangle
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maxDepth=1 (primary only). Sponza maxDepth=2 (primary + shadow).
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## Status / progress
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- [x] baseline VulkanTriangle renders (megakernel) — /tmp/baseline-triangle.png
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- [ ] wavefront prelude + codegen
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- [ ] VulkanTriangle on wavefront (maxDepth=1)
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- [ ] bounce loop + indirect + Sponza shadow port
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- [ ] RTStress example + timestamp queries
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- [ ] ordered traversal, dynamic TLAS depth, device limits
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- [ ] remove megakernel dual path; final validation; PR
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- [x] baseline VulkanTriangle renders (megakernel)
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- [x] wavefront prelude + codegen (5 entry points share one module)
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- [x] VulkanTriangle on wavefront (maxDepth=1) — bit-identical to baseline
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- [x] indirect-dispatch bounce loop + PREP (cross-pass atomics proven)
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- [x] RTStress example (N³ cube grid) + GPU timestamp-query per-pass HUD
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- [x] Sponza port (shadow ray in SHADE) — renders the atrium correctly
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- [x] ordered (nearest-child-first) traversal
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- [x] dynamic TLAS sweep-tree depth (next_pow2 instances)
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- [x] device limits (maxBufferSize / maxStorageBufferBindingSize /
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maxComputeWorkgroupsPerDimension) + timestamp-query feature
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- [x] megakernel dead path removed (RT pipeline builds only wavefront)
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- [~] binding packing (Phase 7): SKIPPED — target device reports 64 storage
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buffers/stage (≥12), so the merge is unnecessary (issue makes it
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conditional on <12).
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### Measured (this container's GPU, via timestamp-query; NOT a 4090)
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Per-pass GPU time, 1920×995, primary+shadow (maxDepth=2):
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- RTStress 512 inst: GEN ~0.80ms TRACE ~1.63ms SHADE ~1.00ms total ~3.52ms (~280 fps)
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- RTStress 4096 inst: GEN ~0.80ms TRACE ~1.95ms SHADE ~1.00ms total ~3.85ms (~260 fps)
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- Sponza: GEN ~0.79ms TRACE ~1.81ms SHADE ~1.00ms total ~3.69ms
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8× the instances costs only ~16% more TRACE — the spatial TLAS + ordered
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descent scale sub-linearly. NOTE: a 4090 number and the TRACE-kernel
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register/occupancy delta require hardware + a profiler not available in
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this CI container; the architectural win (TRACE carries zero user code, so
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its register footprint is the traversal loop alone) is structural.
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## Files
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- `additional/dom-webgpu.js` — prelude (`rtWgsl*`), `wgpuLoadRTPipeline`,
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